still more stuff
This commit is contained in:
523
media/scripts/JCIO_items.txt
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523
media/scripts/JCIO_items.txt
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module JCIO
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{
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imports
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{
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Base
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}
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/****************** Clothing that look like a cut limb ******************/
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item Amputation_Right_Hand
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{
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Type = Clothing,
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DisplayName = Amputated right hand,
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ClothingItem = Amputation_Right_Hand,
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BodyLocation = TOC_ArmRight,
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Weight = 0,
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CombatSpeedModifier = 0.9,
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BloodLocation = Hands;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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CanHaveHoles = false,
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}
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item Amputation_Right_LowerArm
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{
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Type = Clothing,
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DisplayName = Amputated right forearm,
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ClothingItem = Amputation_Right_LowerArm,
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BodyLocation = TOC_ArmRight,
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Weight = 0,
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CombatSpeedModifier = 0.8,
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BloodLocation = UpperArms;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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CanHaveHoles = false,
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}
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item Amputation_Right_UpperArm
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{
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Type = Clothing,
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DisplayName = Amputated entire right arm,
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ClothingItem = Amputation_Right_UpperArm,
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BodyLocation = TOC_ArmRight,
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BloodLocation = UpperArms;UpperBody,
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Weight = 0,
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CombatSpeedModifier = 0.7,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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CanHaveHoles = false,
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}
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item Amputation_Left_Hand
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{
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Type = Clothing,
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DisplayName = Amputated left hand,
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ClothingItem = Amputation_Left_Hand,
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BodyLocation = TOC_ArmLeft,
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Weight = 0,
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CombatSpeedModifier = 0.9,
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BloodLocation = Hands;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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CanHaveHoles = false,
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}
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item Amputation_Left_LowerArm
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{
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Type = Clothing,
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DisplayCategory = Amputation,
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DisplayName = Amputated left forearm,
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ClothingItem = Amputation_Left_LowerArm,
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BodyLocation = TOC_ArmLeft,
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Weight = 0,
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CombatSpeedModifier = 0.8,
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BloodLocation = UpperArms;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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CanHaveHoles = false,
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}
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item Amputation_Left_UpperArm
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{
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Type = Clothing,
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DisplayName = Amputated entire left arm,
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ClothingItem = Amputation_Left_UpperArm,
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BodyLocation = TOC_ArmLeft,
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Weight = 0,
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CombatSpeedModifier = 0.7,
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BloodLocation = UpperArms;UpperBody,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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CanHaveHoles = false,
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}
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/************************ Operation items ************************/
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item Improvised_surgeon_kit
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{
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Type = Normal,
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Weight = 0.1,
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DisplayCategory = Surgeon_kit,
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DisplayName = Improvised surgeon kit,
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Tooltip = Tooltip_Improvised_surgeon_kit,
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Icon = surgeonKit,
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}
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item Surgeon_kit
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{
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Type = Normal,
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Weight = 0.2,
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DisplayCategory = Surgeon_kit,
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DisplayName = Surgeon kit,
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Tooltip = Tooltip_Surgeon_kit,
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Icon = surgeonKit,
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}
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item Real_surgeon_kit
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{
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Type = Normal,
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Weight = 0.3,
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DisplayCategory = Surgeon_kit,
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DisplayName = Real surgeon kit,
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Tooltip = Tooltip_Real_surgeon_kit,
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Icon = surgeonKit,
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}
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/************************ Prosthesis clothing item ************************/
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/* Right Hand, Right Forearm, Right UpperArm,*/
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/* Left Hand, Left Forearm, Left Upperarm */
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item Prost_Right_Hand_WoodenHook
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{
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Weight = 1,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = Right Hand - Wooden Hook,
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ClothingItem = Prost_Right_Hand_WoodenHook,
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BodyLocation = TOC_ArmRightProsthesis,
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BloodLocation = Hands,
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Icon = woodenHook,
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Tooltip = Tooltip_equip_prothesis_hand,
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CanHaveHoles = false,
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}
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item Prost_Left_Hand_WoodenHook
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{
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Weight = 1,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = Left Hand - Wooden Hook,
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ClothingItem = Prost_Left_Hand_WoodenHook,
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BodyLocation = TOC_ArmLeftProsthesis,
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BloodLocation = Hands,
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Icon = woodenHook,
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Tooltip = Tooltip_equip_prothesis_hand,
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WaterResistance = 15,
