Some More stuff
This commit is contained in:
123
media/lua/client/Interface/JCIO_ContextMenus.lua
Normal file
123
media/lua/client/Interface/JCIO_ContextMenus.lua
Normal file
@@ -0,0 +1,123 @@
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-- TODO this should be moved
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local function TryToToResetEverythingOtherPlayer(_, patient, surgeon)
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sendClientCommand(surgeon, "JCIO", "AskToResetEverything", { patient:getOnlineID() })
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end
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----------------------------------------------------------------------------------------------------------
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if JCIO_ContextMenu == nil then
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JCIO_ContextMenu = {}
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end
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JCIO_ContextMenu.CreateCheatsMenu = function(playerId, context, worldObjects, _)
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local clickedPlayers = {}
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local currentClickedPlayer = nil
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local localPlayer = getSpecificPlayer(playerId)
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--local players = getOnlinePlayers()
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for _, v in pairs(worldObjects) do
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-- help detecting a player by checking nearby squares
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for x = v:getSquare():getX() - 1, v:getSquare():getX() + 1 do
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for y = v:getSquare():getY() - 1, v:getSquare():getY() + 1 do
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local sq = getCell():getGridSquare(x, y, v:getSquare():getZ())
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if sq then
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for i = 0, sq:getMovingObjects():size() - 1 do
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local o = sq:getMovingObjects():get(i)
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if instanceof(o, "IsoPlayer") then
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currentClickedPlayer = o
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if clickedPlayers[currentClickedPlayer:getUsername()] == nil then
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-- FIXME this is to prevent context menu spamming. Find a better way
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clickedPlayers[currentClickedPlayer:getUsername()] = true
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if localPlayer:getAccessLevel() == "Admin" or isDebugEnabled() then
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local rootOption = context:addOption("Just Cut It Off Cheats on " .. currentClickedPlayer:getUsername())
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local rootMenu = context:getNew(context)
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if currentClickedPlayer == localPlayer then
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rootMenu:addOption("Reset JCIO for me", _, JCIO_Cheat.ResetEverything)
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else
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rootMenu:addOption("Reset JCIO for " .. currentClickedPlayer:getUsername(), _, TryToToResetEverythingOtherPlayer,
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currentClickedPlayer, localPlayer)
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end
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context:addSubMenu(rootOption, rootMenu)
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end
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-- TocContextMenus.FillCutAndOperateMenus(local_player, clicked_player, worldObjects,
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-- cut_menu, operate_menu)
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--TocContextMenus.FillCheatMenu(context, cheat_menu)
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break
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end
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end
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end
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end
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end
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end
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end
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end
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JCIO_ContextMenu.CreateOperateWithOvenMenu = function(playerId, context, worldObjects, test)
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local player = getSpecificPlayer(playerId)
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-- TODO Let the player move towards the oven
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local partData = player:getModData().JCIO.limbs
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local isMainMenuAlreadyCreated = false
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for _, currentObject in pairs(worldObjects) do
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if instanceof(currentObject, "IsoStove") and (player:HasTrait("Brave") or player:getPerkLevel(Perks.Strength) >= 6) then
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-- Check temperature
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if currentObject:getCurrentTemperature() > 250 then
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for _, partName in ipairs(JCIO_Common.GetPartNames()) do
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if partData[partName].isCut and partData[partName].isAmputationShown and
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not partData[partName].isOperated then
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local subMenu = context:getNew(context);
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if isMainMenuAlreadyCreated == false then
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local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldObjects, nil);
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context:addSubMenu(rootMenu, subMenu)
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isMainMenuAlreadyCreated = true
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end
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subMenu:addOption(getText('UI_ContextMenu_' .. partName), worldObjects, TocOperateLocal,
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getSpecificPlayer(playerId), partName,true)
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end
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end
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end
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break -- stop searching for stoves
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end
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end
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end
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JCIO_ContextMenu.CreateNewMenu = function(name, context, rootMenu)
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local new_option = rootMenu:addOption(name)
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local new_menu = context:getNew(context)
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context:addSubMenu(new_option, new_menu)
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return new_menu
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end
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JCIO_ContextMenu.FillCheatMenus = function(context, cheat_menu)
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if cheat_menu then
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local cheat_cut_and_fix_menu = JCIO_ContextMenu.CreateNewMenu("Cut and Fix", context, cheat_menu)
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end
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end
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Events.OnFillWorldObjectContextMenu.Add(JCIO_ContextMenu.CreateOperateWithOvenMenu) -- this is probably too much
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Events.OnFillWorldObjectContextMenu.Add(JCIO_ContextMenu.CreateCheatsMenu) -- TODO Add check only when admin is active
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@@ -60,7 +60,7 @@ local function GetImageName(partName, limbsData)
