Reworked structure a bit

This commit is contained in:
ZioPao
2023-11-07 16:46:37 +01:00
parent 42bc95786b
commit 8faa5b9cc5
9 changed files with 125 additions and 72 deletions

View File

@@ -0,0 +1,85 @@
local ModDataHandler = require("Handlers/TOC_ModDataHandler")
local StaticData = require("TOC_StaticData")
---------------------------
-- TODO Add Bandages, Torniquet, etc.
--- This will be run EXCLUSIVELY on the client which is getting the amputation
---@class AmputationHandler
---@field patient IsoPlayer
---@field limbName string
---@field bodyPartType BodyPartType
---@field surgeonPl IsoPlayer?
local AmputationHandler = {}
---@param limbName string
---@param surgeonPl IsoPlayer?
---@return AmputationHandler
function AmputationHandler:new(limbName, surgeonPl)
local o = {}
setmetatable(o, self)
self.__index = self
o.patient = getPlayer()
o.limbName = limbName
o.bodyPartType = BodyPartType[self.limbName]
if surgeonPl then
o.surgeonPl = surgeonPl
else
o.surgeonPl = o.patient
end
AmputationHandler.instance = o
return o
end
---Starts bleeding from the point where the saw is being used
function AmputationHandler:damageDuringAmputation()
print("TOC: Damage patient")
local bodyDamage = self.patient:getBodyDamage()
local bodyDamagePart = bodyDamage:getBodyPart(self.bodyPartType)
bodyDamagePart:setBleeding(true)
bodyDamagePart:setCut(true)
bodyDamagePart:setBleedingTime(ZombRand(10, 20))
end
---Execute the amputation
function AmputationHandler:execute()
-- TODO Calculate surgeonStats
local surgeonFactor = 100
local patientStats = self.patient:getStats()
local bd = self.patient:getBodyDamage()
local bodyPart = bd:getBodyPart(self.bodyPartType)
local baseDamage = StaticData.LIMBS_BASE_DAMAGE[self.limbName]
-- Set the bleeding and all the damage stuff in that part
bodyPart:AddDamage(baseDamage - surgeonFactor)
bodyPart:setAdditionalPain(baseDamage - surgeonFactor)
bodyPart:setBleeding(true)
bodyPart:setBleedingTime(baseDamage - surgeonFactor)
bodyPart:setDeepWounded(true)
bodyPart:setDeepWoundTime(baseDamage - surgeonFactor)
patientStats:setEndurance(surgeonFactor)
patientStats:setStress(baseDamage - surgeonFactor)
-- Set the data in modData
ModDataHandler.GetInstance():setCutLimb(self.limbName, false, false, false, self.surgeonFactor)
end
---Force the execution of the amputation for a trait
function AmputationHandler:executeForTrait()
ModDataHandler.GetInstance():setCutLimb(self.limbName, true, true, true, 0)
end
---Deletes the instance
function AmputationHandler:close()
AmputationHandler.instance = nil
end
return AmputationHandler