Some More stuff
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@@ -1,22 +1,44 @@
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function GetBodyParts()
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local bodyparts = {
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"Right_Hand", "Right_LowerArm", "Right_UpperArm", "Left_Hand",
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"Left_LowerArm", "Left_UpperArm"
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}
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return bodyparts
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------------------------------------------
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------------- JUST CUT IT OFF ------------
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------------------------------------------
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------------ COMMON FUNCTIONS ------------
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if JCIO_Common == nil then
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JCIO_Common = {}
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end
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function GetProsthesisList()
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return {"WoodenHook", "MetalHook", "MetalHand"}
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JCIO_Common.partNames = {}
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JCIO_Common.GeneratePartNames = function()
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local partNamesTable = {}
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for _, side in ipairs(JCIO.sideNames) do
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for _, limb in ipairs(JCIO.limbNames) do
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local tempPartName = side .. "_" .. limb
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table.insert(partNamesTable, tempPartName)
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end
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end
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JCIO_Common.partNames = partNamesTable
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end
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function TocFindAmputatedClothingFromPartName(part_name)
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return "TOC.Amputation_" .. part_name
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JCIO_Common.GetPartNames = function()
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if JCIO_Common.partNames.size() == nil then
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JCIO_Common.GeneratePartNames()
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end
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return JCIO_Common.partNames
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end
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function GetLimbsBodyPartTypes()
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JCIO_Common.GetAcceptableBodyPartTypes = function()
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-- TODO Add Foot_L and Foot_R
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return {
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BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.UpperArm_R,
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BodyPartType.Hand_L, BodyPartType.ForeArm_L, BodyPartType.UpperArm_L
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@@ -24,7 +46,7 @@ function GetLimbsBodyPartTypes()
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end
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function GetOtherBodyPartTypes()
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JCIO_Common.GetOtherBodyPartTypes = function()
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return {
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BodyPartType.Torso_Upper, BodyPartType.Torso_Lower, BodyPartType.Head,
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@@ -36,28 +58,30 @@ function GetOtherBodyPartTypes()
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end
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function GetAcceptingProsthesisBodyPartTypes()
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return {
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BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.Hand_L,
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BodyPartType.ForeArm_L
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}
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function GetProsthesisList()
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-- TODO Not gonna work anymore
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return {"WoodenHook", "MetalHook", "MetalHand"}
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end
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function TocGetPartNameFromBodyPartType(body_part)
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function JCIO_Common.FindAmputatedClothingName(partName)
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return "TOC.Amputation_" .. partName
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end
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if body_part == BodyPartType.Hand_R then
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function JCIO_Common.GetPartNameFromBodyPartType(bodyPartType)
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if bodyPartType == BodyPartType.Hand_R then
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return "Right_Hand"
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elseif body_part == BodyPartType.ForeArm_R then
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elseif bodyPartType == BodyPartType.ForeArm_R then
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return "Right_LowerArm"
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elseif body_part == BodyPartType.UpperArm_R then
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elseif bodyPartType == BodyPartType.UpperArm_R then
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return "Right_UpperArm"
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elseif body_part == BodyPartType.Hand_L then
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elseif bodyPartType == BodyPartType.Hand_L then
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return "Left_Hand"
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elseif body_part == BodyPartType.ForeArm_L then
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elseif bodyPartType == BodyPartType.ForeArm_L then
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return "Left_LowerArm"
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elseif body_part == BodyPartType.UpperArm_L then
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elseif bodyPartType == BodyPartType.UpperArm_L then
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return "Left_UpperArm"
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else
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return nil
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@@ -67,62 +91,65 @@ end
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-- 1:1 map of part_name to BodyPartType
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function TocGetBodyPartFromPartName(part_name)
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if part_name == "Right_Hand" then return BodyPartType.Hand_R end
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if part_name == "Right_LowerArm" then return BodyPartType.ForeArm_R end
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if part_name == "Right_UpperArm" then return BodyPartType.UpperArm_R end
