fixed setting correct texture for amputation
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@@ -361,7 +361,7 @@ function TheOnlyCure.CutLimb(part_name, surgeon_factor, bandage_table, painkille
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--Equip new model for amputation
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local amputation_clothing_item = player:getInventory():AddItem(TocFindAmputatedClothingFromPartName(part_name))
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TocSetCorrectTextureForAmputation(amputation_clothing_item, player)
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TocSetCorrectTextureForAmputation(amputation_clothing_item, player, false)
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player:setWornItem(amputation_clothing_item:getBodyLocation(), amputation_clothing_item)
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