Disabled insensitive trait for now
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@@ -5,7 +5,7 @@ local TRAITS = {
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Amputee_Hand = "Amputee_Hand",
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Amputee_Hand = "Amputee_Hand",
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Amputee_ForeArm = "Amputee_ForeArm",
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Amputee_ForeArm = "Amputee_ForeArm",
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Amputee_UpperArm = "Amputee_UpperArm",
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Amputee_UpperArm = "Amputee_UpperArm",
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Insensitive = "Insensitive"
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--Insensitive = "Insensitive" -- TODO Disabled for now, until we reintroduce it
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}
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}
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@@ -37,7 +37,7 @@ local function SetupTraits()
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t:addXPBoost(Perks.Strength, -1)
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t:addXPBoost(Perks.Strength, -1)
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end
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end
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TraitFactory.addTrait(TRAITS.Insensitive, GetTraitText(TRAITS.Insensitive), 6, GetTraitDesc(TRAITS.Insensitive), false, false)
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--TraitFactory.addTrait(TRAITS.Insensitive, GetTraitText(TRAITS.Insensitive), 6, GetTraitDesc(TRAITS.Insensitive), false, false)
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TraitFactory.setMutualExclusive(TRAITS.Amputee_Hand, TRAITS.Amputee_ForeArm)
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TraitFactory.setMutualExclusive(TRAITS.Amputee_Hand, TRAITS.Amputee_ForeArm)
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TraitFactory.setMutualExclusive(TRAITS.Amputee_Hand, TRAITS.Amputee_UpperArm)
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TraitFactory.setMutualExclusive(TRAITS.Amputee_Hand, TRAITS.Amputee_UpperArm)
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