Initial work for legs amputations
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@@ -74,6 +74,11 @@ function TocGetBodyPartFromPartName(part_name)
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if part_name == "Left_Hand" then return BodyPartType.Hand_L end
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if part_name == "Left_LowerArm" then return BodyPartType.ForeArm_L end
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if part_name == "Left_UpperArm" then return BodyPartType.UpperArm_L end
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-- New Legs stuff
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if part_name == "Right_Foot" then return BodyPartType.Foot_R end
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if part_name == "Left_Foot" then return BodyPartType.Foot_L end
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end
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-- Custom mapping to make more sense when cutting a limb
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@@ -85,6 +90,11 @@ function TocGetAdiacentBodyPartFromPartName(part_name)
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if part_name == "Left_Hand" then return BodyPartType.ForeArm_L end
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if part_name == "Left_LowerArm" then return BodyPartType.UpperArm_L end
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if part_name == "Left_UpperArm" then return BodyPartType.Torso_Upper end
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if part_name == "Right_Foot" then return BodyPartType.LowerLeg_R end
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if part_name == "Left_Foot" then return BodyPartType.LowerLeg_L end
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end
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function TocFindCorrectClothingProsthesis(item_name, part_name)
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