Some More stuff
This commit is contained in:
@@ -18,7 +18,7 @@ local function TocCheckIfStillInfected(limbs_data)
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local check = false
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local check = false
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for _, v in pairs(GetBodyParts()) do
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for _, v in pairs(JCIO_Common.GetPartNames()) do
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if limbs_data[v].is_infected then
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if limbs_data[v].is_infected then
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check = true
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check = true
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end
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end
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@@ -33,7 +33,7 @@ end
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local function TocCureInfection(body_damage, part_name)
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local function TocCureInfection(body_damage, part_name)
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local body_part_type = body_damage:getBodyPart(TocGetBodyPartFromPartName(part_name))
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local body_part_type = body_damage:getBodyPart(JCIO_Common.GetBodyPartFromPartName(part_name))
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body_damage:setInfected(false)
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body_damage:setInfected(false)
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body_part_type:SetInfected(false)
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body_part_type:SetInfected(false)
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@@ -106,7 +106,7 @@ function TocDamagePlayerDuringAmputation(patient, part_name)
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-- Since we're cutting that specific part, it only makes sense that the bleeding starts from there.
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-- Since we're cutting that specific part, it only makes sense that the bleeding starts from there.
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-- Then, we just delete the bleeding somewhere else before applying the other damage to to upper part of the limb
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-- Then, we just delete the bleeding somewhere else before applying the other damage to to upper part of the limb
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local body_part_type = TocGetBodyPartFromPartName(part_name)
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local body_part_type = JCIO_Common.GetBodyPartFromPartName(part_name)
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local body_damage = patient:getBodyDamage()
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local body_damage = patient:getBodyDamage()
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local body_damage_part = body_damage:getBodyPart(body_part_type)
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local body_damage_part = body_damage:getBodyPart(body_part_type)
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@@ -158,8 +158,8 @@ JCIO.CutLimb = function(partName, surgeonFactor, bandageTable, painkillerTable)
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-- Cut Forearm -> Damage in Upperarm
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-- Cut Forearm -> Damage in Upperarm
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-- Cut UpperArm -> Damage to torso
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-- Cut UpperArm -> Damage to torso
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local bodyDamage = player:getBodyDamage()
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local bodyDamage = player:getBodyDamage()
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local bodyPart = bodyDamage:getBodyPart(TocGetBodyPartFromPartName(partName))
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local bodyPart = bodyDamage:getBodyPart(JCIO_Common.GetBodyPartFromPartName(partName))
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local adjacentBodyPart = player:getBodyDamage():getBodyPart(TocGetAdjacentBodyPartFromPartName(partName))
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local adjacentBodyPart = player:getBodyDamage():getBodyPart(JCIO_Common.GetAdjacentBodyPartFromPartName(partName))
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local stats = player:getStats()
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local stats = player:getStats()
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@@ -170,7 +170,7 @@ JCIO.CutLimb = function(partName, surgeonFactor, bandageTable, painkillerTable)
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TocSetParametersForMissingLimb(bodyPart, false)
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TocSetParametersForMissingLimb(bodyPart, false)
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-- Use a tourniquet if available
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-- Use a tourniquet if available
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local tourniquetItem = FindTourniquetInWornItems(player, TocGetSideFromPartName(partName))
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local tourniquetItem = FindTourniquetInWornItems(player, JCIO_Common.GetSideFromPartName(partName))
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local baseDamageValue = 100
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local baseDamageValue = 100
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@@ -227,7 +227,7 @@ JCIO.CutLimb = function(partName, surgeonFactor, bandageTable, painkillerTable)
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local canHealDependedV = limbsData[depended_v].isInfected and
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local canHealDependedV = limbsData[depended_v].isInfected and
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bodyDamage:getInfectionLevel() < 20
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bodyDamage:getInfectionLevel() < 20
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local depended_body_part = bodyDamage:getBodyPart(TocGetBodyPartFromPartName(depended_v))
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local depended_body_part = bodyDamage:getBodyPart(JCIO_Common.GetBodyPartFromPartName(depended_v))
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TocSetParametersForMissingLimb(depended_body_part, canHealDependedV)
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TocSetParametersForMissingLimb(depended_body_part, canHealDependedV)
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if canHealDependedV then
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if canHealDependedV then
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@@ -264,7 +264,7 @@ JCIO.CutLimb = function(partName, surgeonFactor, bandageTable, painkillerTable)
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TocDeleteOtherAmputatedLimbs(side)
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TocDeleteOtherAmputatedLimbs(side)
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--Equip new model for amputation
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--Equip new model for amputation
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local amputation_clothing_item_name = TocFindAmputatedClothingFromPartName(partName)
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local amputation_clothing_item_name = JCIO_Common.FindAmputatedClothingName(partName)
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print(amputation_clothing_item_name)
