Some More stuff
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@@ -41,7 +41,7 @@ JCIO_Compat.MapOldDataToNew = function(modData)
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print("JCIO: found old data from TOC")
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TocResetEverything()
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JCIO_Cheat.ResetEverything()
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-- Another check just in case the user is using Mr Bounty og version. I really don't wanna map that out so let's just reset everything directly
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@@ -124,7 +124,7 @@ JCIO_Compat.MapOldDataToNew = function(modData)
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if modData.JCIO.limbs[newName].isCut then
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print("JCIO: Found old cut limb, reapplying model")
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local cloth = getPlayer():getInventory():AddItem(TocFindAmputatedClothingFromPartName(newName))
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local cloth = getPlayer():getInventory():AddItem(JCIO_Common.FindAmputatedClothingName(newName))
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getPlayer():setWornItem(cloth:getBodyLocation(), cloth)
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end
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