Fixed UI, somewhat
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@@ -28,6 +28,7 @@ local function CureInfection(bodyDamage)
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end
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-- TODO change it to CutLimb or CutBodyPart
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function CutArm(partName, surgeonFact, useBandage, bandageAlcool, usePainkiller, painkillerCount)
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@@ -134,6 +135,7 @@ end
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function SetBodyPartsStatus(player, partName, useOven)
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-- TODO use GetBodyParts with depends_on
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local a_rightArm = {"RightArm", "RightForearm", "RightHand"}
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local a_rightForearm = {"RightForearm", "RightHand"}
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@@ -182,3 +184,16 @@ function SetBodyPartsStatus(player, partName, useOven)
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end
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function GetKitInInventory(surgeon)
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local playerInv = surgeon:getInventory();
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local item = playerInv:getItemFromType('TOC.Real_surgeon_kit') or playerInv:getItemFromType('TOC.Surgeon_kit') or playerInv:getItemFromType('TOC.Improvised_surgeon_kit')
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return item
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end
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function IsSawInInventory(surgeon)
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local playerInv = surgeon:getInventory()
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local item = playerInv:getItemFromType('Saw') or playerInv:getItemFromType('GardenSaw') or playerInv:getItemFromType('Chainsaw')
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return item
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end
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