Hotfix to sound

This commit is contained in:
Pao
2023-02-04 04:40:03 +01:00
parent e295a67b42
commit b6245310bb
2 changed files with 16 additions and 4 deletions

View File

@@ -24,7 +24,7 @@ end
function ISCutLimb:stop()
self.character:getEmitter():stopSoundByName("Amputation_Sound")
self.surgeon:getEmitter():stopSoundByName("Amputation_Sound")
end
@@ -36,7 +36,7 @@ function ISCutLimb:start()
self:setActionAnim("SawLog")
local saw_item = TocGetSawInInventory(self.surgeon)
self.sound = self.character:getEmitter():playSound("Amputation_Sound")
self.surgeon:getEmitter():playSound("Amputation_Sound")
-- Return whatever object we've got in the inventory
if self.surgeon:getPrimaryHandItem() then
@@ -119,7 +119,7 @@ function ISCutLimb:perform()
TocCutLimb(self.part_name, surgeon_factor, bandage_table, painkiller_table)
end
self.character:getEmitter():stopSoundByName("Amputation_Sound")
self.surgeon:getEmitter():stopSoundByName("Amputation_Sound") -- TODO This doesn't work reliably
self.surgeon:getXp():AddXP(Perks.Doctor, 400)
ISBaseTimedAction.perform(self)