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print(amputation_clothing_item_name)
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local amputation_clothing_item = player:getInventory():AddItem(amputation_clothing_item_name)
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local amputation_clothing_item = player:getInventory():AddItem(amputation_clothing_item_name)
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@@ -22,11 +22,11 @@ end
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local function SetBodyPartsStatusAfterOperation(player, limbParameters, partName, useOven)
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local function SetBodyPartsStatusAfterOperation(player, limbParameters, partName, useOven)
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local bodyPartType = player:getBodyDamage():getBodyPart(TocGetAdjacentBodyPartFromPartName(partName))
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local bodyPartType = player:getBodyDamage():getBodyPart(JCIO_Common.GetAdjacentBodyPartFromPartName(partName))
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FixSingleBodyPartType(bodyPartType, useOven)
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FixSingleBodyPartType(bodyPartType, useOven)
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for _, v in pairs(limbParameters[partName].dependsOn) do
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for _, v in pairs(limbParameters[partName].dependsOn) do
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local dependedBodyPartType = player:getBodyDamage():getBodyPart(TocGetAdjacentBodyPartFromPartName(v))
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local dependedBodyPartType = player:getBodyDamage():getBodyPart(JCIO_Common.GetAdjacentBodyPartFromPartName(v))
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FixSingleBodyPartType(dependedBodyPartType, useOven)
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FixSingleBodyPartType(dependedBodyPartType, useOven)
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end
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end
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@@ -6,7 +6,7 @@
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function TocCutLocal(_, player, part_name)
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function TocCutLocal(_, player, part_name)
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if TocGetSawInInventory(player) ~= nil then
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if JCIO_Common.GetSawInInventory(player) ~= nil then
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ISTimedActionQueue.add(ISCutLimb:new(player, player, part_name))
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ISTimedActionQueue.add(ISCutLimb:new(player, player, part_name))
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else
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else
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player:Say("I don't have a saw on me")
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player:Say("I don't have a saw on me")
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123
media/lua/client/Interface/JCIO_ContextMenus.lua
Normal file
123
media/lua/client/Interface/JCIO_ContextMenus.lua
Normal file
@@ -0,0 +1,123 @@
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-- TODO this should be moved
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local function TryToToResetEverythingOtherPlayer(_, patient, surgeon)
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sendClientCommand(surgeon, "JCIO", "AskToResetEverything", { patient:getOnlineID() })
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end
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----------------------------------------------------------------------------------------------------------
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if JCIO_ContextMenu == nil then
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JCIO_ContextMenu = {}
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end
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JCIO_ContextMenu.CreateCheatsMenu = function(playerId, context, worldObjects, _)
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local clickedPlayers = {}
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local currentClickedPlayer = nil
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local localPlayer = getSpecificPlayer(playerId)
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--local players = getOnlinePlayers()
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for _, v in pairs(worldObjects) do
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-- help detecting a player by checking nearby squares
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for x = v:getSquare():getX() - 1, v:getSquare():getX() + 1 do
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for y = v:getSquare():getY() - 1, v:getSquare():getY() + 1 do
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local sq = getCell():getGridSquare(x, y, v:getSquare():getZ())
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if sq then
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for i = 0, sq:getMovingObjects():size() - 1 do
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local o = sq:getMovingObjects():get(i)
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if instanceof(o, "IsoPlayer") then
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currentClickedPlayer = o
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if clickedPlayers[currentClickedPlayer:getUsername()] == nil then
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-- FIXME this is to prevent context menu spamming. Find a better way
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clickedPlayers[currentClickedPlayer:getUsername()] = true
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if localPlayer:getAccessLevel() == "Admin" or isDebugEnabled() then
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local rootOption = context:addOption("Just Cut It Off Cheats on " .. currentClickedPlayer:getUsername())
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local rootMenu = context:getNew(context)
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if currentClickedPlayer == localPlayer then
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rootMenu:addOption("Reset JCIO for me", _, JCIO_Cheat.ResetEverything)
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else
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rootMenu:addOption("Reset JCIO for " .. currentClickedPlayer:getUsername(), _, TryToToResetEverythingOtherPlayer,
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currentClickedPlayer, localPlayer)
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end
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context:addSubMenu(rootOption, rootMenu)
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end
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-- TocContextMenus.FillCutAndOperateMenus(local_player, clicked_player, worldObjects,
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-- cut_menu, operate_menu)
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--TocContextMenus.FillCheatMenu(context, cheat_menu)
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break
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end
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end
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end
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end
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end
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end
