Wash Yourself override
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@@ -11,7 +11,6 @@ local StaticData = require("TOC/StaticData")
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TestFramework.registerTestModule("LocalPlayerController", "Setup", function()
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local Tests = {}
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function Tests.InitializePlayer()
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local pl = getPlayer()
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LocalPlayerController.InitializePlayer(true)
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end
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return Tests
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@@ -154,6 +153,36 @@ TestFramework.registerTestModule("Various", "Player", function()
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end)
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TestFramework.registerTestModule("Various", "Visuals", function()
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local Tests = {}
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function Tests.AddBloodRightForearm()
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local playerObj = getPlayer()
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-- local wornItems = playerObj:getWornItems()
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-- local limbName = "ForeArm_R"
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-- local fullType = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName
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-- for i = 1, wornItems:size() do
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-- local it = wornItems:get(i - 1)
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-- if it then
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-- local wornItem = wornItems:get(i - 1):getItem()
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-- TOC_DEBUG.print(wornItem:getFullType())
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-- if wornItem:getFullType() == fullType then
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-- TOC_DEBUG.print("Found amputation item for " .. limbName)
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-- -- change it here
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-- wornItem:setBloodLevel
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-- wornItem:getVisual():setTextureChoice(texId)
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-- playerObj:resetModelNextFrame() -- necessary to update the model
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-- return
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-- end
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-- end
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-- end
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end
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return Tests
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end)
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--------------------------------------------------------------------------------------
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if not getActivatedMods():contains("PerfTestFramework") or not isDebugEnabled() then return end
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