POC for health panels in MP
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@@ -2,7 +2,6 @@ local PlayerHandler = require("TOC/Handlers/PlayerHandler")
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local StaticData = require("TOC/StaticData")
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local CommonMethods = require("TOC/CommonMethods")
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local ModDataHandler = require("TOC/Handlers/ModDataHandler")
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local CommandsData = require("TOC/CommandsData")
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---@diagnostic disable: duplicate-set-field
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local CutLimbHandler = require("TOC/UI/CutLimbInteractions")
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@@ -48,15 +47,12 @@ end
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function ISHealthPanel:setHighestAmputation()
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--TOC_DEBUG.print("setHighestAmputation for " .. self.tocUsername)
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if self.otherPlayer ~= nil then
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self.tocUsername = self.otherPlayer:getUsername()
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else
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self.tocUsername = self.character:getUsername()
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end
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-- character is always the patient.
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self.tocUsername = self.character:getUsername()
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if PlayerHandler.amputatedLimbs == nil or PlayerHandler.amputatedLimbs[self.tocUsername] == nil then
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TOC_DEBUG.print("PlayerHandler.amputatedLimbs is still nil or wasn't initialized for that player")
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TOC_DEBUG.print("PlayerHandler.amputatedLimbs is still nil or wasn't initialized for " .. self.tocUsername)
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return
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end
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local amputatedLimbs = PlayerHandler.amputatedLimbs[self.tocUsername]
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@@ -111,6 +107,8 @@ local og_ISHealthPanel_render = ISHealthPanel.render
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function ISHealthPanel:render()
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og_ISHealthPanel_render(self)
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--print("Rendering ISHealthPanel")
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if self.highestAmputations ~= nil and self.highestAmputations[self.tocUsername] ~= nil then
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-- Left Texture
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@@ -134,4 +132,45 @@ local og_ISCharacterInfoWindow_render = ISCharacterInfoWindow.prerender
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function ISCharacterInfoWindow:prerender()
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og_ISCharacterInfoWindow_render(self)
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self.backgroundColor.a = 1
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end
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-- We need to override this to force the alpha to 1 for the Medical Check in particular
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local og_ISHealthPanel_prerender = ISHealthPanel.prerender
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function ISHealthPanel:prerender()
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og_ISHealthPanel_prerender(self)
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self.backgroundColor.a = 1
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end
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--- The medical check wrap the health panel into this. We need to override its color
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local overrideBackgroundColor = true
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local og_ISUIElement_wrapInCollapsableWindow = ISUIElement.wrapInCollapsableWindow
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function ISUIElement:wrapInCollapsableWindow(title, resizable, subClass)
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local panel = og_ISUIElement_wrapInCollapsableWindow(self, title, resizable, subClass)
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if overrideBackgroundColor then
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TOC_DEBUG.print("Overriding color for panel - " .. title)
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self.backgroundColor.a = 1
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panel.backgroundColor.a = 1
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end
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return panel
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end
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-- This is run when a player is trying the Medical Check action on another player
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local og_ISMedicalCheckAction_perform = ISMedicalCheckAction.perform
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function ISMedicalCheckAction:perform()
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local username = self.otherPlayer:getUsername()
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TOC_DEBUG.print("creating instance for " .. username )
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ModDataHandler.GetInstance(username)
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-- We need to recalculate them here before we can create the highest amputations point
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PlayerHandler.CacheAmputatedLimbs(username)
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og_ISMedicalCheckAction_perform(self)
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end
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