Various stuff

- Changed how we apply damage to limbs after cutting one
- Added some new textures for hooks
- Fixed UVs
- Some corrections like bandages not applying after cutting a limb
This commit is contained in:
Pao
2023-01-27 00:20:42 +01:00
parent 79fd46a808
commit c99975cf18
20 changed files with 89 additions and 47 deletions

View File

@@ -53,7 +53,7 @@ local function GetImageName(part_name, limbs_data)
elseif part_data.is_cut and not part_data.is_amputation_shown then -- Empty (like hand if forearm cut)
name = "media/ui/TOC/Empty.png"
elseif not part_data.is_cut and
getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartTypeFromPartName(part_name)):bitten() then -- Not cut but bitten
getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartFromPartName(part_name)):bitten() then -- Not cut but bitten
name = "media/ui/TOC/" .. part_name .. "/Bite.png"
else -- Not cut
name = "media/ui/TOC/" .. part_name .. "/Base.png"
@@ -93,7 +93,7 @@ end
local function IsPartBitten(part_data, part_name)
return not part_data.is_cut and
getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartTypeFromPartName(part_name)):bitten()
getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartFromPartName(part_name)):bitten()
end
local function FindMinMax(lv)