Removed Context Menus, only cheat menu stays there
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@@ -2,13 +2,45 @@ function TocCheckCompatibilityWithOlderVersions(mod_data)
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-- Gets the old status and turns it into the new.
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if mod_data.TOC.Limbs == nil then
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print("TOC: Limbs is nil, resetting mod_data")
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print("TOC: Limbs is nil, setting new mod_data")
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TocMapOldDataToNew(mod_data)
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elseif mod_data.TOC.Limbs.Right_Hand.is_cut == nil then
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end
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if mod_data.TOC.Limbs.Right_Hand.is_cut == nil then
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print("TOC: Something was wrongly initiliazed before. Resetting parameters")
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TocResetEverything()
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else
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print("TOC: Found compatible data")
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print("TOC: Found compatible data, correcting models in case of errors")
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-- TODO check if models are correctly applied
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local player = getPlayer()
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local player_inv = player:getInventory()
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for _, side in ipairs(TOC_sides) do
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for _, limb in ipairs(TOC_limbs) do
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local part_name = side .. "_" .. limb
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if mod_data.TOC.Limbs[part_name].is_cut and mod_data.TOC.Limbs[part_name].is_amputation_shown then
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local amputated_clothing_name = "TOC.Amputation_" .. part_name
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if player_inv:FindAndReturn(amputated_clothing_name) == nil then
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local amputation_clothing_item = player:getInventory():AddItem(TocFindAmputatedClothingFromPartName(part_name))
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TocSetCorrectTextureForAmputation(amputation_clothing_item, player)
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player:setWornItem(amputation_clothing_item:getBodyLocation(), amputation_clothing_item)
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end
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end
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end
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end
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end
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end
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@@ -76,6 +108,7 @@ local function TocSetModDataParams(mod_data, backup_old_data, new_names_table, o
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mod_data.TOC.Limbs[new_name].is_cut = backup_old_data[old_name][is_cut_old_key]
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if mod_data.TOC.Limbs[new_name].is_cut then
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print("TOC: Found old cut limb, reapplying model")
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local cloth = getPlayer():getInventory():AddItem(TocFindAmputatedClothingFromPartName(new_name))
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getPlayer():setWornItem(cloth:getBodyLocation(), cloth)
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end
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@@ -87,9 +120,6 @@ local function TocSetModDataParams(mod_data, backup_old_data, new_names_table, o
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mod_data.TOC.Limbs[new_name].is_cauterized = backup_old_data[old_name][is_cauterized_old_key]
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mod_data.TOC.Limbs[new_name].is_amputation_shown = backup_old_data[old_name][is_amputation_shown_old_key]
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mod_data.TOC.Limbs[new_name].cicatrization_time = backup_old_data[old_name][cicatrization_time_old_key]
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end
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end
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@@ -32,15 +32,12 @@ TocContextMenus.CreateMenus = function(player, context, worldObjects, test)
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local root_option = context:addOption("The Only Cure on " .. clicked_player:getUsername())
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local root_menu = context:getNew(context)
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local cut_menu = TocContextMenus.CreateNewMenu("Cut", context, root_menu)
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local operate_menu = TocContextMenus.CreateNewMenu("Operate", context, root_menu)
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local cheat_menu = TocContextMenus.CreateCheatMenu(context, root_menu, local_player,
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clicked_player)
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context:addSubMenu(root_option, root_menu)
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TocContextMenus.FillCutAndOperateMenus(local_player, clicked_player, worldObjects,
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cut_menu, operate_menu)
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-- TocContextMenus.FillCutAndOperateMenus(local_player, clicked_player, worldObjects,
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-- cut_menu, operate_menu)
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--TocContextMenus.FillCheatMenu(context, cheat_menu)
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break
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@@ -100,10 +97,6 @@ TocContextMenus.CreateOperateWithOvenMenu = function(player, context, worldObjec
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end
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end
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TocContextMenus.CreateNewMenu = function(name, context, root_menu)
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local new_option = root_menu:addOption(name)
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@@ -113,39 +106,6 @@ TocContextMenus.CreateNewMenu = function(name, context, root_menu)
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return new_menu
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end
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TocContextMenus.FillCutAndOperateMenus = function(local_player, clicked_player, world_objects, cut_menu, operate_menu)
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for _, v in ipairs(GetBodyParts()) do
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if local_player == clicked_player then -- Local player
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if CheckIfCanBeCut(v) and TocGetSawInInventory(local_player) ~= nil then
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cut_menu:addOption(getText('UI_ContextMenu_' .. v), _, TryTocAction, v, "Cut", local_player, local_player)
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elseif CheckIfCanBeOperated(v) and TocGetKitInInventory(local_player) ~= nil then
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operate_menu:addOption(getText('UI_ContextMenu_' .. v), _, TryTocAction, v, "Operate", local_player,
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local_player)
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end
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else -- Another player
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-- TODO add way to prevent cutting already cut parts of another player
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if ModData.get("TOC_PLAYER_DATA")[clicked_player:getUsername()] ~= nil then
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local anotherPlayerData = ModData.get("TOC_PLAYER_DATA")[clicked_player:getUsername()]
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if CheckIfCanBeCut(v, anotherPlayerData[1]) and TocGetSawInInventory(local_player) then
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cut_menu:addOption(getText('UI_ContextMenu_' .. v), world_objects, TryTocAction, v, "Cut", local_player,
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clicked_player)
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elseif CheckIfCanBeOperated(v, anotherPlayerData[1]) and TocGetKitInInventory(local_player) ~= nil then
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operate_menu:addOption(getText('UI_ContextMenu_' .. v), world_objects, TryTocAction, v, "Operate",
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local_player, clicked_player)
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end
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end
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end
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end
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end
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TocContextMenus.CreateCheatMenu = function(context, root_menu, local_player, clicked_player)
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if local_player:getAccessLevel() == "Admin" or isDebugEnabled() then
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@@ -71,6 +71,9 @@ function TocSetInitData(mod_data, player)
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Left_LowerArm = {},
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Left_UpperArm = {},
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},
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Accepted_Prosthesis = {}
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},
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@@ -186,7 +189,7 @@ function TocUpdateBaseData(mod_data)
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mod_data.TOC.Prosthesis["WoodenHook"][part_name].prosthesis_factor = 1.3
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mod_data.TOC.Prosthesis["MetalHook"][part_name].prosthesis_factor = 1.2
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mod_data.TOC.Prosthesis["MetalHand"][part_name].prosthesis_factor = 1.1
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mod_data.TOC.Prosthesis["ProstheticKnife"][part_name].prosthesis_factor = 1.5
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--mod_data.TOC.Prosthesis["ProstheticKnife"][part_name].prosthesis_factor = 1.5
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elseif limb == "LowerArm" then
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@@ -197,7 +200,7 @@ function TocUpdateBaseData(mod_data)
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mod_data.TOC.Prosthesis["WoodenHook"][part_name].prosthesis_factor = 1.35
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mod_data.TOC.Prosthesis["MetalHook"][part_name].prosthesis_factor = 1.25
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mod_data.TOC.Prosthesis["MetalHand"][part_name].prosthesis_factor = 1.15
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mod_data.TOC.Prosthesis["ProstheticKnife"][part_name].prosthesis_factor = 1.6
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--mod_data.TOC.Prosthesis["ProstheticKnife"][part_name].prosthesis_factor = 1.6
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elseif limb == "UpperArm" then
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mod_data.TOC.Limbs[part_name].cicatrization_base_time = 2000
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