Fixed traits
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@@ -232,9 +232,9 @@ end
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-- Link a trait to a specific body part
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StaticData.TRAITS_BP = {
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AmputeeHand = "Hand_L",
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AmputeeLowerArm = "ForeArm_L",
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AmputeeUpeerArm = "UpperArm_L"
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Amputee_Hand = "Hand_L",
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Amputee_ForeArm = "ForeArm_L",
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Amputee_UpperArm = "UpperArm_L"
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}
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-----------------
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49
media/lua/shared/TOC/Traits.lua
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49
media/lua/shared/TOC/Traits.lua
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@@ -0,0 +1,49 @@
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---Setups the custom TOC traits
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local TRAITS = {
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Amputee_Hand = "Amputee_Hand",
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Amputee_ForeArm = "Amputee_ForeArm",
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Amputee_UpperArm = "Amputee_UpperArm",
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Insensitive = "Insensitive"
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}
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local function GetTraitText(trait)
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return getText("UI_trait_" .. trait)
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end
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local function GetTraitDesc(trait)
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return getText("UI_trait_" .. trait .. "_desc")
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end
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local function SetupTraits()
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-- Perks.Left_Hand is defined in perks.txt
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local traitsTable = {
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[1] = TraitFactory.addTrait(TRAITS.Amputee_Hand, GetTraitText(TRAITS.Amputee_Hand), -8, GetTraitDesc(TRAITS.Amputee_Hand), false, false),
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[2] = TraitFactory.addTrait(TRAITS.Amputee_ForeArm, GetTraitText(TRAITS.Amputee_ForeArm), -10, GetTraitDesc(TRAITS.Amputee_ForeArm), false, false),
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[3] = TraitFactory.addTrait(TRAITS.Amputee_UpperArm, GetTraitText(TRAITS.Amputee_UpperArm), -20, GetTraitDesc(TRAITS.Amputee_UpperArm), false, false)
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}
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for i=1, #traitsTable do
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---@type Trait
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local t = traitsTable[i]
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---@diagnostic disable-next-line: undefined-field
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t:addXPBoost(Perks.Left_Hand, 4)
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t:addXPBoost(Perks.Fitness, -1)
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t:addXPBoost(Perks.Strength, -1)
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end
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TraitFactory.addTrait(TRAITS.Insensitive, GetTraitText(TRAITS.Insensitive), 6, GetTraitDesc(TRAITS.Insensitive), false, false)
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TraitFactory.setMutualExclusive(TRAITS.Amputee_Hand, TRAITS.Amputee_ForeArm)
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TraitFactory.setMutualExclusive(TRAITS.Amputee_Hand, TRAITS.Amputee_UpperArm)
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TraitFactory.setMutualExclusive(TRAITS.Amputee_ForeArm, TRAITS.Amputee_UpperArm)
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end
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Events.OnGameBoot.Add(SetupTraits)
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@@ -1,8 +1,8 @@
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UI_DE = {
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UI_trait_Amputee_Hand = "Amputierte linke Hand",
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UI_trait_Amputee_Hand_desc = "",
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UI_trait_Amputee_LowerArm = "Amputierter linker Unterarm",
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UI_trait_Amputee_LowerArm_desc = "",
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UI_trait_Amputee_ForeArm = "Amputierter linker Unterarm",
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UI_trait_Amputee_ForeArm_desc = "",
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UI_trait_Amputee_UpperArm = "Amputierter linker Oberarm",
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UI_trait_Amputee_UpperArm_desc = "",
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UI_trait_Insensitive = "Unempfindlich",
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@@ -2,8 +2,8 @@ UI_EN = {
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UI_trait_Amputee_Hand = "Amputated Left Hand",
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UI_trait_Amputee_Hand_desc = "",
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UI_trait_Amputee_LowerArm = "Amputated Left Forearm",
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UI_trait_Amputee_LowerArm_desc = "",
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UI_trait_Amputee_ForeArm = "Amputated Left Forearm",
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UI_trait_Amputee_ForeArm_desc = "",
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UI_trait_Amputee_UpperArm = "Amputated Left Upper arm",
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UI_trait_Amputee_UpperArm_desc = "",
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