replacing ipairs with pairs
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@@ -20,13 +20,10 @@ local function FixSingleBodyPartType(body_part_type, use_oven)
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end
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local function SetBodyPartsStatusAfterOperation(player, limbs_data, part_name, use_oven)
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--for _, v in ipairs(GetBodyParts()) do
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local body_part_type = player:getBodyDamage():getBodyPart(TocGetAdiacentBodyPartFromPartName(part_name))
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FixSingleBodyPartType(body_part_type, use_oven)
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for _, v in ipairs(limbs_data[part_name].depends_on) do
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for _, v in pairs(limbs_data[part_name].depends_on) do
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local depended_body_part_type = player:getBodyDamage():getBodyPart(TocGetAdiacentBodyPartFromPartName(v))
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FixSingleBodyPartType(depended_body_part_type, use_oven)
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