Fixes
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
-- CutLimb
|
||||
-- TODO if TheONlyCure. triggers an errors
|
||||
function TocCheckIfStillInfected(part_data)
|
||||
if part_data == nil then
|
||||
function TocCheckIfStillInfected(limbs_data)
|
||||
if limbs_data == nil then
|
||||
return
|
||||
end
|
||||
-- Check ALL body part types to check if the player is still gonna die
|
||||
@@ -9,26 +9,26 @@ function TocCheckIfStillInfected(part_data)
|
||||
|
||||
|
||||
for _, v in ipairs(GetBodyParts()) do
|
||||
if part_data[v].is_infected then
|
||||
if limbs_data[v].is_infected then
|
||||
check = true
|
||||
end
|
||||
end
|
||||
|
||||
if part_data.is_other_bodypart_infected then
|
||||
if limbs_data.is_other_bodypart_infected then
|
||||
check = true
|
||||
end
|
||||
|
||||
return check
|
||||
end
|
||||
|
||||
function TocCureInfection(body_damage, part_data, part_name)
|
||||
function TocCureInfection(body_damage, limbs_data, part_name)
|
||||
|
||||
local body_part_type = body_damage:getBodyPart(TocGetBodyPartTypeFromPartName(part_name))
|
||||
|
||||
-- Check if we can heal the infection
|
||||
local is_other_bodypart_infected = getPlayer():getModData().TOC.Limbs.is_other_bodypart_infected
|
||||
|
||||
if not is_other_bodypart_infected and not TheOnlyCure.CheckIfOtherLimbsAreInfected(part_data, part_name) then
|
||||
if not is_other_bodypart_infected and not TheOnlyCure.CheckIfOtherLimbsAreInfected(limbs_data, part_name) then
|
||||
body_damage:setInfected(false)
|
||||
body_part_type:SetInfected(false)
|
||||
body_damage:setInfectionMortalityDuration(-1)
|
||||
@@ -91,14 +91,14 @@ function TocGetSawInInventory(surgeon)
|
||||
end
|
||||
|
||||
-- OperateLimb
|
||||
function SetBodyPartsStatusAfterOperation(player, part_data, part_name, use_oven)
|
||||
function SetBodyPartsStatusAfterOperation(player, limbs_data, part_name, use_oven)
|
||||
--for _, v in ipairs(GetBodyParts()) do
|
||||
|
||||
|
||||
local body_part_type = player:getBodyDamage():getBodyPart(TocGetBodyPartTypeFromPartName(part_name))
|
||||
FixSingleBodyPartType(body_part_type, use_oven)
|
||||
|
||||
for _, v in ipairs(part_data[part_name].depends_on) do
|
||||
for _, v in ipairs(limbs_data[part_name].depends_on) do
|
||||
local depended_body_part_type = player:getBodyDamage():getBodyPart(TocGetBodyPartTypeFromPartName(v))
|
||||
FixSingleBodyPartType(depended_body_part_type, use_oven)
|
||||
|
||||
@@ -169,37 +169,6 @@ function CheckIfItemIsAmputatedLimb(item)
|
||||
|
||||
end
|
||||
|
||||
-- function CheckIfItemIsAmputatedLimb(item)
|
||||
|
||||
|
||||
-- local item_full_type = item:getFullType()
|
||||
|
||||
-- local sides = {"Left", "Right"}
|
||||
-- local limbs_to_check = {"Hand", "LowerArm", "UpperArm"}
|
||||
|
||||
-- local is_amputated_limb = false
|
||||
|
||||
-- for _, part in ipairs(limbs_to_check) do
|
||||
-- for _, side in ipairs(sides) do
|
||||
|
||||
-- local part_name = side .. "_" .. part
|
||||
|
||||
-- local check_name = "TOC.Amputation_" .. part_name
|
||||
-- print(check_name)
|
||||
-- if item_full_type == check_name then
|
||||
-- is_amputated_limb = true
|
||||
-- break
|
||||
-- end
|
||||
|
||||
-- end
|
||||
|
||||
-- end
|
||||
|
||||
|
||||
-- return is_amputated_limb
|
||||
|
||||
-- end
|
||||
|
||||
function CheckIfItemIsProsthesis(item)
|
||||
|
||||
-- TODO find a cleaner way
|
||||
|
||||
Reference in New Issue
Block a user