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end
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end
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JCIO_ContextMenu.CreateOperateWithOvenMenu = function(playerId, context, worldObjects, test)
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local player = getSpecificPlayer(playerId)
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-- TODO Let the player move towards the oven
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local partData = player:getModData().JCIO.limbs
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local isMainMenuAlreadyCreated = false
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for _, currentObject in pairs(worldObjects) do
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if instanceof(currentObject, "IsoStove") and (player:HasTrait("Brave") or player:getPerkLevel(Perks.Strength) >= 6) then
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-- Check temperature
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if currentObject:getCurrentTemperature() > 250 then
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for _, partName in ipairs(JCIO_Common.GetPartNames()) do
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if partData[partName].isCut and partData[partName].isAmputationShown and
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not partData[partName].isOperated then
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local subMenu = context:getNew(context);
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if isMainMenuAlreadyCreated == false then
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local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldObjects, nil);
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context:addSubMenu(rootMenu, subMenu)
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isMainMenuAlreadyCreated = true
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end
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subMenu:addOption(getText('UI_ContextMenu_' .. partName), worldObjects, TocOperateLocal,
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getSpecificPlayer(playerId), partName,true)
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end
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end
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end
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break -- stop searching for stoves
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end
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end
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end
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JCIO_ContextMenu.CreateNewMenu = function(name, context, rootMenu)
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local new_option = rootMenu:addOption(name)
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local new_menu = context:getNew(context)
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context:addSubMenu(new_option, new_menu)
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return new_menu
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end
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JCIO_ContextMenu.FillCheatMenus = function(context, cheat_menu)
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if cheat_menu then
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local cheat_cut_and_fix_menu = JCIO_ContextMenu.CreateNewMenu("Cut and Fix", context, cheat_menu)
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end
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end
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Events.OnFillWorldObjectContextMenu.Add(JCIO_ContextMenu.CreateOperateWithOvenMenu) -- this is probably too much
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Events.OnFillWorldObjectContextMenu.Add(JCIO_ContextMenu.CreateCheatsMenu) -- TODO Add check only when admin is active
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@@ -60,7 +60,7 @@ local function GetImageName(partName, limbsData)
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name = "media/ui/TOC/Empty.png"
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name = "media/ui/TOC/Empty.png"
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elseif not part_data.isCut and
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elseif not part_data.isCut and
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-- FIXME This doesn't work in MP on another player since we're trying to retrieve bodyDamage from another player
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-- FIXME This doesn't work in MP on another player since we're trying to retrieve bodyDamage from another player
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getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartFromPartName(partName)):bitten() then -- Not cut but bitten
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getPlayer():getBodyDamage():getBodyPart(JCIO_Common.GetBodyPartFromPartName(partName)):bitten() then -- Not cut but bitten
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name = "media/ui/TOC/" .. partName .. "/Bite.png"
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name = "media/ui/TOC/" .. partName .. "/Bite.png"
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else -- Not cut
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else -- Not cut
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name = "media/ui/TOC/" .. partName .. "/Base.png"
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name = "media/ui/TOC/" .. partName .. "/Base.png"
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@@ -100,7 +100,7 @@ end
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local function IsPartBitten(partData, partName)
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local function IsPartBitten(partData, partName)
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return not partData.isCut and
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return not partData.isCut and
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getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartFromPartName(partName)):bitten()
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getPlayer():getBodyDamage():getBodyPart(JCIO_Common.GetBodyPartFromPartName(partName)):bitten()
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end
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end
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local function FindMinMax(lv)
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local function FindMinMax(lv)
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@@ -243,11 +243,11 @@ JCIO_UI.SetupDescUI = function(surgeon, patient, limbsData, partName)
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-- TODO add check for cuts and scratches
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-- TODO add check for cuts and scratches
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descUI["status"]:setText("Not cut")
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descUI["status"]:setText("Not cut")
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descUI["status"]:setColor(1, 1, 1, 1)
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descUI["status"]:setColor(1, 1, 1, 1)
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if TocGetSawInInventory(surgeon) and not CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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if JCIO_Common.GetSawInInventory(surgeon) and not CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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descUI["b1"]:setVisible(true)
