diff --git a/media/lua/client/TOC_main.lua b/media/lua/client/TOC_main.lua index 3718b36..380c02f 100644 --- a/media/lua/client/TOC_main.lua +++ b/media/lua/client/TOC_main.lua @@ -348,7 +348,7 @@ function TheOnlyCure.CutLimb(part_name, surgeon_factor, bandage_table, painkille -- Second check, let's see if there is any other infected limb. if TocCheckIfStillInfected(limbs_data) == false then TocCureInfection(body_damage, part_name) - getPlayer():Say("I'm gonna be fine...") + getPlayer():Say("I'm gonna be fine...") -- TODO Make it visible to other players, check True Actions as reference else getPlayer():Say("I'm still gonna die...") end diff --git a/media/lua/client/TimedActions/ISCutLimb.lua b/media/lua/client/TimedActions/ISCutLimb.lua index d8ca847..c41ab50 100644 --- a/media/lua/client/TimedActions/ISCutLimb.lua +++ b/media/lua/client/TimedActions/ISCutLimb.lua @@ -119,7 +119,7 @@ function ISCutLimb:perform() TheOnlyCure.CutLimb(self.part_name, surgeon_factor, bandage_table, painkiller_table) end - + self.character:getEmitter():stopSoundByName("Amputation_Sound") self.surgeon:getXp():AddXP(Perks.Doctor, 400) ISBaseTimedAction.perform(self)