somes tuff to fix before relase
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@@ -158,7 +158,7 @@ function LocalPlayerController.HandleDamage(character)
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LocalPlayerController.HealZombieInfection(bd, bodyPart, limbName, dcInst)
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end
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else
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if bodyPart:bitten() or bodyPart:IsInfected() then
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if (bodyPart:bitten() or bodyPart:IsInfected()) and not dcInst:getIsInfected(limbName) then
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dcInst:setIsInfected(limbName, true)
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modDataNeedsUpdate = true
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end
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