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descUI["b1"]:setVisible(true)
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descUI["b1"]:setText("Cut")
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descUI["b1"]:setText("Cut")
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descUI["b1"]:addArg("option", "Cut")
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descUI["b1"]:addArg("option", "Cut")
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elseif TocGetSawInInventory(surgeon) and CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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elseif JCIO_Common.GetSawInInventory(surgeon) and CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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descUI["b1"]:setVisible(true)
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descUI["b1"]:setVisible(true)
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descUI["b1"]:setText("Remove prosthesis before")
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descUI["b1"]:setText("Remove prosthesis before")
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descUI["b1"]:addArg("option", "Nothing")
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descUI["b1"]:addArg("option", "Nothing")
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@@ -582,18 +582,18 @@ end
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TocTempTable = {patient = nil, surgeon = nil}
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JCIO_UI.onlineTempTable = {patient = nil, surgeon = nil}
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JCIO.RefreshClientMenu = function(_)
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JCIO.RefreshClientMenu = function(_)
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if mainUI:getIsVisible() == false then
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if mainUI:getIsVisible() == false then
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Events.OnTick.Remove(JCIO.RefreshClientMenu)
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Events.OnTick.Remove(JCIO.RefreshClientMenu)
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TocTempTable.patient = nil
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JCIO_UI.onlineTempTable.patient = nil
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TocTempTable.surgeon = nil
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JCIO_UI.onlineTempTable.surgeon = nil
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else
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else
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local limbs_data = TocTempTable.patient:getModData().TOC.Limbs
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local limbs_data = JCIO_UI.onlineTempTable.patient:getModData().TOC.Limbs
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JCIO_UI.SetupMainUI(TocTempTable.patient, TocTempTable.patient, limbs_data)
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JCIO_UI.SetupMainUI(JCIO_UI.onlineTempTable.patient, JCIO_UI.onlineTempTable.patient, limbs_data)
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end
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end
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end
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end
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@@ -604,14 +604,14 @@ JCIO.RefreshOtherPlayerMenu = function(_)
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if mainUI:getIsVisible() == false then
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if mainUI:getIsVisible() == false then
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Events.OnTick.Remove(JCIO.RefreshOtherPlayerMenu)
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Events.OnTick.Remove(JCIO.RefreshOtherPlayerMenu)
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TocTempTable.patient = nil
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JCIO_UI.onlineTempTable.patient = nil
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TocTempTable.surgeon = nil
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JCIO_UI.onlineTempTable.surgeon = nil
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else
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else
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if ModData.get("TOC_PLAYER_DATA")[TocTempTable.patient:getUsername()] ~= nil then
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if ModData.get("JCIO_PLAYER_DATA")[JCIO_UI.onlineTempTable.patient:getUsername()] ~= nil then
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local other_player_part_data = ModData.get("TOC_PLAYER_DATA")[TocTempTable.patient:getUsername()]
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local otherPlayerPartData = ModData.get("JCIO_PLAYER_DATA")[JCIO_UI.onlineTempTable.patient:getUsername()]
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JCIO_UI.SetupMainUI(TocTempTable.surgeon, TocTempTable.patient, other_player_part_data[1])
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JCIO_UI.SetupMainUI(JCIO_UI.onlineTempTable.surgeon, JCIO_UI.onlineTempTable.patient, otherPlayerPartData[1])
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end
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end
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@@ -630,8 +630,8 @@ function ISNewHealthPanel.onClickJCIO(button)
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local surgeon = button.otherPlayer
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local surgeon = button.otherPlayer
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local patient = button.character
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local patient = button.character
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TocTempTable.patient = patient
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JCIO_UI.onlineTempTable.patient = patient
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TocTempTable.surgeon = surgeon
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JCIO_UI.onlineTempTable.surgeon = surgeon
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-- MP Handling
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-- MP Handling
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if surgeon then
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if surgeon then
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@@ -671,10 +671,6 @@ function ISNewHealthPanel.onClickJCIO(button)
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end
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end
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function ISHealthPanel:createChildren()
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function ISHealthPanel:createChildren()
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ISHealthPanel_createChildren(self)
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ISHealthPanel_createChildren(self)
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@@ -1,144 +0,0 @@
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-- TODO this should be moved
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local function TryToToResetEverythingOtherPlayer(_, patient, surgeon)
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sendClientCommand(surgeon, "TOC", "AskToResetEverything", { patient:getOnlineID() })
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end
|
|
||||||
|
|
||||||
----------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
TocContextMenus = {}
|
|
||||||
|
|
||||||
|
|
||||||
TocContextMenus.CreateMenus = function(player, context, worldObjects, test)
|
|
||||||
local clicked_players_table = {}
|
|
||||||
