Reworked initialization logic for local client
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@@ -74,7 +74,7 @@ end
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--* Events *--
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Events.OnGameBoot.Add(Main.Start)
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Events.OnGameBoot.Add(Main.Start) -- TODO Does this apply after death?
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if not isClient() and not isServer() then
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Events.OnPlayerDeath.Add(Main.WipeSinglePlayerData)
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