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CanHaveHoles = false,
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}
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item Prost_Right_Hand_MetalHook
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{
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Weight = 0.5,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = Right Hand - Metal Hook,
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ClothingItem = Prost_Right_Hand_MetalHook,
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BodyLocation = TOC_ArmRightProsthesis,
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BloodLocation = Hands,
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Icon = metalHook,
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Tooltip = Tooltip_equip_prothesis_hand,
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WaterResistance = 13,
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CanHaveHoles = false,
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}
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item Prost_Left_Hand_MetalHook
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{
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Weight = 0.5,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = Left Hand - Metal Hook,
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ClothingItem = Prost_Left_Hand_MetalHook,
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BodyLocation = TOC_ArmLeftProsthesis,
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BloodLocation = Hands,
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Icon = metalHook,
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Tooltip = Tooltip_equip_prothesis_hand,
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CanHaveHoles = false,
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}
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item Prost_Right_Hand_MetalHand
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{
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Weight = 0.3,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = Right Hand - Metal Hand,
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ClothingItem = Prost_Right_Hand_MetalHand,
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BodyLocation = TOC_ArmRightProsthesis,
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BloodLocation = Hands,
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Icon = metalHand,
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Tooltip = Tooltip_equip_prothesis_hand,
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CanHaveHoles = false,
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}
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item Prost_Left_Hand_MetalHand
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{
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Weight = 0.3,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = Left Hand - Metal Hand,
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ClothingItem = Prost_Left_Hand_MetalHand,
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BodyLocation = TOC_ArmLeftProsthesis,
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BloodLocation = Hands,
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Icon = metalHand,
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Tooltip = Tooltip_equip_prothesis_hand",
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CanHaveHoles = false,
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}
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item Prost_Right_LowerArm_WoodenHook
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{
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Weight = 2,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = Right Forearm - Wooden Hook,
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ClothingItem = Prost_Right_LowerArm_WoodenHook,
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BodyLocation = TOC_ArmRightProsthesis,
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BloodLocation = LowerArms;Hands,
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Icon = woodenHook,
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Tooltip = Tooltip_equip_prothesis_fore,
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CanHaveHoles = false,
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}
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item Prost_Left_LowerArm_WoodenHook
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{
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Weight = 2,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = Left Forearm - Wooden Hook,
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ClothingItem = Prost_Left_LowerArm_WoodenHook,
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BodyLocation = TOC_ArmLeftProsthesis,
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BloodLocation = LowerArms;Hands,
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Icon = woodenHook,
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Tooltip = Tooltip_equip_prothesis_fore,
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CanHaveHoles = false,
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}
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item Prost_Right_LowerArm_MetalHook
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{
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Weight = 1.5,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = Right Forearm - Metal Hook,
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ClothingItem = Prost_Right_LowerArm_MetalHook,
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BodyLocation = TOC_ArmRightProsthesis,
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BloodLocation = LowerArms;Hands,
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Icon = metalHook,
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Tooltip = Tooltip_equip_prothesis_fore,
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CanHaveHoles = false,
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}
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item Prost_Left_LowerArm_MetalHook
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{
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Weight = 1.5,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = Left Forearm - Metal Hook,
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ClothingItem = Prost_Left_LowerArm_MetalHook,
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BodyLocation = TOC_ArmLeftProsthesis,
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BloodLocation = LowerArms;Hands,
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Icon = metalHook,
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Tooltip = Tooltip_equip_prothesis_fore,
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CanHaveHoles = false,
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}
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item Prost_Right_LowerArm_MetalHand
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{
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Weight = 1.2,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = Right Forearm - Metal Hand,
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ClothingItem = Prost_Right_LowerArm_MetalHand,
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BodyLocation = TOC_ArmRightProsthesis,
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BloodLocation = LowerArms;Hands,
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Icon = metalHand,
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Tooltip = Tooltip_equip_prothesis_fore,
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CanHaveHoles = false,
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}
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item Prost_Left_LowerArm_MetalHand
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{
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Weight = 1.2,
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = Left Forearm - Metal Hand,
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ClothingItem = Prost_Left_LowerArm_MetalHand,
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BodyLocation = TOC_ArmLeftProsthesis,
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BloodLocation = LowerArms;Hands,
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Icon = metalHand,
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Tooltip = Tooltip_equip_prothesis_fore,
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CanHaveHoles = false,
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}
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/************************ Prosthesis base items ************************/
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item WoodenHook
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{
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Weight = 1,
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Type = Normal,
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_WoodenHook,
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Icon = woodenHook,
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Tooltip = Tooltip_prosthesic_limb,
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WorldStaticModel = TOC.WoodenHook,
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}
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item MetalHook
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{
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Weight = 0.5,
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Type = Normal,
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_MetalHook,
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Icon = metalHook,
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Tooltip = Tooltip_prosthesic_limb,