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if part_name == "Left_Hand" then return BodyPartType.Hand_L end
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if part_name == "Left_LowerArm" then return BodyPartType.ForeArm_L end
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if part_name == "Left_UpperArm" then return BodyPartType.UpperArm_L end
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function JCIO_Common.GetBodyPartFromPartName(partName)
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if partName == "Right_Hand" then return BodyPartType.Hand_R end
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if partName == "Right_LowerArm" then return BodyPartType.ForeArm_R end
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if partName == "Right_UpperArm" then return BodyPartType.UpperArm_R end
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if partName == "Left_Hand" then return BodyPartType.Hand_L end
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if partName == "Left_LowerArm" then return BodyPartType.ForeArm_L end
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if partName == "Left_UpperArm" then return BodyPartType.UpperArm_L end
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-- New Legs stuff
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if part_name == "Right_Foot" then return BodyPartType.Foot_R end
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if part_name == "Left_Foot" then return BodyPartType.Foot_L end
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if partName == "Right_Foot" then return BodyPartType.Foot_R end
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if partName == "Left_Foot" then return BodyPartType.Foot_L end
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end
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-- Custom mapping to make more sense when cutting a limb
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function TocGetAdjacentBodyPartFromPartName(part_name)
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function JCIO_Common.GetAdjacentBodyPartFromPartName(partName)
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if part_name == "Right_Hand" then return BodyPartType.ForeArm_R end
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if part_name == "Right_LowerArm" then return BodyPartType.UpperArm_R end
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if part_name == "Right_UpperArm" then return BodyPartType.Torso_Upper end
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if part_name == "Left_Hand" then return BodyPartType.ForeArm_L end
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if part_name == "Left_LowerArm" then return BodyPartType.UpperArm_L end
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if part_name == "Left_UpperArm" then return BodyPartType.Torso_Upper end
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if part_name == "Right_Foot" then return BodyPartType.LowerLeg_R end
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if part_name == "Left_Foot" then return BodyPartType.LowerLeg_L end
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if partName == "Right_Hand" then return BodyPartType.ForeArm_R end
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if partName == "Right_LowerArm" then return BodyPartType.UpperArm_R end
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if partName == "Right_UpperArm" then return BodyPartType.Torso_Upper end
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if partName == "Left_Hand" then return BodyPartType.ForeArm_L end
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if partName == "Left_LowerArm" then return BodyPartType.UpperArm_L end
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if partName == "Left_UpperArm" then return BodyPartType.Torso_Upper end
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if partName == "Right_Foot" then return BodyPartType.LowerLeg_R end
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if partName == "Left_Foot" then return BodyPartType.LowerLeg_L end
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end
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function TocFindCorrectClothingProsthesis(item_name, part_name)
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function TocFindCorrectClothingProsthesis(itemName, partName)
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local correct_name = "TOC.Prost_" .. part_name .. "_" .. item_name
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return correct_name
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-- TODO This is not gonna work soon, so don't use this
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local correctName = "TOC.Prost_" .. partName .. "_" .. itemName
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return correctName
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end
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function TocGetAmputationItemInInventory(player, part_name)
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JCIO_Common.GetAmputationItemInInventory = function(player, partName)
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local player_inventory = player:getInventory()
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local amputation_item_name = TocFindAmputationOrProsthesisName(part_name, player, "Amputation")
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local amputation_item = player_inventory:FindAndReturn(amputation_item_name)
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return amputation_item
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local playerInv = player:getInventory()
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local amputationItemName = TocFindAmputationOrProsthesisName(partName, player, "Amputation")
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local amputationItem = playerInv:FindAndReturn(amputationItemName)
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return amputationItem
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end
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function TocGetSawInInventory(surgeon)
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function JCIO_Common.GetSawInInventory(surgeon)
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local player_inv = surgeon:getInventory()
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local item = player_inv:getItemFromType("Saw") or player_inv:getItemFromType("GardenSaw") or
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player_inv:getItemFromType("Chainsaw")
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local playerInv = surgeon:getInventory()
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local item = playerInv:getItemFromType("Saw") or playerInv:getItemFromType("GardenSaw") or
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playerInv:getItemFromType("Chainsaw")
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return item
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end
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function TocGetSideFromPartName(part_name)
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if string.find(part_name, "Left") then
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function JCIO_Common.GetSideFromPartName(partName)
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if string.find(partName, "Left") then
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return "Left"
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else
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return "Right"
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