- Modified textures once again
- FIxed a bug that occured when amputating an already amputated limb (hand and then forearm)
@@ -9,17 +9,17 @@
|
||||
<m_Masks>4</m_Masks>
|
||||
<m_MasksFolder>none</m_MasksFolder>
|
||||
|
||||
<textureChoices>Amputations\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\skin02_b</textureChoices>
|
||||
<textureChoices>Amputations\skin03_b</textureChoices>
|
||||
<textureChoices>Amputations\skin04_b</textureChoices>
|
||||
<textureChoices>Amputations\skin05_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin02_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin03_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin04_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin05_b</textureChoices>
|
||||
|
||||
<textureChoices>Amputations\skin01_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin02_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin03_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin04_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin05_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin01_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin02_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin03_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin04_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin05_hairy_b</textureChoices>
|
||||
|
||||
<textureChoices>Body\MaleBody01</textureChoices>
|
||||
<textureChoices>Body\MaleBody02</textureChoices>
|
||||
|
||||
@@ -10,17 +10,17 @@
|
||||
<m_Masks>4</m_Masks>
|
||||
<m_MasksFolder>none</m_MasksFolder>
|
||||
|
||||
<textureChoices>Amputations\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\skin02_b</textureChoices>
|
||||
<textureChoices>Amputations\skin03_b</textureChoices>
|
||||
<textureChoices>Amputations\skin04_b</textureChoices>
|
||||
<textureChoices>Amputations\skin05_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin02_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin03_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin04_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin05_b</textureChoices>
|
||||
|
||||
<textureChoices>Amputations\skin01_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin02_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin03_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin04_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin05_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin01_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin02_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin03_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin04_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin05_hairy_b</textureChoices>
|
||||
|
||||
<textureChoices>Body\MaleBody01</textureChoices>
|
||||
<textureChoices>Body\MaleBody02</textureChoices>
|
||||
|
||||
@@ -10,17 +10,17 @@
|
||||
<m_Masks>4</m_Masks>
|
||||
<m_MasksFolder>none</m_MasksFolder>
|
||||
|
||||
<textureChoices>Amputations\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\skin02_b</textureChoices>
|
||||
<textureChoices>Amputations\skin03_b</textureChoices>
|
||||
<textureChoices>Amputations\skin04_b</textureChoices>
|
||||
<textureChoices>Amputations\skin05_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin02_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin03_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin04_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin05_b</textureChoices>
|
||||
|
||||
<textureChoices>Amputations\skin01_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin02_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin03_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin04_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin05_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin01_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin02_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin03_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin04_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin05_hairy_b</textureChoices>
|
||||
|
||||
<textureChoices>Body\MaleBody01</textureChoices>
|
||||
<textureChoices>Body\MaleBody02</textureChoices>
|
||||
|
||||
@@ -8,17 +8,17 @@
|
||||
<m_Masks>6</m_Masks>
|
||||
<m_MasksFolder>none</m_MasksFolder>
|
||||
|
||||
<textureChoices>Amputations\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\skin02_b</textureChoices>
|
||||
<textureChoices>Amputations\skin03_b</textureChoices>
|
||||
<textureChoices>Amputations\skin04_b</textureChoices>
|
||||
<textureChoices>Amputations\skin05_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin02_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin03_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin04_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin05_b</textureChoices>
|
||||
|
||||
<textureChoices>Amputations\skin01_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin02_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin03_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin04_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin05_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin01_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin02_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin03_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin04_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin05_hairy_b</textureChoices>
|
||||
|
||||
<textureChoices>Body\MaleBody01</textureChoices>
|
||||
<textureChoices>Body\MaleBody02</textureChoices>
|
||||
|
||||
@@ -9,17 +9,17 @@
|
||||
<m_Masks>5</m_Masks>
|
||||
<m_Masks>6</m_Masks>
|
||||
|
||||
<textureChoices>Amputations\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\skin02_b</textureChoices>
|
||||
<textureChoices>Amputations\skin03_b</textureChoices>
|
||||
<textureChoices>Amputations\skin04_b</textureChoices>
|
||||
<textureChoices>Amputations\skin05_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin02_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin03_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin04_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin05_b</textureChoices>
|
||||
|
||||
