Fixed items floating
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@@ -325,24 +325,35 @@ Events.OnPuttingTourniquet.Add(LocalPlayerController.HandleTourniquet)
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--* Object drop handling when amputation occurs
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--- Drop all items from the affected limb
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---@param limbName string
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function LocalPlayerController.DropItemsAfterAmputation(limbName)
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-- TODO Check for watches and stuff like that
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TOC_DEBUG.print("Triggered DropItemsAfterAmputation")
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function LocalPlayerController.CanItemBeEquipped(itemObj, limbName)
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local bl = itemObj:getBodyLocation()
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local side = CommonMethods.GetSide(limbName)
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local sideStr
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local sideStr = CommonMethods.GetSideFull(side)
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if side == 'R' then
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sideStr = "Right"
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else
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sideStr = 'Left'
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-- TODO Check from DataController
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if string.contains(limbName, "Hand_") and (bl == sideStr .. "_MiddleFinger" or bl == sideStr .. "_RingFinger") then
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return false
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end
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local pl = getPlayer()
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if string.contains(limbName, "ForeArm_") and (bl == sideStr .. "Wrist") then
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return false
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end
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return true
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end
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--- Drop all items from the affected limb
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---@param limbName string
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function LocalPlayerController.DropItemsAfterAmputation(limbName)
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TOC_DEBUG.print("Triggered DropItemsAfterAmputation")
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local side = CommonMethods.GetSide(limbName)
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local sideStr = CommonMethods.GetSideFull(side)
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local pl = getPlayer()
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local wornItems = pl:getWornItems()
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for i = 1, wornItems:size() do
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