local clicked_player = nil
|
|
||||||
|
|
||||||
local local_player = getSpecificPlayer(player)
|
|
||||||
--local players = getOnlinePlayers()
|
|
||||||
|
|
||||||
for k, v in pairs(worldObjects) do
|
|
||||||
-- help detecting a player by checking nearby squares
|
|
||||||
for x = v:getSquare():getX() - 1, v:getSquare():getX() + 1 do
|
|
||||||
for y = v:getSquare():getY() - 1, v:getSquare():getY() + 1 do
|
|
||||||
local sq = getCell():getGridSquare(x, y, v:getSquare():getZ())
|
|
||||||
if sq then
|
|
||||||
for i = 0, sq:getMovingObjects():size() - 1 do
|
|
||||||
local o = sq:getMovingObjects():get(i)
|
|
||||||
if instanceof(o, "IsoPlayer") then
|
|
||||||
clicked_player = o
|
|
||||||
|
|
||||||
if clicked_players_table[clicked_player:getUsername()] == nil then
|
|
||||||
|
|
||||||
-- FIXME this is to prevent context menu spamming. Find a better way
|
|
||||||
clicked_players_table[clicked_player:getUsername()] = true
|
|
||||||
|
|
||||||
if local_player:getAccessLevel() == "Admin" or isDebugEnabled() then
|
|
||||||
local root_option = context:addOption("The Only Cure Cheats on " .. clicked_player:getUsername())
|
|
||||||
local root_menu = context:getNew(context)
|
|
||||||
|
|
||||||
if clicked_player == local_player then
|
|
||||||
root_menu:addOption("Reset TOC for me", _, TocResetEverything)
|
|
||||||
|
|
||||||
else
|
|
||||||
root_menu:addOption("Reset TOC for " .. clicked_player:getUsername(), _, TryToToResetEverythingOtherPlayer,
|
|
||||||
clicked_player, local_player)
|
|
||||||
|
|
||||||
end
|
|
||||||
context:addSubMenu(root_option, root_menu)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- TocContextMenus.FillCutAndOperateMenus(local_player, clicked_player, worldObjects,
|
|
||||||
-- cut_menu, operate_menu)
|
|
||||||
--TocContextMenus.FillCheatMenu(context, cheat_menu)
|
|
||||||
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
TocContextMenus.CreateOperateWithOvenMenu = function(player, context, worldObjects, test)
|
|
||||||
local player_obj = getSpecificPlayer(player)
|
|
||||||
-- TODO Let the player move towards the oven
|
|
||||||
|
|
||||||
local part_data = player_obj:getModData().TOC.Limbs
|
|
||||||
local is_main_menu_already_created = false
|
|
||||||
|
|
||||||
for _, v_stove in pairs(worldObjects) do
|
|
||||||
if instanceof(v_stove, "IsoStove") and
|
|
||||||
(player_obj:HasTrait("Brave") or player_obj:getPerkLevel(Perks.Strength) >= 6) then
|
|
||||||
|
|
||||||
-- Check temperature
|
|
||||||
if v_stove:getCurrentTemperature() > 250 then
|
|
||||||
|
|
||||||
-- ipairs here to keep the order
|
|
||||||
for _, v_bodypart in ipairs(GetBodyParts()) do
|
|
||||||
if part_data[v_bodypart].is_cut and part_data[v_bodypart].is_amputation_shown and
|
|
||||||
not part_data[v_bodypart].is_operated then
|
|
||||||
local subMenu = context:getNew(context);
|
|
||||||
|
|
||||||
if is_main_menu_already_created == false then
|
|
||||||
local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldObjects, nil);
|
|
||||||
context:addSubMenu(rootMenu, subMenu)
|
|
||||||
is_main_menu_already_created = true
|
|
||||||
end
|
|
||||||
subMenu:addOption(getText('UI_ContextMenu_' .. v_bodypart), worldObjects, TocOperateLocal,
|
|
||||||
getSpecificPlayer(player), v_bodypart,true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
break -- stop searching for stoves
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
TocContextMenus.CreateNewMenu = function(name, context, root_menu)
|
|
||||||
|
|
||||||
local new_option = root_menu:addOption(name)
|
|
||||||
local new_menu = context:getNew(context)
|
|
||||||
context:addSubMenu(new_option, new_menu)
|
|
||||||
|
|
||||||
return new_menu
|
|
||||||
end
|
|
||||||
|
|
||||||
TocContextMenus.CreateCheatMenu = function(context, root_menu, local_player, clicked_player)
|
|
||||||
if local_player:getAccessLevel() == "Admin" or isDebugEnabled() then
|
|
||||||
|
|
||||||
local cheat_menu = TocContextMenus.CreateNewMenu("Cheat", context, root_menu)
|
|
||||||
|
|
||||||
if clicked_player == local_player then
|
|
||||||
cheat_menu:addOption("Reset TOC for me", _, TocResetEverything)
|
|
||||||
|
|
||||||
else
|
|
||||||
cheat_menu:addOption("Reset TOC for " .. clicked_player:getUsername(), _, TryToToResetEverythingOtherPlayer,
|
|
||||||
clicked_player, local_player)
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
return cheat_menu
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
TocContextMenus.FillCheatMenus = function(context, cheat_menu)
|
|
||||||
|
|
||||||
if cheat_menu then
|
|
||||||
local cheat_cut_and_fix_menu = TocContextMenus.CreateNewMenu("Cut and Fix", context, cheat_menu)
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
Events.OnFillWorldObjectContextMenu.Add(TocContextMenus.CreateOperateWithOvenMenu) -- this is probably too much
|
|
||||||
Events.OnFillWorldObjectContextMenu.Add(TocContextMenus.CreateMenus)
|
|
||||||
57
media/lua/client/JCIO_Cheats.lua
Normal file
57
media/lua/client/JCIO_Cheats.lua
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
------------------------------------------
|
||||||
|
------------- JUST CUT IT OFF ------------
|
||||||
|
------------------------------------------
|
||||||
|
---------------- CHEATS -----------------
|
||||||
|
|
||||||
|
|
||||||
|
if JCIO_Cheat == nil then
|
||||||
|
JCIO_Cheat = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
JCIO_Cheat.ResetEverything = function()
|
||||||
|
-- This has to be run on the local player to be sure that we're correctly reassigning everything
|
||||||
|
local player = getPlayer()
|
||||||
|
local playerInv = player:getInventory()
|
||||||
|
local modData = player:getModData()
|
||||||
|
modData.JCIO = nil
|
||||||
|
|
||||||
|
-- Removes traits just to be sure
|
||||||
|
local customTraits = player:getTraits()
|
||||||
|
customTraits:remove("Amputee_Hand")
|
||||||
|
customTraits:remove("Amputee_LowerArm")
|
||||||
|
customTraits:remove("Amputee_UpperArm")
|
||||||
|
|
||||||
|
|
||||||
|
JCIO.Init(_, player)
|
||||||
|
|
||||||
|
-- Destroy the amputation or prosthesis item
|
||||||
|
for _, partName in pairs(JCIO_Common.GetPartNames()) do
|
||||||
|
local amputationItemName = TocFindAmputationOrProsthesisName(partName, player, "Amputation")
|
||||||
|
local prostItemName = TocFindAmputationOrProsthesisName(partName, player, "Prosthesis")
|
||||||
|
if amputationItemName ~= nil then
|
||||||
|
local amputationItem = playerInv:FindAndReturn(amputationItemName)
|
||||||
|
if amputationItem ~= nil then
|
||||||
|
print("Resetting " .. amputationItem:getName())
|
||||||
|
player:removeWornItem(amputationItem)
|
||||||
|
player:getInventory():Remove(amputationItem)
|
||||||
|
end
|
||||||
|
amputationItem = nil -- reset it
|
||||||
|
end
|
||||||
|
if prostItemName ~= nil then
|
||||||
|
local prostItem = playerInv:FindAndReturn(prostItemName)
|
||||||
|
if prostItem ~= nil then
|
||||||
|
print("Resetting " .. prostItem:getName())
|
||||||
|
player:removeWornItem(prostItem)
|
||||||
|
player:getInventory():Remove(prostItem)
|
||||||
|
end
|
||||||
|
prostItem = nil -- reset it
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
-- Reset special flag for legs amputations
|
||||||
|
JCIO_Anims.SetMissingFootAnimation(false)
|
||||||
|
|
||||||
|
end
|
||||||
@@ -41,7 +41,7 @@ JCIO_Compat.MapOldDataToNew = function(modData)
|
|||||||
print("JCIO: found old data from TOC")
|
print("JCIO: found old data from TOC")
|
||||||
|
|
||||||
|
|
||||||
TocResetEverything()
|
JCIO_Cheat.ResetEverything()
|
||||||
|
|
||||||
-- Another check just in case the user is using Mr Bounty og version. I really don't wanna map that out so let's just reset everything directly
|
