dunno at this point
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@@ -130,23 +130,28 @@ end
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-- end Usefull
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-- Function to update text/button of UIs
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local function setDescUI(player, partName)
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local function setDescUI(toc_data, partName)
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--we can easily fix this crap from here for MP compat
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-- forces sync?
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--local player_obj = getSpecificPlayer(player)
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-- TODO set correct player
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local modData = player:getModData().TOC;
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local partData = modData[partName];
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descUI["textTitle"]:setText(getDisplayText_TOC(partName));
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descUI.partNameAct = partName;
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--local testModData = player:getModData()
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local partData = toc_data[partName]
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descUI["textTitle"]:setText(getDisplayText_TOC(partName))
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descUI.partNameAct = partName
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-- Cut and equip
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if partData.is_cut and partData.is_cicatrized and partData.has_prothesis_equipped then
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descUI["textEtat"]:setText("Cut and healed");
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descUI["textEtat"]:setColor(1, 0, 1, 0);
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descUI["b1"]:setText("Unequip");
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descUI["b1"]:addArg("option", "Unequip");
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descUI["b1"]:setVisible(true);
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descUI["textEtat"]:setText("Cut and healed")
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descUI["textEtat"]:setColor(1, 0, 1, 0)
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descUI["b1"]:setText("Unequip")
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descUI["b1"]:addArg("option", "Unequip")
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descUI["b1"]:setVisible(true)
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-- Cut and healed
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elseif partData.is_cut and partData.is_cicatrized and not partData.has_prothesis_equipped and partData.is_amputation_shown then
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@@ -200,7 +205,7 @@ local function setDescUI(player, partName)
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descUI["textEtat"]:setText("Nothing here...");
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descUI["textEtat"]:setColor(1, 1, 1, 1);
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descUI["b1"]:setVisible(false);
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elseif not partData.is_cut and getPlayer():getBodyDamage():getBodyPart(TOC_getBodyPart(partName)):bitten() then
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elseif not partData.is_cut and getPlayer():getBodyDamage():getBodyPart(TOC_getBodyPart(partName)):bitten() then --TODO fix for MP
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descUI["textEtat"]:setText("Bitten...");
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descUI["textEtat"]:setColor(1, 1, 0, 0);
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if isPlayerHaveSaw() then
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@@ -223,7 +228,7 @@ local function setDescUI(player, partName)
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end
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-- Set text for level
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local player = getPlayer();
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local player = getPlayer()
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if string.find(partName, "Right") then
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local lv = player:getPerkLevel(Perks.RightHand) + 1;
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descUI["textLV2"]:setText("Level: " .. lv .. " / 10");
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@@ -386,9 +391,9 @@ local function confirmPressMP(button, args)
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end
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local function mainPress(button, args)
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descUI:open();
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descUI:setPositionPixel(mainUI:getRight(), mainUI:getY());
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setDescUI(args.player, args.part)
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descUI:open()
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descUI:setPositionPixel(mainUI:getRight(), mainUI:getY())
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setDescUI(args.toc_data, args.part)
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end
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local function descPress(button, args)
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@@ -425,42 +430,67 @@ end
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-- Make the UIS
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local function makeMainUI(character)
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local function SetCorrectArgsMainUI(toc_data)
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--mainUI["b11"]:addArg("part", "RightArm")
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mainUI["b11"]:addArg("toc_data", toc_data)
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--mainUI["b12"]:addArg("part", "LeftArm");
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mainUI["b12"]:addArg("toc_data", toc_data)
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--mainUI["b21"]:addArg("part", "RightForearm")
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mainUI["b21"]:addArg("toc_data", toc_data)
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--mainUI["b22"]:addArg("part", "LeftForearm")
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mainUI["b22"]:addArg("toc_data", toc_data)
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--mainUI["b31"]:addArg("part", "RightHand")
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mainUI["b31"]:addArg("toc_data", toc_data)
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--mainUI["b32"]:addArg("part", "LeftHand");
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mainUI["b32"]:addArg("toc_data", toc_data)
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end
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mainUI = NewUI();
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local function makeMainUI(regen)
