Fix to Traits
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@@ -17,9 +17,8 @@ local function GetTraitDesc(trait)
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return getText("UI_trait_" .. trait .. "_desc")
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return getText("UI_trait_" .. trait .. "_desc")
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end
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end
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local function SetupTraits()
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-- Perks.Left_Hand is defined in perks.txt
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local function SetupTraits()
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local traitsTable = {
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local traitsTable = {
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[1] = TraitFactory.addTrait(TRAITS.Amputee_Hand, GetTraitText(TRAITS.Amputee_Hand), -8, GetTraitDesc(TRAITS.Amputee_Hand), false, false),
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[1] = TraitFactory.addTrait(TRAITS.Amputee_Hand, GetTraitText(TRAITS.Amputee_Hand), -8, GetTraitDesc(TRAITS.Amputee_Hand), false, false),
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[2] = TraitFactory.addTrait(TRAITS.Amputee_ForeArm, GetTraitText(TRAITS.Amputee_ForeArm), -10, GetTraitDesc(TRAITS.Amputee_ForeArm), false, false),
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[2] = TraitFactory.addTrait(TRAITS.Amputee_ForeArm, GetTraitText(TRAITS.Amputee_ForeArm), -10, GetTraitDesc(TRAITS.Amputee_ForeArm), false, false),
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@@ -31,7 +30,7 @@ local function SetupTraits()
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---@type Trait
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---@type Trait
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local t = traitsTable[i]
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local t = traitsTable[i]
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---@diagnostic disable-next-line: undefined-field
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---@diagnostic disable-next-line: undefined-field
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t:addXPBoost(Perks.Left_Hand, 4)
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t:addXPBoost(Perks.Side_L, 4)
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t:addXPBoost(Perks.Fitness, -1)
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t:addXPBoost(Perks.Fitness, -1)
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t:addXPBoost(Perks.Strength, -1)
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t:addXPBoost(Perks.Strength, -1)
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end
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end
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