-- Another check just in case the user is using Mr Bounty og version. I really don't wanna map that out so let's just reset everything directly
|
||||||
|
|
||||||
@@ -124,7 +124,7 @@ JCIO_Compat.MapOldDataToNew = function(modData)
|
|||||||
|
|
||||||
if modData.JCIO.limbs[newName].isCut then
|
if modData.JCIO.limbs[newName].isCut then
|
||||||
print("JCIO: Found old cut limb, reapplying model")
|
print("JCIO: Found old cut limb, reapplying model")
|
||||||
local cloth = getPlayer():getInventory():AddItem(TocFindAmputatedClothingFromPartName(newName))
|
local cloth = getPlayer():getInventory():AddItem(JCIO_Common.FindAmputatedClothingName(newName))
|
||||||
getPlayer():setWornItem(cloth:getBodyLocation(), cloth)
|
getPlayer():setWornItem(cloth:getBodyLocation(), cloth)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ ServerCommands.ResponseCanAct = function(arg)
|
|||||||
ui.responsePartName = arg["toSend"][1]
|
ui.responsePartName = arg["toSend"][1]
|
||||||
ui.responseCan = arg["toSend"][3]
|
ui.responseCan = arg["toSend"][3]
|
||||||
ui.responseUserName = getPlayerByOnlineID(arg["From"]):getUsername()
|
ui.responseUserName = getPlayerByOnlineID(arg["From"]):getUsername()
|
||||||
ui.responseActionIsBitten = getPlayerByOnlineID(arg["From"]):getBodyDamage():getBodyPart(TocGetBodyPartFromPartName(ui
|
ui.responseActionIsBitten = getPlayerByOnlineID(arg["From"]):getBodyDamage():getBodyPart(JCIO_Common.GetBodyPartFromPartName(ui
|
||||||
.responsePartName)):bitten()
|
.responsePartName)):bitten()
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -113,7 +113,7 @@ ServerCommands.CanResetEverything = function(arg)
|
|||||||
sendClientCommand("TOC", "SendServer", arg)
|
sendClientCommand("TOC", "SendServer", arg)
|
||||||
end
|
end
|
||||||
ServerCommands.ResetEverything = function(_)
|
ServerCommands.ResetEverything = function(_)
|
||||||
TocResetEverything()
|
JCIO_Cheat.ResetEverything()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -173,7 +173,7 @@ end
|
|||||||
Events.OnReceiveGlobalModData.Add(TOC_OnReceiveGlobalModData)
|
Events.OnReceiveGlobalModData.Add(TOC_OnReceiveGlobalModData)
|
||||||
|
|
||||||
function TOC_OnConnected()
|
function TOC_OnConnected()
|
||||||
ModData.request("TOC_PLAYER_DATA")
|
ModData.request("JCIO_PLAYER_DATA")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,22 +1,44 @@
|
|||||||
function GetBodyParts()
|
------------------------------------------
|
||||||
local bodyparts = {
|
------------- JUST CUT IT OFF ------------
|
||||||
"Right_Hand", "Right_LowerArm", "Right_UpperArm", "Left_Hand",
|
------------------------------------------
|
||||||
"Left_LowerArm", "Left_UpperArm"
|
------------ COMMON FUNCTIONS ------------
|
||||||
}
|
|
||||||
return bodyparts
|
|
||||||
|
|
||||||
|
if JCIO_Common == nil then
|
||||||
|
JCIO_Common = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
function GetProsthesisList()
|
|
||||||
return {"WoodenHook", "MetalHook", "MetalHand"}
|
JCIO_Common.partNames = {}
|
||||||
|
|
||||||
|
JCIO_Common.GeneratePartNames = function()
|
||||||
|
|
||||||
|
local partNamesTable = {}
|
||||||
|
for _, side in ipairs(JCIO.sideNames) do
|
||||||
|
for _, limb in ipairs(JCIO.limbNames) do
|
||||||
|
local tempPartName = side .. "_" .. limb
|
||||||
|
table.insert(partNamesTable, tempPartName)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
JCIO_Common.partNames = partNamesTable
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function TocFindAmputatedClothingFromPartName(part_name)
|
|
||||||
return "TOC.Amputation_" .. part_name
|
|
||||||
|
JCIO_Common.GetPartNames = function()
|
||||||
|
if JCIO_Common.partNames.size() == nil then
|
||||||
|
JCIO_Common.GeneratePartNames()
|
||||||
|
end
|
||||||
|
|
||||||
|
return JCIO_Common.partNames
|
||||||
end
|
end
|
||||||
|
|
||||||
function GetLimbsBodyPartTypes()
|
JCIO_Common.GetAcceptableBodyPartTypes = function()
|
||||||
|
|
||||||
|
-- TODO Add Foot_L and Foot_R
|
||||||
return {
|
return {
|
||||||
BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.UpperArm_R,
|
BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.UpperArm_R,
|
||||||
BodyPartType.Hand_L, BodyPartType.ForeArm_L, BodyPartType.UpperArm_L
|
BodyPartType.Hand_L, BodyPartType.ForeArm_L, BodyPartType.UpperArm_L
|
||||||
@@ -24,7 +46,7 @@ function GetLimbsBodyPartTypes()
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function GetOtherBodyPartTypes()
|
JCIO_Common.GetOtherBodyPartTypes = function()
|
||||||
|
|
||||||
return {
|
return {
|
||||||
BodyPartType.Torso_Upper, BodyPartType.Torso_Lower, BodyPartType.Head,
|
BodyPartType.Torso_Upper, BodyPartType.Torso_Lower, BodyPartType.Head,
|
||||||
@@ -36,28 +58,30 @@ function GetOtherBodyPartTypes()
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function GetAcceptingProsthesisBodyPartTypes()
|
|
||||||
|
|
||||||
return {
|
function GetProsthesisList()
|
||||||
BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.Hand_L,
|
-- TODO Not gonna work anymore
|
||||||
BodyPartType.ForeArm_L
|
return {"WoodenHook", "MetalHook", "MetalHand"}
|
||||||
}
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function TocGetPartNameFromBodyPartType(body_part)
|
function JCIO_Common.FindAmputatedClothingName(partName)
|
||||||
|
return "TOC.Amputation_" .. partName
|
||||||
|
end
|
||||||
|
|
||||||
if body_part == BodyPartType.Hand_R then
|
function JCIO_Common.GetPartNameFromBodyPartType(bodyPartType)
|
||||||
|
|
||||||
|
if bodyPartType == BodyPartType.Hand_R then
|
||||||
return "Right_Hand"
|
return "Right_Hand"
|
||||||
elseif body_part == BodyPartType.ForeArm_R then
|
elseif bodyPartType == BodyPartType.ForeArm_R then
|
||||||
return "Right_LowerArm"
|
return "Right_LowerArm"
|
||||||
elseif body_part == BodyPartType.UpperArm_R then
|
elseif bodyPartType == BodyPartType.UpperArm_R then
|
||||||
return "Right_UpperArm"
|
return "Right_UpperArm"
|
||||||
elseif body_part == BodyPartType.Hand_L then
|
elseif bodyPartType == BodyPartType.Hand_L then
|
||||||
return "Left_Hand"
|
return "Left_Hand"
|
||||||
elseif body_part == BodyPartType.ForeArm_L then
|
elseif bodyPartType == BodyPartType.ForeArm_L then
|
||||||
return "Left_LowerArm"
|
return "Left_LowerArm"
|
||||||
elseif body_part == BodyPartType.UpperArm_L then
|
elseif bodyPartType == BodyPartType.UpperArm_L then
|
||||||
return "Left_UpperArm"
|
return "Left_UpperArm"
|
||||||
else
|
else
|
||||||
return nil
|
return nil
|
||||||
@@ -67,62 +91,65 @@ end
|
|||||||
|
|
||||||
|
|
||||||
-- 1:1 map of part_name to BodyPartType
|
-- 1:1 map of part_name to BodyPartType
|
||||||
function TocGetBodyPartFromPartName(part_name)
|
function JCIO_Common.GetBodyPartFromPartName(partName)
|
||||||
if part_name == "Right_Hand" then return BodyPartType.Hand_R end
|
if partName == "Right_Hand" then return BodyPartType.Hand_R end
|
||||||
if part_name == "Right_LowerArm" then return BodyPartType.ForeArm_R end
|
if partName == "Right_LowerArm" then return BodyPartType.ForeArm_R end
|
||||||
if part_name == "Right_UpperArm" then return BodyPartType.UpperArm_R end
|
if partName == "Right_UpperArm" then return BodyPartType.UpperArm_R end
|
||||||
if part_name == "Left_Hand" then return BodyPartType.Hand_L end
|
if partName == "Left_Hand" then return BodyPartType.Hand_L end
|
||||||
if part_name == "Left_LowerArm" then return BodyPartType.ForeArm_L end
|
if partName == "Left_LowerArm" then return BodyPartType.ForeArm_L end
|
||||||
if part_name == "Left_UpperArm" then return BodyPartType.UpperArm_L end
|
if partName == "Left_UpperArm" then return BodyPartType.UpperArm_L end
|
||||||
|
|
||||||
-- New Legs stuff
|
-- New Legs stuff
|
||||||
if part_name == "Right_Foot" then return BodyPartType.Foot_R end
|
if partName == "Right_Foot" then return BodyPartType.Foot_R end
|
||||||
