Fixing bugs
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@@ -19,17 +19,25 @@ StaticData.LIMBS_STRINGS = {}
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StaticData.BODYPARTSTYPES_ENUM = {}
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StaticData.LIMBS_DEPENDENCIES = {}
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StaticData.LIMBS_CICATRIZATION_TIME = {}
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StaticData.LIMBS_BASE_DAMAGE = {}
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for i = 1, #StaticData.SIDES_STRINGS do
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local side = StaticData.PARTS_STRINGS[i]
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for y = 1, #StaticData.PARTS_STRINGS do
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local part = StaticData.PARTS_STRINGS[y]
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-- Link a trait to a specific body part
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StaticData.TRAITS_BP = {
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AmputeeHand = "Hand_L",
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AmputeeLowerArm = "ForeArm_L",
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AmputeeUpeerArm = "UpperArm_L"
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}
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for side, _ in pairs(StaticData.SIDES_STRINGS) do
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for part, _ in pairs(StaticData.PARTS_STRINGS) do
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local assembledName = part .. "_" .. side
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-- Assembled strings
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StaticData.LIMBS_STRINGS[assembledName] = assembledName
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table.insert(StaticData.LIMBS_STRINGS, assembledName) -- We need a table like this to cycle through it easily
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StaticData.BODYPARTSTYPES_ENUM[assembledName] = BodyPartType[assembledName]
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print(assembledName)
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-- Dependencies and cicatrization time
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if part == StaticData.PARTS_STRINGS.Hand then
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StaticData.LIMBS_BASE_DAMAGE[assembledName] = 60
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@@ -39,7 +47,7 @@ for i = 1, #StaticData.SIDES_STRINGS do
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StaticData.LIMBS_BASE_DAMAGE[assembledName] = 80
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StaticData.LIMBS_CICATRIZATION_TIME[assembledName] = 1800
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StaticData.LIMBS_DEPENDENCIES[assembledName] = { side .. StaticData.PARTS_STRINGS.Hand }
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elseif part == StaticData.PART_STRINGS.UpperArm then
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elseif part == StaticData.PARTS_STRINGS.UpperArm then
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StaticData.LIMBS_BASE_DAMAGE[assembledName] = 100
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StaticData.LIMBS_CICATRIZATION_TIME[assembledName] = 2000
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StaticData.LIMBS_DEPENDENCIES[assembledName] = { side .. "_" .. StaticData.PARTS_STRINGS.Hand,
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@@ -48,17 +56,6 @@ for i = 1, #StaticData.SIDES_STRINGS do
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end
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end
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-- Link a trait to a specific body part
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StaticData.TRAITS_BP = {
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AmputeeHand = "Hand_L",
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AmputeeLowerArm = "ForeArm_L",
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AmputeeUpeerArm = "UpperArm_L"
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}
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--------
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StaticData.AMPUTATION_VALUES = {}
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