more setup stuff for modular prosthetics

This commit is contained in:
Pao
2023-02-10 13:47:08 +01:00
parent 031af29b51
commit a610763131
6 changed files with 84 additions and 40 deletions

View File

@@ -6,19 +6,47 @@
---Equip a prosthesis transforming a normal item into a clothing item
---@param part_name string
---@param prosthesis_item any the prosthesis item
---@param prosthesis_base_name string
function TocEquipProsthesis(part_name, prosthesis_base_name)
function TocEquipProsthesis(part_name, prosthesis_item, prosthesis_base_name)
-- TODO probably will have to move this from the TOC menu to classic equip to have dynamic durability
-- TODO We need to pass the original item so we can get its data!
local player = getPlayer()
local toc_data = player:getModData().TOC
local item_mod_data = prosthesis_item:getModData()
if item_mod_data.TOC == nil then
GenerateEquippedProsthesis(prosthesis_item, "Test") -- TODO Change it with the limb
item_mod_data = prosthesis_item:getModData() -- Updates it
end
--print("TOC: Test durability normal item " .. item_mod_data.TOC.durability)
local prosthesis_name = TocFindCorrectClothingProsthesis(prosthesis_base_name, part_name)
local added_prosthesis = player:getInventory():AddItem(prosthesis_name)
-- Add parameters to added_prosthesis
local added_prosthesis_mod_data = added_prosthesis:getModData()
added_prosthesis_mod_data.TOC = {
durability = item_mod_data.TOC.durability,
speed = item_mod_data.TOC.speed,
}
--print("TOC: Test durability new item " .. added_prosthesis_mod_data.TOC.durability)
if part_name ~= nil then
if added_prosthesis ~= nil then
@@ -44,6 +72,8 @@ end
function TocUnequipProsthesis(patient, part_name, equipped_prosthesis)
-- TODO Pass the parameters generated from EquipProsthesis to the re-generated normal item
local toc_data = patient:getModData().TOC
toc_data.Limbs[part_name].is_prosthesis_equipped = false
@@ -54,14 +84,21 @@ function TocUnequipProsthesis(patient, part_name, equipped_prosthesis)
for _, prost_v in ipairs(GetProsthesisList()) do
local prosthesis_name = string.match(equipped_prosthesis_full_type, prost_v)
if prosthesis_name then
patient:getInventory():AddItem("TOC." .. prosthesis_name)
-- Get mod data from equipped prosthesis so we can get its parameters
local equipped_prosthesis_mod_data = equipped_prosthesis:getModData()
local base_prosthesis_item = patient:getInventory():AddItem("TOC." .. prosthesis_name)
local base_prosthesis_item_mod_data = base_prosthesis_item.getModData()
base_prosthesis_item_mod_data.TOC = {
durability = equipped_prosthesis_mod_data.TOC.durability,
speed = equipped_prosthesis_mod_data.TOC.speed
}
patient:setWornItem(equipped_prosthesis:getBodyLocation(), nil)
patient:getInventory():Remove(equipped_prosthesis)
toc_data.Limbs[part_name].equipped_prosthesis = nil
end
end
end
end