Implemented stitching + bandages after amputations
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@@ -56,12 +56,38 @@ function AmputationHandler.ApplyDamageDuringAmputation(player, limbName)
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bodyDamagePart:setBleedingTime(ZombRand(10, 20))
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end
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function AmputationHandler.HandleBandages(prevAction, limbName, surgeonPl, patientPl, bandageItem)
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---comment
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---@param prevAction ISBaseTimedAction
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---@param limbName string
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---@param surgeonPl IsoPlayer
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---@param patientPl IsoPlayer
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---@param stitchesItem InventoryItem
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---@return ISStitch
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function AmputationHandler.PrepareStitchesAction(prevAction, limbName, surgeonPl, patientPl, stitchesItem)
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local bptEnum = StaticData.BODYLOCS_IND_BPT[limbName]
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local bd = patientPl:getBodyDamage()
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local bodyPart = bd:getBodyPart(bptEnum)
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local stitchesAction = ISStitch:new(surgeonPl, patientPl, stitchesItem, bodyPart, true)
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ISTimedActionQueue.addAfter(prevAction, stitchesAction)
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return stitchesAction
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end
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---Setup the ISApplyBandage action that will trigger after the amputation
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---@param prevAction ISBaseTimedAction
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---@param limbName string
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---@param surgeonPl IsoPlayer
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---@param patientPl IsoPlayer
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---@param bandageItem InventoryItem
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---@return ISApplyBandage
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function AmputationHandler.PrepareBandagesAction(prevAction, limbName, surgeonPl, patientPl, bandageItem)
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local bptEnum = StaticData.BODYLOCS_IND_BPT[limbName]
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local bd = patientPl:getBodyDamage()
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local bodyPart = bd:getBodyPart(bptEnum)
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local bandageAction = ISApplyBandage:new(surgeonPl, patientPl, bandageItem, bodyPart, true)
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ISTimedActionQueue.addAfter(prevAction, bandageAction)
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return bandageAction
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end
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--* Main methods *--
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