This commit is contained in:
Pao
2023-01-23 01:00:11 +01:00
parent 73fdbb11e0
commit b7effc0d62
3 changed files with 33 additions and 67 deletions

View File

@@ -228,7 +228,7 @@ function TheOnlyCure.CutLimb(part_name, surgeon_factor, bandage_table, painkille
local player = getPlayer()
local toc_data = player:getModData().TOC
local part_data = toc_data.Limbs
local limbs_data = toc_data.Limbs
local body_part = player:getBodyDamage():getBodyPart(TocGetBodyPartTypeFromPartName(part_name))
local stats = player:getStats()
@@ -261,21 +261,21 @@ function TheOnlyCure.CutLimb(part_name, surgeon_factor, bandage_table, painkille
-- Use a tourniquet if available
-- TODO add tourniquet
if part_data[part_name].is_cut == false then
part_data[part_name].is_cut = true
part_data[part_name].is_amputation_shown = true
part_data[part_name].cicatrization_time = part_data[part_name].cicatrization_base_time - surgeon_factor * 50
if limbs_data[part_name].is_cut == false then
limbs_data[part_name].is_cut = true
limbs_data[part_name].is_amputation_shown = true
limbs_data[part_name].cicatrization_time = limbs_data[part_name].cicatrization_base_time - surgeon_factor * 50
-- Heal the infection here
local body_damage = player:getBodyDamage()
if part_data[part_name].is_infected and body_damage:getInfectionLevel() < 20 then
part_data[part_name].is_infected = false
if limbs_data[part_name].is_infected and body_damage:getInfectionLevel() < 20 then
limbs_data[part_name].is_infected = false
body_part:SetBitten(false)
body_part:setBiteTime(0)
-- Second check, let's see if there is any other infected limb.
if TocCheckIfStillInfected(part_data) == false then
TocCureInfection(body_damage, part_data, part_name)
if TocCheckIfStillInfected(limbs_data) == false then
TocCureInfection(body_damage, limbs_data, part_name)
getPlayer():Say("I'm gonna be fine...")
else
getPlayer():Say("I'm still gonna die...")
@@ -283,10 +283,10 @@ function TheOnlyCure.CutLimb(part_name, surgeon_factor, bandage_table, painkille
end
-- Cut the depended part
for _, depended_v in pairs(part_data[part_name].depends_on) do
part_data[depended_v].is_cut = true
part_data[depended_v].is_amputation_shown = false
part_data[depended_v].cicatrization_time = part_data[part_name].cicatrization_base_time - surgeon_factor * 50
for _, depended_v in pairs(limbs_data[part_name].depends_on) do
limbs_data[depended_v].is_cut = true
limbs_data[depended_v].is_amputation_shown = false
limbs_data[depended_v].cicatrization_time = limbs_data[part_name].cicatrization_base_time - surgeon_factor * 50
end
@@ -303,9 +303,6 @@ function TheOnlyCure.CutLimb(part_name, surgeon_factor, bandage_table, painkille
-- Set blood on the amputated limb
TocSetBloodOnAmputation(getPlayer(), body_part)
player:transmitModData()
end
@@ -316,7 +313,7 @@ end
function TheOnlyCure.OperateLimb(part_name, surgeon_factor, use_oven)
local player = getPlayer()
local part_data = player:getModData().TOC.Limbs
local limbs_data = player:getModData().TOC.Limbs
if use_oven then
local stats = player:getStats()
@@ -324,20 +321,20 @@ function TheOnlyCure.OperateLimb(part_name, surgeon_factor, use_oven)
stats:setStress(100)
end
if part_data[part_name].is_operated == false and part_data[part_name].is_cut == true then
part_data[part_name].is_operated = true
part_data[part_name].cicatrization_time = part_data[part_name].cicatrization_time - (surgeon_factor * 200)
if use_oven then part_data[part_name].is_cauterized = true end
for _, depended_v in pairs(part_data[part_name].depends_on) do
part_data[depended_v].is_operated = true
part_data[depended_v].cicatrization_time = part_data[depended_v].cicatrization_time - (surgeon_factor * 200)
if use_oven then part_data[depended_v].is_cauterized = true end -- TODO does this make sense?
if limbs_data[part_name].is_operated == false and limbs_data[part_name].is_cut == true then
limbs_data[part_name].is_operated = true
limbs_data[part_name].cicatrization_time = limbs_data[part_name].cicatrization_time - (surgeon_factor * 200)
if use_oven then limbs_data[part_name].is_cauterized = true end
for _, depended_v in pairs(limbs_data[part_name].depends_on) do
limbs_data[depended_v].is_operated = true
limbs_data[depended_v].cicatrization_time = limbs_data[depended_v].cicatrization_time - (surgeon_factor * 200)
if use_oven then limbs_data[depended_v].is_cauterized = true end -- TODO does this make sense?
end
end
SetBodyPartsStatusAfterOperation(player, part_data, part_name, use_oven)
SetBodyPartsStatusAfterOperation(player, limbs_data, part_name, use_oven)
player:transmitModData()
end