Readded tourniquet
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@@ -117,7 +117,6 @@ function LocalPlayerController.TryRandomBleed(character, limbName)
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-- Chance should be determined by the cicatrization time
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local cicTime = DataController.GetInstance():getCicatrizationTime(limbName)
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if cicTime == 0 then return end
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-- TODO Sometimes we get cicTime = 0... Shouldn't really do it
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-- TODO This is just a placeholder, we need to figure out a better way to calculate this chance
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local normCicTime = CommonMethods.Normalize(cicTime, 0, StaticData.LIMBS_CICATRIZATION_TIME_IND_NUM[limbName])/2
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