Some more fixes post rewrite
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@@ -4,12 +4,37 @@ if TheOnlyCure == nil then
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TheOnlyCure = {}
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end
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-----------------------------------------
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-- MP HANDLING CHECKS
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function CheckIfCanBeCut(part_name)
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-- This is just for MP handling... Not enough to check everything
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return not getPlayer():getModData().TOC.Limbs[part_name].is_cut
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local toc_data = getPlayer():getModData().TOC
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local check = (not toc_data.Limbs[part_name].is_cut) and (not CheckIfProsthesisAlreadyInstalled(toc_data.Limbs, part_name))
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return check
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end
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function CheckIfCanBeOperated(part_name)
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local part_data = getPlayer():getModData().TOC.Limbs
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return part_data[part_name].is_operated == false and part_data[part_name].is_amputation_shown
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end
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function CheckIfProsthesisCanBeEquipped(part_name)
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end
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-------------------------------
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function CheckIfProsthesisAlreadyInstalled(part_data, part_name)
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local r = "Right"
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@@ -28,14 +53,5 @@ function CheckIfProsthesisAlreadyInstalled(part_data, part_name)
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end
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function CheckIfCanBeOperated(part_name)
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local part_data = getPlayer():getModData().TOC.Limbs
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return part_data[part_name].is_operated == false and part_data[part_name].is_amputation_shown
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end
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function CheckIfProsthesisCanBeEquipped(part_name)
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end
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@@ -131,7 +131,7 @@ TocContextMenus.FillCutAndOperateMenus = function(local_player, clicked_player,
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if local_player == clicked_player then -- Local player
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if CheckIfCanBeCut(v) and not CheckIfProsthesisAlreadyInstalled(local_part_data, v) then
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if CheckIfCanBeCut(v) then
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cut_menu:addOption(getText('UI_ContextMenu_' .. v), _, TryTocAction, v, "Cut", local_player, local_player)
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elseif CheckIfCanBeOperated(v) then
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@@ -454,6 +454,13 @@ function SetupTocDescUI(surgeon, patient, toc_data, part_name)
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desc_ui["b1"]:setVisible(false)
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end
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else
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desc_ui["status"]:setText("Not cut")
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desc_ui["status"]:setColor(1, 1, 1, 1)
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desc_ui["b1"]:setVisible(true)
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desc_ui["b1"]:setText("Remove prosthesis before")
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desc_ui["b1"]:addArg("option", "Nothing")
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end
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-- Prosthesis Level
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@@ -14,5 +14,5 @@ IGUI_EN = {
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IGUI_perks_Right_Hand = "Right hand",
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IGUI_perks_Left_Hand = "Left hand",
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IGUI_perks_Prosthesis_Skill_desc = "Prosthesis skills",
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IGUI_perks_Prosthesis = "Prosthesis skills",
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}
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@@ -1,9 +1,9 @@
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VERSION = 1,
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perk Protheses
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perk Prosthesis
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{
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parent = None,
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translation = Protheses,
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translation = Prosthesis,
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passive = false,
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xp1 = 0,
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xp2 = 0,
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@@ -19,9 +19,9 @@ perk Protheses
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perk Left_Hand
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{
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parent = Protheses,
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name = LeftHand,
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translation = LeftHand,
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parent = Prosthesis,
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name = Left_Hand,
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translation = Left_Hand,
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passive = false,
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xp1 = 50,
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xp2 = 100,
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@@ -37,9 +37,9 @@ perk Left_Hand
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perk Right_Hand
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{
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parent = Protheses,
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name = RightHand,
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translation = RightHand,
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parent = Prosthesis,
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name = Right_Hand,
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translation = Right_Hand,
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passive = false,
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xp1 = 50,
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xp2 = 100,
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