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name = "media/ui/TOC/Empty.png"
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elseif not part_data.isCut and
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-- FIXME This doesn't work in MP on another player since we're trying to retrieve bodyDamage from another player
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getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartFromPartName(partName)):bitten() then -- Not cut but bitten
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getPlayer():getBodyDamage():getBodyPart(JCIO_Common.GetBodyPartFromPartName(partName)):bitten() then -- Not cut but bitten
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name = "media/ui/TOC/" .. partName .. "/Bite.png"
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else -- Not cut
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name = "media/ui/TOC/" .. partName .. "/Base.png"
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@@ -100,7 +100,7 @@ end
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local function IsPartBitten(partData, partName)
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return not partData.isCut and
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getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartFromPartName(partName)):bitten()
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getPlayer():getBodyDamage():getBodyPart(JCIO_Common.GetBodyPartFromPartName(partName)):bitten()
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end
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local function FindMinMax(lv)
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@@ -243,11 +243,11 @@ JCIO_UI.SetupDescUI = function(surgeon, patient, limbsData, partName)
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-- TODO add check for cuts and scratches
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descUI["status"]:setText("Not cut")
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descUI["status"]:setColor(1, 1, 1, 1)
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if TocGetSawInInventory(surgeon) and not CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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if JCIO_Common.GetSawInInventory(surgeon) and not CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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descUI["b1"]:setVisible(true)
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descUI["b1"]:setText("Cut")
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descUI["b1"]:addArg("option", "Cut")
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elseif TocGetSawInInventory(surgeon) and CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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elseif JCIO_Common.GetSawInInventory(surgeon) and CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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descUI["b1"]:setVisible(true)
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descUI["b1"]:setText("Remove prosthesis before")
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descUI["b1"]:addArg("option", "Nothing")
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@@ -582,18 +582,18 @@ end
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TocTempTable = {patient = nil, surgeon = nil}
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JCIO_UI.onlineTempTable = {patient = nil, surgeon = nil}
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JCIO.RefreshClientMenu = function(_)
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if mainUI:getIsVisible() == false then
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Events.OnTick.Remove(JCIO.RefreshClientMenu)
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TocTempTable.patient = nil
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TocTempTable.surgeon = nil
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JCIO_UI.onlineTempTable.patient = nil
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JCIO_UI.onlineTempTable.surgeon = nil
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else
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local limbs_data = TocTempTable.patient:getModData().TOC.Limbs
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JCIO_UI.SetupMainUI(TocTempTable.patient, TocTempTable.patient, limbs_data)
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local limbs_data = JCIO_UI.onlineTempTable.patient:getModData().TOC.Limbs
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JCIO_UI.SetupMainUI(JCIO_UI.onlineTempTable.patient, JCIO_UI.onlineTempTable.patient, limbs_data)
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end
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end
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@@ -604,14 +604,14 @@ JCIO.RefreshOtherPlayerMenu = function(_)
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if mainUI:getIsVisible() == false then
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Events.OnTick.Remove(JCIO.RefreshOtherPlayerMenu)
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TocTempTable.patient = nil
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TocTempTable.surgeon = nil
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JCIO_UI.onlineTempTable.patient = nil
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JCIO_UI.onlineTempTable.surgeon = nil
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else
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if ModData.get("TOC_PLAYER_DATA")[TocTempTable.patient:getUsername()] ~= nil then
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local other_player_part_data = ModData.get("TOC_PLAYER_DATA")[TocTempTable.patient:getUsername()]
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if ModData.get("JCIO_PLAYER_DATA")[JCIO_UI.onlineTempTable.patient:getUsername()] ~= nil then
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local otherPlayerPartData = ModData.get("JCIO_PLAYER_DATA")[JCIO_UI.onlineTempTable.patient:getUsername()]
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JCIO_UI.SetupMainUI(TocTempTable.surgeon, TocTempTable.patient, other_player_part_data[1])
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JCIO_UI.SetupMainUI(JCIO_UI.onlineTempTable.surgeon, JCIO_UI.onlineTempTable.patient, otherPlayerPartData[1])
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end
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@@ -630,8 +630,8 @@ function ISNewHealthPanel.onClickJCIO(button)
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local surgeon = button.otherPlayer
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local patient = button.character
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TocTempTable.patient = patient
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TocTempTable.surgeon = surgeon
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JCIO_UI.onlineTempTable.patient = patient
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JCIO_UI.onlineTempTable.surgeon = surgeon
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-- MP Handling
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if surgeon then
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@@ -671,10 +671,6 @@ function ISNewHealthPanel.onClickJCIO(button)
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end
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function ISHealthPanel:createChildren()
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ISHealthPanel_createChildren(self)
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@@ -1,144 +0,0 @@
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-- TODO this should be moved
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local function TryToToResetEverythingOtherPlayer(_, patient, surgeon)
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sendClientCommand(surgeon, "TOC", "AskToResetEverything", { patient:getOnlineID() })
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end
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----------------------------------------------------------------------------------------------------------
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TocContextMenus = {}
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TocContextMenus.CreateMenus = function(player, context, worldObjects, test)
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local clicked_players_table = {}
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local clicked_player = nil
