Reworked initialization logic for local client

This commit is contained in:
ZioPao
2024-01-10 01:07:12 +01:00
parent d3d0db3941
commit c425203618
4 changed files with 63 additions and 61 deletions

View File

@@ -74,7 +74,7 @@ end
--* Events *--
Events.OnGameBoot.Add(Main.Start)
Events.OnGameBoot.Add(Main.Start) -- TODO Does this apply after death?
if not isClient() and not isServer() then
Events.OnPlayerDeath.Add(Main.WipeSinglePlayerData)