Working zombies amputation POC
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@@ -126,7 +126,7 @@ function ItemsController.Zombie.GetAmputationTexturesIndex(zombie)
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local level = tonumber(x:match("%d$")) - 1 -- it's from 1 to 3, but we're using it like 0 indexed arrays
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local finalId = 10 + matchedIndex + level
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print("Zombie texture index: " .. tostring(finalId))
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--print("Zombie texture index: " .. tostring(finalId))
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return finalId
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end
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