Fix for the Bob stuff
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@@ -21,17 +21,20 @@ local PlayerHandler = {}
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function PlayerHandler.InitializePlayer(playerObj, isForced)
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local username = playerObj:getUsername()
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TOC_DEBUG.print("initializing local player: " .. username)
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ModDataHandler:new(username, isForced)
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PlayerHandler.playerObj = playerObj
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-- Calculate amputated limbs at startup
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-- Calculate amputated limbs and highest point of amputations at startup
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CachedDataHandler.CalculateAmputatedLimbs(username)
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CachedDataHandler.CalculateHighestAmputatedLimbs(username)
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-- Since isForced is used to reset an existing player data, we're gonna clean their ISHealthPanel table too
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if isForced then
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--ISHealthPanel.highestAmputations = {}
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local ItemsHandler = require("TOC/Handlers/ItemsHandler")
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ItemsHandler.DeleteAllOldAmputationItems(playerObj)
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CachedDataHandler.Reset(username)
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end
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end
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