if part_name == "Left_Foot" then return BodyPartType.Foot_L end
|
if partName == "Left_Foot" then return BodyPartType.Foot_L end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Custom mapping to make more sense when cutting a limb
|
-- Custom mapping to make more sense when cutting a limb
|
||||||
function TocGetAdjacentBodyPartFromPartName(part_name)
|
function JCIO_Common.GetAdjacentBodyPartFromPartName(partName)
|
||||||
|
|
||||||
if part_name == "Right_Hand" then return BodyPartType.ForeArm_R end
|
if partName == "Right_Hand" then return BodyPartType.ForeArm_R end
|
||||||
if part_name == "Right_LowerArm" then return BodyPartType.UpperArm_R end
|
if partName == "Right_LowerArm" then return BodyPartType.UpperArm_R end
|
||||||
if part_name == "Right_UpperArm" then return BodyPartType.Torso_Upper end
|
if partName == "Right_UpperArm" then return BodyPartType.Torso_Upper end
|
||||||
if part_name == "Left_Hand" then return BodyPartType.ForeArm_L end
|
if partName == "Left_Hand" then return BodyPartType.ForeArm_L end
|
||||||
if part_name == "Left_LowerArm" then return BodyPartType.UpperArm_L end
|
if partName == "Left_LowerArm" then return BodyPartType.UpperArm_L end
|
||||||
if part_name == "Left_UpperArm" then return BodyPartType.Torso_Upper end
|
if partName == "Left_UpperArm" then return BodyPartType.Torso_Upper end
|
||||||
|
if partName == "Right_Foot" then return BodyPartType.LowerLeg_R end
|
||||||
if part_name == "Right_Foot" then return BodyPartType.LowerLeg_R end
|
if partName == "Left_Foot" then return BodyPartType.LowerLeg_L end
|
||||||
if part_name == "Left_Foot" then return BodyPartType.LowerLeg_L end
|
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function TocFindCorrectClothingProsthesis(item_name, part_name)
|
function TocFindCorrectClothingProsthesis(itemName, partName)
|
||||||
|
|
||||||
local correct_name = "TOC.Prost_" .. part_name .. "_" .. item_name
|
-- TODO This is not gonna work soon, so don't use this
|
||||||
return correct_name
|
local correctName = "TOC.Prost_" .. partName .. "_" .. itemName
|
||||||
|
return correctName
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function TocGetAmputationItemInInventory(player, part_name)
|
JCIO_Common.GetAmputationItemInInventory = function(player, partName)
|
||||||
|
|
||||||
local player_inventory = player:getInventory()
|
local playerInv = player:getInventory()
|
||||||
local amputation_item_name = TocFindAmputationOrProsthesisName(part_name, player, "Amputation")
|
local amputationItemName = TocFindAmputationOrProsthesisName(partName, player, "Amputation")
|
||||||
local amputation_item = player_inventory:FindAndReturn(amputation_item_name)
|
local amputationItem = playerInv:FindAndReturn(amputationItemName)
|
||||||
return amputation_item
|
return amputationItem
|
||||||
end
|
end
|
||||||
|
|
||||||
function TocGetSawInInventory(surgeon)
|
function JCIO_Common.GetSawInInventory(surgeon)
|
||||||
|
|
||||||
local player_inv = surgeon:getInventory()
|
local playerInv = surgeon:getInventory()
|
||||||
local item = player_inv:getItemFromType("Saw") or player_inv:getItemFromType("GardenSaw") or
|
local item = playerInv:getItemFromType("Saw") or playerInv:getItemFromType("GardenSaw") or
|
||||||
player_inv:getItemFromType("Chainsaw")
|
playerInv:getItemFromType("Chainsaw")
|
||||||
return item
|
return item
|
||||||
end
|
end
|
||||||
|
|
||||||
function TocGetSideFromPartName(part_name)
|
|
||||||
|
|
||||||
if string.find(part_name, "Left") then
|
|
||||||
|
|
||||||
|
function JCIO_Common.GetSideFromPartName(partName)
|
||||||
|
|
||||||
|
if string.find(partName, "Left") then
|
||||||
return "Left"
|
return "Left"
|
||||||
else
|
else
|
||||||
return "Right"
|
return "Right"
|
||||||
|
|||||||
@@ -1,8 +1,9 @@
|
|||||||
------------------------------------------
|
------------------------------------------
|
||||||
-------- JUST CUT IT OFF --------
|
------------- JUST CUT IT OFF ------------
|
||||||
------------------------------------------
|
------------------------------------------
|
||||||
------------ DEBUG FUNCTIONS -------------
|
--------- TEST AND DEBUG FUNCTIONS -------
|
||||||
|
|
||||||
|
------ TEST FUNCTIONS, DON'T USE THESE!!! ---------------
|
||||||
|
|
||||||
-- Side functions
|
-- Side functions
|
||||||
local function TocGetAmputationFullTypeFromInventory(player, side, limb)
|
local function TocGetAmputationFullTypeFromInventory(player, side, limb)
|
||||||
@@ -27,61 +28,6 @@ local function TocGetEquippedProsthesisFullTypeFromInventory(player, side, limb)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function TocResetEverything()
|
|
||||||
-- This has to be run on the local player to be sure that we're correctly reassigning everything
|
|
||||||
local player = getPlayer()
|
|
||||||
local player_inventory = player:getInventory()
|
|
||||||
local mod_data = player:getModData()
|
|
||||||
mod_data.TOC = nil
|
|
||||||
|
|
||||||
-- Removes traits just to be sure
|
|
||||||
local toc_traits = player:getTraits()
|
|
||||||
toc_traits:remove("Amputee_Hand")
|
|
||||||
toc_traits:remove("Amputee_LowerArm")
|
|
||||||
toc_traits:remove("Amputee_UpperArm")
|
|
||||||
|
|
||||||
|
|
||||||
JCIO.Init(_, player)
|
|
||||||
|
|
||||||
-- Destroy the amputation or prosthesis item
|
|
||||||
|
|
||||||
for _, side in pairs(JCIO.sideNames) do
|
|
||||||
for _, limb in pairs(JCIO.limbNames) do
|
|
||||||
|
|
||||||
local part_name = side .. "_" .. limb
|
|
||||||
local amputation_item_name = TocFindAmputationOrProsthesisName(part_name, player, "Amputation")
|
|
||||||
local prosthesis_item_name = TocFindAmputationOrProsthesisName(part_name, player, "Prosthesis")
|
|
||||||
if amputation_item_name ~= nil then
|
|
||||||
local amputation_item = player_inventory:FindAndReturn(amputation_item_name)
|
|
||||||
if amputation_item ~= nil then
|
|
||||||
print("Resetting " .. amputation_item:getName())
|
|
||||||
player:removeWornItem(amputation_item)
|
|
||||||
player:getInventory():Remove(amputation_item)
|
|
||||||
end
|
|
||||||
amputation_item = nil -- reset it
|
|
||||||
end
|
|
||||||
if prosthesis_item_name ~= nil then
|
|
||||||
local prosthesis_item = player_inventory:FindAndReturn(prosthesis_item_name)
|
|
||||||
if prosthesis_item ~= nil then
|
|
||||||
print("Resetting " .. prosthesis_item:getName())
|
|
||||||
player:removeWornItem(prosthesis_item)
|
|
||||||
player:getInventory():Remove(prosthesis_item)
|
|
||||||
end
|
|
||||||
prosthesis_item = nil -- reset it
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- Reset special flag for legs amputations
|
|
||||||
JCIO_Anims.SetMissingFootAnimation(false)
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- Set correct body locations for items in inventory
|
-- Set correct body locations for items in inventory
|
||||||
function TocResetClothingItemBodyLocation(player, side, limb)
|
function TocResetClothingItemBodyLocation(player, side, limb)
|
||||||
|
|
||||||
@@ -118,14 +64,8 @@ function TocResetClothingItemBodyLocation(player, side, limb)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-----------------------------------------------------------------------
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
------ TEST FUNCTIONS, DON'T USE THESE!!! ---------------
|
|
||||||
|
|
||||||
function TocTestBodyLocations()
|
function TocTestBodyLocations()
|
||||||
|
|
||||||
local group = BodyLocations.getGroup("Human")
|
local group = BodyLocations.getGroup("Human")
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ function ISBaseTimedAction:adjustMaxTime(maxTime)
|
|||||||
local modifiedMaxTime = originalMaxTime
|
local modifiedMaxTime = originalMaxTime
|
||||||
local burnFactor = 1.3 -- TODO Move this crap
|
local burnFactor = 1.3 -- TODO Move this crap
|
||||||
|
|
||||||
