Refactor
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@@ -117,6 +117,16 @@ local function SetHealthStatusForBodyPart(part_data, part_name, player)
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end
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--Wound cleanliness
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-- TODO we need to check the upper body part since that's what getting wounded eheh
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local amputated_limb_item = TocGetAmputationItemInInventory(player, part_name)
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--getDirtyness
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-- Cicatrization check
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if not part_data[part_name].is_cicatrized then
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if part_data[part_name].cicatrization_time < 0 then
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