- Modified textures once again
- FIxed a bug that occured when amputating an already amputated limb (hand and then forearm)
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@@ -24,9 +24,8 @@ function TocSetCorrectTextureForAmputation(item, player, cicatrized)
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item:getVisual():setTextureChoice(tonumber(matched_index - 1)) -- it counts from 0, so we have to subtract 1
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end
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function TocSetBloodOnAmputation(player, body_part)
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local body_part_type = body_part:getType()
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local blood_body_part_type
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if body_part_type == BodyPartType.Hand_R then
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