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local local_player = getSpecificPlayer(player)
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--local players = getOnlinePlayers()
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for k, v in pairs(worldObjects) do
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-- help detecting a player by checking nearby squares
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for x = v:getSquare():getX() - 1, v:getSquare():getX() + 1 do
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for y = v:getSquare():getY() - 1, v:getSquare():getY() + 1 do
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local sq = getCell():getGridSquare(x, y, v:getSquare():getZ())
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if sq then
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for i = 0, sq:getMovingObjects():size() - 1 do
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local o = sq:getMovingObjects():get(i)
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if instanceof(o, "IsoPlayer") then
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clicked_player = o
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if clicked_players_table[clicked_player:getUsername()] == nil then
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-- FIXME this is to prevent context menu spamming. Find a better way
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clicked_players_table[clicked_player:getUsername()] = true
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if local_player:getAccessLevel() == "Admin" or isDebugEnabled() then
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local root_option = context:addOption("The Only Cure Cheats on " .. clicked_player:getUsername())
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local root_menu = context:getNew(context)
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if clicked_player == local_player then
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root_menu:addOption("Reset TOC for me", _, TocResetEverything)
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else
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root_menu:addOption("Reset TOC for " .. clicked_player:getUsername(), _, TryToToResetEverythingOtherPlayer,
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clicked_player, local_player)
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end
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context:addSubMenu(root_option, root_menu)
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end
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-- TocContextMenus.FillCutAndOperateMenus(local_player, clicked_player, worldObjects,
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-- cut_menu, operate_menu)
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--TocContextMenus.FillCheatMenu(context, cheat_menu)
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break
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end
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end
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end
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end
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end
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end
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end
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end
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TocContextMenus.CreateOperateWithOvenMenu = function(player, context, worldObjects, test)
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local player_obj = getSpecificPlayer(player)
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-- TODO Let the player move towards the oven
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local part_data = player_obj:getModData().TOC.Limbs
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local is_main_menu_already_created = false
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for _, v_stove in pairs(worldObjects) do
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if instanceof(v_stove, "IsoStove") and
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(player_obj:HasTrait("Brave") or player_obj:getPerkLevel(Perks.Strength) >= 6) then
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-- Check temperature
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if v_stove:getCurrentTemperature() > 250 then
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-- ipairs here to keep the order
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for _, v_bodypart in ipairs(GetBodyParts()) do
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if part_data[v_bodypart].is_cut and part_data[v_bodypart].is_amputation_shown and
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not part_data[v_bodypart].is_operated then
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local subMenu = context:getNew(context);
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if is_main_menu_already_created == false then
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local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldObjects, nil);
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context:addSubMenu(rootMenu, subMenu)
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is_main_menu_already_created = true
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end
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subMenu:addOption(getText('UI_ContextMenu_' .. v_bodypart), worldObjects, TocOperateLocal,
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getSpecificPlayer(player), v_bodypart,true)
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end
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end
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end
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break -- stop searching for stoves
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end
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end
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end
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TocContextMenus.CreateNewMenu = function(name, context, root_menu)
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local new_option = root_menu:addOption(name)
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local new_menu = context:getNew(context)
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context:addSubMenu(new_option, new_menu)
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return new_menu
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end
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TocContextMenus.CreateCheatMenu = function(context, root_menu, local_player, clicked_player)
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if local_player:getAccessLevel() == "Admin" or isDebugEnabled() then
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local cheat_menu = TocContextMenus.CreateNewMenu("Cheat", context, root_menu)
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if clicked_player == local_player then
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cheat_menu:addOption("Reset TOC for me", _, TocResetEverything)
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else
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cheat_menu:addOption("Reset TOC for " .. clicked_player:getUsername(), _, TryToToResetEverythingOtherPlayer,
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clicked_player, local_player)
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end
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return cheat_menu
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end
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end
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TocContextMenus.FillCheatMenus = function(context, cheat_menu)
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if cheat_menu then
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local cheat_cut_and_fix_menu = TocContextMenus.CreateNewMenu("Cut and Fix", context, cheat_menu)
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end
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end
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Events.OnFillWorldObjectContextMenu.Add(TocContextMenus.CreateOperateWithOvenMenu) -- this is probably too much
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Events.OnFillWorldObjectContextMenu.Add(TocContextMenus.CreateMenus)
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Reference in New Issue
Block a user