<textureChoices>Amputations\skin01_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin02_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin03_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin04_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin05_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin01_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin02_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin03_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin04_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Forearm\skin05_hairy_b</textureChoices>
|
||||
|
||||
<textureChoices>Body\MaleBody01</textureChoices>
|
||||
<textureChoices>Body\MaleBody02</textureChoices>
|
||||
|
||||
@@ -10,17 +10,17 @@
|
||||
<m_Masks>6</m_Masks>
|
||||
<m_MasksFolder>none</m_MasksFolder>
|
||||
|
||||
<textureChoices>Amputations\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\skin02_b</textureChoices>
|
||||
<textureChoices>Amputations\skin03_b</textureChoices>
|
||||
<textureChoices>Amputations\skin04_b</textureChoices>
|
||||
<textureChoices>Amputations\skin05_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin01_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin02_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin03_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin04_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin05_b</textureChoices>
|
||||
|
||||
<textureChoices>Amputations\skin01_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin02_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin03_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin04_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\skin05_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin01_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin02_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin03_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin04_hairy_b</textureChoices>
|
||||
<textureChoices>Amputations\Upperarm\skin05_hairy_b</textureChoices>
|
||||
|
||||
<textureChoices>Body\MaleBody01</textureChoices>
|
||||
<textureChoices>Body\MaleBody02</textureChoices>
|
||||
|
||||
@@ -24,9 +24,8 @@ function TocSetCorrectTextureForAmputation(item, player, cicatrized)
|
||||
item:getVisual():setTextureChoice(tonumber(matched_index - 1)) -- it counts from 0, so we have to subtract 1
|
||||
end
|
||||
|
||||
|
||||
function TocSetBloodOnAmputation(player, body_part)
|
||||
|
||||
|
||||
local body_part_type = body_part:getType()
|
||||
local blood_body_part_type
|
||||
if body_part_type == BodyPartType.Hand_R then
|
||||
|
||||
@@ -316,23 +316,22 @@ function TheOnlyCure.CutLimb(part_name, surgeon_factor, bandage_table, painkille
|
||||
limbs_data[part_name].cicatrization_time = limbs_data[part_name].cicatrization_base_time - surgeon_factor * 50
|
||||
|
||||
for _, depended_v in pairs(limbs_data[part_name].depends_on) do
|
||||
if limbs_data[depended_v].is_cut == false then
|
||||
limbs_data[depended_v].is_cut = true
|
||||
limbs_data[depended_v].is_amputation_shown = false
|
||||
limbs_data[depended_v].cicatrization_time = limbs_data[part_name].cicatrization_base_time -
|
||||
surgeon_factor * 50
|
||||
|
||||
local should_depended_v_be_healed_of_bite = limbs_data[depended_v].is_infected and
|
||||
body_damage:getInfectionLevel() < 20
|
||||
local depended_body_part = body_damage:getBodyPart(TocGetBodyPartFromPartName(depended_v))
|
||||
TocSetParametersForMissingLimb(depended_body_part, should_depended_v_be_healed_of_bite)
|
||||
|
||||
if should_depended_v_be_healed_of_bite then
|
||||
limbs_data[depended_v].is_infected = false
|
||||
end
|
||||
limbs_data[depended_v].is_cut = true
|
||||
limbs_data[depended_v].is_amputation_shown = false
|
||||
limbs_data[depended_v].cicatrization_time = limbs_data[part_name].cicatrization_base_time -
|
||||
surgeon_factor * 50
|
||||
|
||||
local should_depended_v_be_healed_of_bite = limbs_data[depended_v].is_infected and
|
||||
body_damage:getInfectionLevel() < 20
|
||||
local depended_body_part = body_damage:getBodyPart(TocGetBodyPartFromPartName(depended_v))
|
||||
TocSetParametersForMissingLimb(depended_body_part, should_depended_v_be_healed_of_bite)
|
||||
|
||||
if should_depended_v_be_healed_of_bite then
|
||||
limbs_data[depended_v].is_infected = false
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
BIN
media/textures/Amputations/Forearm/skin01_b.png
Normal file
|
After Width: | Height: | Size: 58 KiB |
BIN
media/textures/Amputations/Forearm/skin01_hairy_b.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
media/textures/Amputations/Forearm/skin02_b.png
Normal file
|
After Width: | Height: | Size: 59 KiB |
BIN
media/textures/Amputations/Forearm/skin02_hairy_b.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
media/textures/Amputations/Forearm/skin03_b.png
Normal file
|
After Width: | Height: | Size: 45 KiB |
BIN
media/textures/Amputations/Forearm/skin03_hairy_b.png
Normal file
|
After Width: | Height: | Size: 73 KiB |
BIN
media/textures/Amputations/Forearm/skin04_b.png
Normal file
|
After Width: | Height: | Size: 44 KiB |
BIN
media/textures/Amputations/Forearm/skin04_hairy_b.png
Normal file
|
After Width: | Height: | Size: 64 KiB |
BIN
media/textures/Amputations/Forearm/skin05_b.png
Normal file
|
After Width: | Height: | Size: 43 KiB |
BIN
media/textures/Amputations/Forearm/skin05_hairy_b.png
Normal file
|
After Width: | Height: | Size: 60 KiB |
BIN
media/textures/Amputations/Upperarm/skin01_b.png
Normal file
|
After Width: | Height: | Size: 58 KiB |
BIN
media/textures/Amputations/Upperarm/skin01_hairy_b.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
media/textures/Amputations/Upperarm/skin02_b.png
Normal file
|
After Width: | Height: | Size: 59 KiB |
BIN
media/textures/Amputations/Upperarm/skin02_hairy_b.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
media/textures/Amputations/Upperarm/skin03_b.png
Normal file
|
After Width: | Height: | Size: 45 KiB |
BIN
media/textures/Amputations/Upperarm/skin03_hairy_b.png
Normal file
|
After Width: | Height: | Size: 72 KiB |
BIN
media/textures/Amputations/Upperarm/skin04_b.png
Normal file
|
After Width: | Height: | Size: 43 KiB |
BIN
media/textures/Amputations/Upperarm/skin04_hairy_b.png
Normal file
|
After Width: | Height: | Size: 64 KiB |
BIN
media/textures/Amputations/Upperarm/skin05_b.png
Normal file
|
After Width: | Height: | Size: 42 KiB |
BIN
media/textures/Amputations/Upperarm/skin05_hairy_b.png
Normal file
|
After Width: | Height: | Size: 59 KiB |