Re-added context menus for saws

This commit is contained in:
ZioPao
2023-11-11 02:58:51 +01:00
parent e8d4a37fdc
commit 9459360948
9 changed files with 130 additions and 72 deletions

View File

@@ -1,57 +0,0 @@
local BaseHandler = require("UI/TOC_HealthPanelBaseHandler")
local CutLimbAction = require("TimedActions/TOC_CutLimbAction")
---@class CutLimbHandler
---@field panel any
---@field bodyPart any
local CutLimbHandler = BaseHandler:derive("CutLimbHandler")
---Creates new CutLimbHandler
---@param panel any
---@param bodyPart any
---@return CutLimbHandler
function CutLimbHandler:new(panel, bodyPart)
local o = BaseHandler.new(self, panel, bodyPart)
o.items.ITEMS = {}
return o
end
function CutLimbHandler:checkItem(item)
local itemType = item:getType()
if itemType == "Saw" or itemType == "GardenSaw" or itemType == "Chainsaw" then
self:addItem(self.items.ITEMS, item)
end
end
function CutLimbHandler:addToMenu(context)
local types = self:getAllItemTypes(self.items.ITEMS)
if #types > 0 then
context:addOption(getText("ContextMenu_Amputate"), self, self.onMenuOptionSelected)
end
end
function CutLimbHandler:dropItems(items)
local types = self:getAllItemTypes(items)
if #self.items.ITEMS > 0 and #types == 1 then
self:onMenuOptionSelected(types[1])
return true
end
return false
end
function CutLimbHandler:isValid(itemType)
return self:getItemOfType(self.items.ITEMS, itemType)
end
function CutLimbHandler:perform(previousAction, itemType)
print("perform cutlimbhandler")
local item = self:getItemOfType(self.items.ITEMS, itemType)
previousAction = self:toPlayerInventory(item, previousAction)
local action = CutLimbAction:new(self:getPatient(), self:getDoctor(), self.bodyPart)
ISTimedActionQueue.addAfter(previousAction, action)
end
return CutLimbHandler

View File

@@ -0,0 +1,104 @@
local BaseHandler = require("UI/TOC_HealthPanelBaseHandler")
local CutLimbAction = require("TimedActions/TOC_CutLimbAction")
local StaticData = require("TOC_StaticData")
local ModDataHandler = require("Handlers/TOC_ModDataHandler")
---------------------
---comment
---@param itemName string
local function CheckIfSaw(itemName)
return itemName == "Saw" or itemName == "GardenSaw" or itemName == "Chainsaw"
end
local function PerformAction(limbName, surgeon, patient)
ISTimedActionQueue.add(CutLimbAction:new(surgeon, patient, limbName))
end
local function AddInventoryAmputationOptions(surgeonNum, context)
local surgeonObj = getSpecificPlayer(surgeonNum)
local option = context:addOption(getText("ContextMenu_Amputate"), nil)
local subMenu = context:getNew(context)
context:addSubMenu(option, subMenu)
for i=1, #StaticData.LIMBS_STRINGS do
local limbName = StaticData.LIMBS_STRINGS[i]
if not ModDataHandler.GetInstance():getIsCut(limbName) then
local limbTranslatedName = getText("ContextMenu_Limb_" .. limbName)
subMenu:addOption(limbTranslatedName, limbName, PerformAction, surgeonObj, surgeonObj) -- TODO Should be patient, not surgeon
end
end
end
local function AddInventoryAmputationMenu(player, context, items)
local item = items[1]
if CheckIfSaw(item.name) then
AddInventoryAmputationOptions(player, context)
end
end
Events.OnFillInventoryObjectContextMenu.Add(AddInventoryAmputationMenu)
-------------------------------------
---@class CutLimbHandler : BaseHandler
local CutLimbHandler = BaseHandler:derive("CutLimbHandler")
---Creates new CutLimbHandler
---@param panel any
---@param bodyPart any
---@return CutLimbHandler
function CutLimbHandler:new(panel, bodyPart)
local o = BaseHandler.new(self, panel, bodyPart)
o.items.ITEMS = {}
return o
end
function CutLimbHandler:checkItem(item)
local itemType = item:getType()
if CheckIfSaw(itemType) then
self:addItem(self.items.ITEMS, item)
end
end
function CutLimbHandler:addToMenu(context)
--local types = self:getAllItemTypes(self.items.ITEMS)
--if #types > 0 then
local option = context:addOption(getText("ContextMenu_Amputate"), nil)
local subMenu = context:getNew(context)
context:addSubMenu(option, subMenu)
for i=1, #StaticData.LIMBS_STRINGS do
local limbName = StaticData.LIMBS_STRINGS[i]
if not ModDataHandler.GetInstance():getIsCut(limbName) then
local limbTranslatedName = getText("ContextMenu_Limb_" .. limbName)
subMenu:addOption(limbTranslatedName, self.onMenuOptionSelected, nil)
end
end
--end
end
function CutLimbHandler:dropItems(items)
local types = self:getAllItemTypes(items)
if #self.items.ITEMS > 0 and #types == 1 then
self:onMenuOptionSelected(types[1])
return true
end
return false
end
function CutLimbHandler:isValid(itemType)
return self:getItemOfType(self.items.ITEMS, itemType)
end
function CutLimbHandler:perform(previousAction, itemType)
print("perform cutlimbhandler")
local item = self:getItemOfType(self.items.ITEMS, itemType)
previousAction = self:toPlayerInventory(item, previousAction)
local action = CutLimbAction:new(self:getPatient(), self:getDoctor(), self.bodyPart)
ISTimedActionQueue.addAfter(previousAction, action)
end
return CutLimbHandler

View File

@@ -3,7 +3,7 @@ local StaticData = require("TOC_StaticData")
local CommonMethods = require("TOC_Common")
---@diagnostic disable: duplicate-set-field
local CutLimbHandler = require("UI/TOC_CutLimbHandler")
local CutLimbHandler = require("UI/TOC_CutLimbInteractions")
-- TODO Use this to replace the sprites once a limb is cut
ISHealthBodyPartPanel = ISBodyPartPanel:derive("ISHealthBodyPartPanel")

View File

@@ -1,5 +1,9 @@
-- Had to cop and paste this stuff from the base game since this is a local only class. Kinda shit, but eh
---@class BaseHandler : ISBaseObject
---@field panel ISUIElement
---@field bodyPart BodyPart
---@field items table
local BaseHandler = ISBaseObject:derive("BaseHandler")
function BaseHandler:new(panel, bodyPart)