Missed a few things

This commit is contained in:
Pao
2023-01-18 03:11:54 +01:00
parent 5b3e10c0db
commit a795a01c19
9 changed files with 85 additions and 76 deletions

View File

@@ -1,5 +1,7 @@
-- Makes the player drop an item if they don't have a limb or haven't equipped a prosthesis
function TheOnlyCure.TryDropItem(player, toc_data)
-- TODO this is old, was used in the update thing
if TheOnlyCure.CheckIfCanPickUpItem(toc_data, Right, Hand, Forearm) and player:getPrimaryHandItem() ~= nil then
if player:getPrimaryHandItem():getName() ~= "Bare Hands" then
player:dropHandItems()
@@ -18,6 +20,8 @@ end
-- Helper for DropItem
function TheOnlyCure.CheckIfCanPickUpItem(toc_data, side, limb, secondary_limb)
-- TODO we can use this when uninstall prost or when cutting
local full_primary_limb = side .. limb
local full_secondary_limb = side .. secondary_limb
@@ -33,10 +37,13 @@ function TheOnlyCure.CheckIfPlayerIsInfected(player, toc_data)
local body_damage = player:getBodyDamage()
for _, v in ipairs(GetLimbsBodyPartTypes()) do
local toc_bodypart = FindTocDataPartNameFromBodyPartType(toc_data.Limbs, v)
if body_damage:getBodyPart(v):bitten() and toc_bodypart ~= nil then
if toc_bodypart.is_cut == false then
toc_bodypart.is_infected = true
local part_name = FindTocBodyPartNameFromBodyPartType(v)
local part_data = toc_data.Limbs[part_name]
if body_damage:getBodyPart(v):bitten() and part_data ~= nil then
if part_data.is_cut == false then
part_data.is_infected = true
player:transmitModData()
end
@@ -45,14 +52,14 @@ function TheOnlyCure.CheckIfPlayerIsInfected(player, toc_data)
for _, v in ipairs(GetOtherBodyPartTypes()) do
if body_damage:getBodyPart(v):bitten() then
toc_data.is_other_bodypart_infected = true -- Even one is enough, stop cycling if we find it
toc_data.Limbs.is_other_bodypart_infected = true -- Even one is enough, stop cycling if we find it
player:transmitModData()
break
end
end
end
function TheOnlyCure.UpdatePlayerHealth(player, toc_data)
function TheOnlyCure.UpdatePlayerHealth(player, part_data)
local body_damage = player:getBodyDamage()
@@ -60,8 +67,8 @@ function TheOnlyCure.UpdatePlayerHealth(player, toc_data)
if player:HasTrait("Insensitive") then body_damage:setPainReduction(49) end
for i, part_name in pairs(GetBodyParts()) do
if toc_data[part_name].is_cut then
TheOnlyCure.HealSpecificPart(toc_data, part_name, player)
if part_data[part_name].is_cut then
TheOnlyCure.HealSpecificPart(part_data, part_name, player)
end
end
@@ -72,7 +79,7 @@ function TheOnlyCure.UpdatePlayerHealth(player, toc_data)
end
--Helper function for UpdatePlayerHealth
function TheOnlyCure.HealSpecificPart(toc_data, part_name, player)
function TheOnlyCure.HealSpecificPart(part_data, part_name, player)
local body_damage = player:getBodyDamage()
@@ -98,7 +105,7 @@ function TheOnlyCure.HealSpecificPart(toc_data, part_name, player)
-- Set max health
if toc_data[part_name].is_cicatrized and body_part_type:getHealth() > 80 then
if part_data[part_name].is_cicatrized and body_part_type:getHealth() > 80 then
body_part_type:SetHealth(80)
elseif body_part_type:getHealth() > 40 then
body_part_type:SetHealth(40)
@@ -114,7 +121,11 @@ function TheOnlyCure.HealSpecificPart(toc_data, part_name, player)
-- Check if we can heal the infection
if body_part_type:bitten() then
body_part_type:SetBitten(false)
if not toc_data[part_name].is_other_bodypart_infected and not TheOnlyCure.CheckIfOtherLimbsAreInfected(toc_data, part_name) then
local is_other_bodypart_infected = player:getModData().TOC.Limbs.is_other_bodypart_infected
if not is_other_bodypart_infected and not TheOnlyCure.CheckIfOtherLimbsAreInfected(part_data, part_name) then
body_part_type:setInfected(false)
body_part_type:setInfectionMortalityDuration(-1)
body_part_type:setInfectionTime(-1)
@@ -138,9 +149,9 @@ function TheOnlyCure.HealSpecificPart(toc_data, part_name, player)
if body_part_type:getFractureTime()>0 then body_part_type:setFractureTime(0) end
-- Cicatrization check
if toc_data[part_name].is_cut and not toc_data[part_name].is_cicatrized then
if toc_data[part_name].cicatrization_time < 0 then
toc_data[part_name].is_cicatrized = true
if part_data[part_name].is_cut and not part_data[part_name].is_cicatrized then
if part_data[part_name].cicatrization_time < 0 then
part_data[part_name].is_cicatrized = true
-- TODO make this random if the player gets it or not
--FIXME they're gonna stack!!!!
@@ -158,9 +169,9 @@ function TheOnlyCure.HealSpecificPart(toc_data, part_name, player)
end
-- Phantom Pain
if toc_data[part_name].is_amputation_shown and ZombRand(1, 100) < 10 then
if part_data[part_name].is_amputation_shown and ZombRand(1, 100) < 10 then
local added_pain
if toc_data[part_name].is_cauterized then added_pain = 60 else added_pain = 30 end
if part_data[part_name].is_cauterized then added_pain = 60 else added_pain = 30 end
body_part_type:setAdditionalPain(ZombRand(1, added_pain))
end
@@ -170,14 +181,14 @@ function TheOnlyCure.HealSpecificPart(toc_data, part_name, player)
end
--Helper function for UpdatePlayerHealth
function TheOnlyCure.CheckIfOtherLimbsAreInfected(toc_data, part_name)
function TheOnlyCure.CheckIfOtherLimbsAreInfected(part_data, part_name)
local body_parts = GetBodyParts()
body_parts[part_name] = nil
for _,v in pairs(body_parts) do
if toc_data[v].is_infected then
if part_data[v].is_infected then
return true
end
end
@@ -200,7 +211,7 @@ function TheOnlyCure.UpdateEveryOneMinute()
if toc_data ~= nil then
--TheOnlyCure.TryDropItem(player, toc_data) -- TODO this must be set only in the cut\equipping function, not here
TheOnlyCure.CheckIfPlayerIsInfected(player, toc_data)
TheOnlyCure.UpdatePlayerHealth(player, toc_data)
TheOnlyCure.UpdatePlayerHealth(player, toc_data.Limbs)
end
end