fix: #174
This commit is contained in:
@@ -129,13 +129,11 @@ function ISBaseTimedAction:perform()
|
||||
|
||||
|
||||
-- First check level of perks. if already at max, skip
|
||||
|
||||
local amputatedLimbs = CachedDataHandler.GetAmputatedLimbs(LocalPlayerController.username)
|
||||
local xp = self.maxTime / 100
|
||||
|
||||
-- Prevent xp from being negative and decreasing perks
|
||||
if xp < 0 then xp = 0 end
|
||||
|
||||
for k, _ in pairs(amputatedLimbs) do
|
||||
local limbName = k
|
||||
|
||||
@@ -143,20 +141,28 @@ function ISBaseTimedAction:perform()
|
||||
if dcInst:getIsCut(limbName) and dcInst:getIsVisible(limbName) then
|
||||
local side = CommonMethods.GetSide(limbName)
|
||||
|
||||
local xpObj = LocalPlayerController.playerObj:getXp()
|
||||
if xpObj:getLevel() < 10 then
|
||||
xpObj:AddXP(Perks["Side_" .. side], xp)
|
||||
end
|
||||
local ampPerk = Perks["Side_" .. side]
|
||||
local ampPerkLevel = LocalPlayerController.playerObj:getPerkLevel(ampPerk)
|
||||
|
||||
if not dcInst:getIsCicatrized(limbName) and dcInst:getIsProstEquipped(limbName) then
|
||||
TOC_DEBUG.print("Trying for bleed, player met the criteria")
|
||||
LocalPlayerController.TryRandomBleed(self.character, limbName)
|
||||
if ampPerkLevel < 10 then
|
||||
--TOC_DEBUG.print("Levelling")
|
||||
LocalPlayerController.playerObj:getXp():AddXP(ampPerk, xp)
|
||||
end
|
||||
|
||||
|
||||
-- Level up prosthesis perk
|
||||
if dcInst:getIsProstEquipped(limbName) then
|
||||
LocalPlayerController.playerObj:getXp():AddXP(Perks["ProstFamiliarity"], xp)
|
||||
local prostPerk = Perks["ProstFamiliarity"]
|
||||
local prostPerkLevel = LocalPlayerController.playerObj:getPerkLevel(prostPerk)
|
||||
if prostPerkLevel < 10 then
|
||||
LocalPlayerController.playerObj:getXp():AddXP(prostPerk, xp)
|
||||
end
|
||||
end
|
||||
|
||||
-- Bleeding when not cicatrized
|
||||
if not dcInst:getIsCicatrized(limbName) and dcInst:getIsProstEquipped(limbName) then
|
||||
--TOC_DEBUG.print("Trying for bleed, player met the criteria")
|
||||
LocalPlayerController.TryRandomBleed(self.character, limbName)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user