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WorldStaticModel = TOC.MetalHook,
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}
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item MetalHand
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{
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Weight = 0.3,
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Type = Normal,
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_MetalHand,
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Icon = metalHand,
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Tooltip = Tooltip_prosthesic_limb,
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}
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item ProstheticKnife
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{
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Weight = 0.5,
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Type = Normal,
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_ProstheticKnife,
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Icon = metalHand,
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Tooltip = Tooltip_ProstheticKnife,
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}
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/**************************** Mags ****************************/
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item SurgeonMag1
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{
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Weight = 0.1,
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Type = Literature,
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DisplayName = ,
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Icon = surgeonMag1,
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TeachedRecipes = Combine improvised surgeon kit,
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ReplaceOnUse = SurgeonMag1,
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Tooltip = Tooltip_SurgeonMag1,
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}
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item SurgeonMag2
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{
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Weight = 0.1,
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Type = Literature,
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DisplayName = ,
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Icon = surgeonMag2,
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TeachedRecipes = Combine surgeon kit,
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ReplaceOnUse = SurgeonMag2,
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Tooltip = Tooltip_SurgeonMag2,
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}
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item SurgeonMag3
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{
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Weight = 0.1,
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Type = Literature,
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DisplayName = ,
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Icon = surgeonMag3,
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TeachedRecipes = Combine real surgeon kit,
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ReplaceOnUse = SurgeonMag3,
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Tooltip = Tooltip_SurgeonMag3,
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}
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item ProthesisMag1
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{
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Weight = 0.1,
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Type = Literature,
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DisplayName = ,
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Icon = ProthesisMag1,
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TeachedRecipes = Make wooden hook,
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ReplaceOnUse = ProthesisMag1,
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Tooltip = Tooltip_ProthesisMag1,
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}
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item ProthesisMag2
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{
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Weight = 0.1,
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Type = Literature,
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DisplayName = ,
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Icon = ProthesisMag2,
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TeachedRecipes = Make metal hook,
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ReplaceOnUse = ProthesisMag2,
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Tooltip = Tooltip_ProthesisMag2,
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}
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item ProthesisMag3
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{
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Weight = 0.1,
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Type = Literature,
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DisplayName = ,
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Icon = ProthesisMag3,
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TeachedRecipes = Make metal hand,
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ReplaceOnUse = ProthesisMag3,
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Tooltip = Tooltip_ProthesisMag2,
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}
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item Surgery_Left_Tourniquet
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{
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Weight = 1,
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Type = Clothing,
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DisplayCategory = Surgery,
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DisplayName = Tourniquet - Left Arm,
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ClothingItem = Surgery_Left_Tourniquet,
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BodyLocation = Hands,
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Icon = tourniquet,
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BloodLocation = Hands,
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ClothingItemExtra = Surgery_Right_Tourniquet,
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ClothingItemExtraOption = TourniquetRightSwitch,
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clothingExtraSubmenu = TourniquetLeftSwitch,
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Tooltip = Test,
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CanHaveHoles = false,
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}
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item Surgery_Right_Tourniquet
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{
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Weight = 1,
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Type = Clothing,
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DisplayCategory = Surgery,
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DisplayName = Tourniquet - Right Arm,
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ClothingItem = Surgery_Right_Tourniquet,
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BodyLocation = Hands,
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Icon = tourniquet,
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BloodLocation = Hands,
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ClothingItemExtra = Surgery_Left_Tourniquet,
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ClothingItemExtraOption = TourniquetLeftSwitch,
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clothingExtraSubmenu = TourniquetRightSwitch,
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Tooltip = Test,
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CanHaveHoles = false,
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}
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item Amputation_Left_Foot
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{
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Type = Clothing,
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DisplayName = Amputated Left Foot,
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ClothingItem = Amputation_Left_Foot,
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BodyLocation = TOC_LegLeft,
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Weight = 0,
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CombatSpeedModifier = 0.9,
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BloodLocation = Hands;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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CanHaveHoles = false,
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}
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item Amputation_Right_Foot
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{
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Type = Clothing,
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DisplayName = Amputated Right Foot,
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ClothingItem = Amputation_Right_Foot,
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BodyLocation = TOC_LegRight,
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Weight = 0,
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CombatSpeedModifier = 0.9,
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BloodLocation = Hands;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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CanHaveHoles = false,
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}
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}
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Block a user