Fixing interactions
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@@ -20,6 +20,7 @@ function BaseHandler:new(panel, bodyPart)
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end
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function BaseHandler:isInjured()
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TOC_DEBUG.print("Running isInjured")
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local bodyPart = self.bodyPart
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return (bodyPart:HasInjury() or bodyPart:stitched() or bodyPart:getSplintFactor() > 0) and not bodyPart:bandaged()
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end
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