Added destroy instance in DataController after death
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@@ -474,4 +474,12 @@ function DataController.GetInstance(username)
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end
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end
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end
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end
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function DataController.DestroyInstance(username)
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if DataController.instances[username] ~= nil then
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DataController.instances[username] = nil
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end
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end
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return DataController
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return DataController
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@@ -36,16 +36,15 @@ function Main.InitializePlayer()
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CommonMethods.SafeStartEvent("OnTick", TryToInitialize)
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CommonMethods.SafeStartEvent("OnTick", TryToInitialize)
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end
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end
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---Clean the TOC table for that SP player, to prevent from clogging it up
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---Clean the TOC table for that SP player, to prevent it from clogging ModData up
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---@param player IsoPlayer
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---@param player IsoPlayer
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function Main.WipeData(player)
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function Main.WipeData(player)
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TOC_DEBUG.print("Wiping data after death")
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local username = player:getUsername()
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local key = CommandsData.GetKey(player:getUsername())
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TOC_DEBUG.print("Wiping data after death: " .. username)
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local key = CommandsData.GetKey(username)
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--ModData.remove(key)
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--ModData.remove(key)
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if not isClient() then
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if not isClient() then
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-- For SP, it's enough just removing the data this way
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-- For SP, it's enough just removing the data this way
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ModData.remove(key)
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ModData.remove(key)
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@@ -54,7 +53,14 @@ function Main.WipeData(player)
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-- at the next character by passing an empty mod data
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-- at the next character by passing an empty mod data
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ModData.add(key, {})
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ModData.add(key, {})
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ModData.transmit(key)
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ModData.transmit(key)
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end
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end
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-- Let's wipe the instance too just to be sure
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local DataController = require("TOC/Controllers/DataController")
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DataController.DestroyInstance(username)
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end
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end
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--* Events *--
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--* Events *--
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