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mainUI = NewUI()
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mainUI:setTitle("The Only Cure Menu");
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mainUI:setWidthPercent(0.1);
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mainUI:addImageButton("b11", "", mainPress)
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mainUI["b11"]:addArg("part", "RightArm")
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mainUI["b11"]:addArg("player", character)
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--mainUI["b11"]:addArg("player", character)
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mainUI:addImageButton("b12", "", mainPress);
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mainUI["b12"]:addArg("part", "LeftArm");
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mainUI["b12"]:addArg("player", character)
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--mainUI["b12"]:addArg("player", character)
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mainUI:nextLine();
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mainUI:addImageButton("b21", "", mainPress);
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mainUI["b21"]:addArg("part", "RightForearm");
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mainUI["b21"]:addArg("player", character)
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--mainUI["b21"]:addArg("player", character)
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mainUI:addImageButton("b22", "", mainPress);
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mainUI["b22"]:addArg("part", "LeftForearm");
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mainUI["b22"]:addArg("player", character)
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--mainUI["b22"]:addArg("player", character)
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mainUI:nextLine();
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mainUI:addImageButton("b31", "", mainPress);
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mainUI["b31"]:addArg("part", "RightHand");
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mainUI["b31"]:addArg("player", character)
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--mainUI["b31"]:addArg("player", character)
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mainUI:addImageButton("b32", "", mainPress);
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mainUI["b32"]:addArg("part", "LeftHand");
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mainUI["b32"]:addArg("player", character)
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--mainUI["b32"]:addArg("player", character)
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mainUI:saveLayout();
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end
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@@ -570,17 +600,14 @@ function MakeConfirmUIMP()
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end
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function ISHealthPanel:OnCreateTheOnlyCureUI()
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function OnCreateTheOnlyCureUI()
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-- how do we pass the correct player here?
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--print(self.character)
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if ISHealthPanel.otherPlayer then
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makeMainUI(ISHealthPanel.otherPlayer)
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else
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makeMainUI(getPlayer())
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end
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makeDescUI()
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makeConfirmUI()
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makeMainUI();
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makeDescUI();
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makeConfirmUI();
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if isClient() then MakeConfirmUIMP() end
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mainUI:close()
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@@ -595,13 +622,38 @@ local function onCreateUI()
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mainUI:close();
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end
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Events.OnCreateUI.Add(ISHealthPanel.OnCreateTheOnlyCureUI)
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Events.OnCreateUI.Add(OnCreateTheOnlyCureUI)
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-- Add button to health panel
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function ISNewHealthPanel.onClick_TOC(button)
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-- button.character is patient
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-- button.otherPlayer is surgeon
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sendClientCommand(button.character, "TOC", "GetPlayerData", {button.otherPlayer:getOnlineID(), button.character:getOnlineID()}) -- sends 0 & 4 as arguments
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if MP_other_player_toc_data then
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print("It works")
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else
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print("Nopepppp")
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end
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if button.character ~= button.otherPlayer then
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SetCorrectArgsMainUI(MP_other_player_toc_data) --other player is the surgeon
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else
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SetCorrectArgsMainUI(getPlayer():getModData().TOC) --myself?
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end
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mainUI:toggle()
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mainUI:setInCenterOfScreen()
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setImageMainUI()
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end
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@@ -634,5 +686,17 @@ function ISHealthPanel:render()
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end
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function SendOtherPlayerData()
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local mod_data = getPlayer():getModData().TOC
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end
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function GetOtherPlayerData()
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local surgeonFact, useBandage, bandageAlcool, usePainkiller, painkillerCount = self:findArgs();
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if self.patient ~= self.surgeon and isClient() then
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SendCutArm(self.patient, self.partName, surgeonFact, useBandage, bandageAlcool, usePainkiller, painkillerCount);
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end
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end
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