Fixing interactions

This commit is contained in:
ZioPao
2024-01-09 00:04:57 +01:00
parent 06e41790ca
commit aeb1bca94d
5 changed files with 27 additions and 15 deletions

View File

@@ -49,7 +49,12 @@ function ISHealthPanel:doBodyPartContextMenu(bodyPart, x, y)
local playerNum = self.otherPlayer and self.otherPlayer:getPlayerNum() or self.character:getPlayerNum()
-- To not recreate it but reuse the one that has been created in the original method
-- TODO This will work ONLY when an addOption has been already done in the og method.
local context = getPlayerContextMenu(playerNum)
context:bringToTop()
context:setVisible(true)
local cutLimbInteraction = CutLimbInteractionHandler:new(self, bodyPart)
self:checkItems({cutLimbInteraction})
@@ -222,7 +227,7 @@ function ISHealthPanel:getDamagedParts()
local limbName = StaticData.LIMBS_IND_STR[bodyPartTypeStr]
if ISHealthPanel.cheat or bodyPart:HasInjury() or bodyPart:bandaged() or bodyPart:stitched() or bodyPart:getSplintFactor() > 0 or bodyPart:getAdditionalPain() > 10 or bodyPart:getStiffness() > 5 or (mdh:getIsCut(limbName) and mdh:getIsVisible(limbName)) then
table.insert(result, bodyPart)
table.insert(result, bodyPart)
end
end
return result

View File

@@ -20,6 +20,7 @@ function BaseHandler:new(panel, bodyPart)
end
function BaseHandler:isInjured()
TOC_DEBUG.print("Running isInjured")
local bodyPart = self.bodyPart
return (bodyPart:HasInjury() or bodyPart:stitched() or bodyPart:getSplintFactor() > 0) and not bodyPart:bandaged()
end

View File

@@ -37,22 +37,22 @@ function WoundCleaningInteractionHandler:addToMenu(context)
--TOC_DEBUG.print("WoundCleaningInteraction addToMenu")
local types = self:getAllItemTypes(self.items.ITEMS)
if #types > 0 and self:isValid() then
--TOC_DEBUG.print("WoundCleaningInteraction inside addToMenu")
TOC_DEBUG.print("WoundCleaningInteraction inside addToMenu")
local option = context:addOption(getText("ContextMenu_CleanWound"), nil)
local subMenu = context:getNew(context)
context:addSubMenu(option, subMenu)
for i=1, #types do
local item = self:getItemOfType(self.items.ITEMS, types[i])
--TOC_DEBUG.print(item:getName())
subMenu:addOption(item:getName(), self, self.onMenuOptionSelected, item:getFullType())
TOC_DEBUG.print(item:getName())
end
end
end
function WoundCleaningInteractionHandler:dropItems(items)
local types = self:getAllItemTypes(items)
if #self.items.ITEMS > 0 and #types == 1 and self:isInjured() and self.bodyPart:isNeedBurnWash() then
-- FIXME: A bandage can be used to clean a burn or bandage it
if #self.items.ITEMS > 0 and #types == 1 and self:isActionValid() then
self:onMenuOptionSelected(types[1])
return true
end
@@ -60,18 +60,16 @@ function WoundCleaningInteractionHandler:dropItems(items)
end
function WoundCleaningInteractionHandler:isValid()
-- TODO Check if cut and not cicatrized and dirty
self:checkItems()
return self:isActionValid()
end
-- todo get username
function WoundCleaningInteractionHandler:isActionValid()
if self.limbName == nil then return false end
local dcInst = DataController.GetInstance(self.username)
--and dcInst:getWoundDirtyness(self.limbName) > 0.1
local check = dcInst:getIsCut(self.limbName) and not dcInst:getIsCicatrized(self.limbName) and dcInst:getWoundDirtyness(self.limbName) > 0
--TOC_DEBUG.print("WoundCleaningInteraction isValid: " .. tostring(check))
return check
--return self:getItemOfType(self.items.ITEMS, itemType)
end
function WoundCleaningInteractionHandler:perform(previousAction, itemType)