for _, partName in pairs(GetBodyParts()) do
|
for _, partName in pairs(JCIO_Common.GetPartNames()) do
|
||||||
if limbsData[partName].isCut then
|
if limbsData[partName].isCut then
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -5,8 +5,8 @@ local function CheckIfPlayerIsInfected(player, limbsData)
|
|||||||
local bodyDamage = player:getBodyDamage()
|
local bodyDamage = player:getBodyDamage()
|
||||||
|
|
||||||
-- Check for amputable limbs
|
-- Check for amputable limbs
|
||||||
for _, v in ipairs(GetLimbsBodyPartTypes()) do
|
for _, v in ipairs(JCIO_Common.GetAcceptableBodyPartTypes()) do
|
||||||
local partName = TocGetPartNameFromBodyPartType(v)
|
local partName = JCIO_Common.GetPartNameFromBodyPartType(v)
|
||||||
local partData = limbsData[partName]
|
local partData = limbsData[partName]
|
||||||
local bodyPart = bodyDamage:getBodyPart(v)
|
local bodyPart = bodyDamage:getBodyPart(v)
|
||||||
|
|
||||||
@@ -21,7 +21,7 @@ local function CheckIfPlayerIsInfected(player, limbsData)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Check for everything else
|
-- Check for everything else
|
||||||
for _, v in pairs(GetOtherBodyPartTypes()) do
|
for _, v in pairs(JCIO_Common.GetOtherBodyPartTypes()) do
|
||||||
if bodyDamage:getBodyPart(v):bitten() then
|
if bodyDamage:getBodyPart(v):bitten() then
|
||||||
limbsData.isOtherBodypartInfected = true -- Even one is enough, stop cycling if we find it
|
limbsData.isOtherBodypartInfected = true -- Even one is enough, stop cycling if we find it
|
||||||
break
|
break
|
||||||
@@ -31,10 +31,10 @@ end
|
|||||||
local function ManagePhantomPain(player, limbsData)
|
local function ManagePhantomPain(player, limbsData)
|
||||||
local body_damage = player:getBodyDamage()
|
local body_damage = player:getBodyDamage()
|
||||||
|
|
||||||
for _, partName in pairs(GetBodyParts()) do
|
for _, partName in pairs(JCIO_Common.GetPartNames()) do
|
||||||
|
|
||||||
if limbsData[partName].isCut and limbsData[partName].isAmputationShown and ZombRand(1, 100) < 10 then
|
if limbsData[partName].isCut and limbsData[partName].isAmputationShown and ZombRand(1, 100) < 10 then
|
||||||
local body_part = body_damage:getBodyPart(TocGetBodyPartFromPartName(partName))
|
local body_part = body_damage:getBodyPart(JCIO_Common.GetBodyPartFromPartName(partName))
|
||||||
local added_pain
|
local added_pain
|
||||||
if limbsData[partName].isCauterized then added_pain = 60 else added_pain = 30 end
|
if limbsData[partName].isCauterized then added_pain = 60 else added_pain = 30 end
|
||||||
body_part:setAdditionalPain(ZombRand(1, added_pain))
|
body_part:setAdditionalPain(ZombRand(1, added_pain))
|
||||||
@@ -57,7 +57,7 @@ local function SetHealthStatusForBodyPart(partData, partName, player)
|
|||||||
|
|
||||||
|
|
||||||
local bodyDamage = player:getBodyDamage()
|
local bodyDamage = player:getBodyDamage()
|
||||||
local bodyPart = bodyDamage:getBodyPart(TocGetBodyPartFromPartName(partName))
|
local bodyPart = bodyDamage:getBodyPart(JCIO_Common.GetBodyPartFromPartName(partName))
|
||||||
if not bodyPart then
|
if not bodyPart then
|
||||||
print("JCIO ERROR: Can't update health of " .. partName)
|
print("JCIO ERROR: Can't update health of " .. partName)
|
||||||
return false
|
return false
|
||||||
@@ -143,7 +143,7 @@ local function UpdatePlayerHealth(player, partData)
|
|||||||
|
|
||||||
if player:HasTrait("Insensitive") then bodyDamage:setPainReduction(49) end
|
if player:HasTrait("Insensitive") then bodyDamage:setPainReduction(49) end
|
||||||
|
|
||||||
for _, partName in pairs(GetBodyParts()) do
|
for _, partName in pairs(JCIO_Common.GetPartNames()) do
|
||||||
if partData[partName].isCut then
|
if partData[partName].isCut then
|
||||||
SetHealthStatusForBodyPart(partData, partName, player)
|
SetHealthStatusForBodyPart(partData, partName, player)
|
||||||
|
|
||||||
@@ -191,12 +191,12 @@ JCIO.UpdateEveryTenMinutes = function()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Updates the cicatrization time
|
-- Updates the cicatrization time
|
||||||
for _, partName in pairs(GetBodyParts()) do
|
for _, partName in pairs(JCIO_Common.GetPartNames()) do
|
||||||
if partData[partName].isCut and not partData[partName].isCicatrized then
|
if partData[partName].isCut and not partData[partName].isCicatrized then
|
||||||
|
|
||||||
--Wound cleanliness contributes to cicatrization
|
--Wound cleanliness contributes to cicatrization
|
||||||
-- TODO we reset this stuff every time we restart the game for compat reason, this is an issue
|
-- TODO we reset this stuff every time we restart the game for compat reason, this is an issue
|
||||||
local amputatedLimbItem = TocGetAmputationItemInInventory(player, partName)
|
local amputatedLimbItem = JCIO_Common.GetAmputationItemInInventory(player, partName)
|
||||||
local itemDirtyness = amputatedLimbItem:getDirtyness()/100
|
local itemDirtyness = amputatedLimbItem:getDirtyness()/100
|
||||||
local itemBloodyness = amputatedLimbItem:getBloodLevel()/100
|
local itemBloodyness = amputatedLimbItem:getBloodLevel()/100
|
||||||
|
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ function ISCutLimb:start()
|
|||||||
-- TODO Add a check so you can't cut your arm if you don't have hands or if you only have one arm and want to cut that same arm.
|
-- TODO Add a check so you can't cut your arm if you don't have hands or if you only have one arm and want to cut that same arm.
|
||||||
|
|
||||||
self:setActionAnim("SawLog")
|
self:setActionAnim("SawLog")
|
||||||
local saw_item = TocGetSawInInventory(self.surgeon)
|
local saw_item = JCIO_Common.GetSawInInventory(self.surgeon)
|
||||||
self.surgeon:getEmitter():playSound("Amputation_Sound")
|
self.surgeon:getEmitter():playSound("Amputation_Sound")
|
||||||
|
|
||||||
-- Return whatever object we've got in the inventory
|
-- Return whatever object we've got in the inventory
|
||||||
|
|||||||
@@ -44,7 +44,7 @@ function ISInstallProsthesis:perform()
|
|||||||
-- local toc_data = self.character:getModData().TOC
|
-- local toc_data = self.character:getModData().TOC
|
||||||
--local part_name = TocGetPartNameFromBodyPartType(self.bodyPart:getType())
|
--local part_name = TocGetPartNameFromBodyPartType(self.bodyPart:getType())
|
||||||
|
|
||||||
local body_part_type = TocGetBodyPartFromPartName(self.part_name)
|
local body_part_type = JCIO_Common.GetBodyPartFromPartName(self.part_name)
|
||||||
|
|
||||||
-- Check if can be performed. This shouldn't be necessary, but just to be sure
|
-- Check if can be performed. This shouldn't be necessary, but just to be sure
|
||||||
if body_part_type == BodyPartType.UpperArm_L or body_part_type == BodyPartType.UpperArm_R then
|
if body_part_type == BodyPartType.UpperArm_L or body_part_type == BodyPartType.UpperArm_R then
|
||||||
|
|||||||
@@ -49,15 +49,15 @@ end
|
|||||||
|
|
||||||
-- Global Mod Data data handler
|
-- Global Mod Data data handler
|
||||||
ClientCommands.ChangePlayerState = function(playerObj, args)
|
ClientCommands.ChangePlayerState = function(playerObj, args)
|
||||||
ModData.get("TOC_PLAYER_DATA")[playerObj:getUsername()] = args
|
ModData.get("JCIO_PLAYER_DATA")[playerObj:getUsername()] = args
|
||||||
ModData.transmit("TOC_PLAYER_DATA")
|
ModData.transmit("JCIO_PLAYER_DATA")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
------ Global Mod Data -----------
|
------ Global Mod Data -----------
|
||||||
|
|
||||||
function TOC_OnInitGlobalModData()
|
function TOC_OnInitGlobalModData()
|
||||||
ModData.getOrCreate("TOC_PLAYER_DATA")
|
ModData.getOrCreate("JCIO_PLAYER_DATA")
|
||||||
end
|
end
|
||||||
|
|
||||||
Events.OnInitGlobalModData.Add(TOC_OnInitGlobalModData)
|
Events.OnInitGlobalModData.Add(TOC_OnInitGlobalModData)
|
||||||
|
|||||||
Reference in New Issue
Block a user