Various stuff
- Changed how we apply damage to limbs after cutting one - Added some new textures for hooks - Fixed UVs - Some corrections like bandages not applying after cutting a limb
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@@ -53,7 +53,7 @@ local function GetImageName(part_name, limbs_data)
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elseif part_data.is_cut and not part_data.is_amputation_shown then -- Empty (like hand if forearm cut)
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name = "media/ui/TOC/Empty.png"
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elseif not part_data.is_cut and
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getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartTypeFromPartName(part_name)):bitten() then -- Not cut but bitten
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getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartFromPartName(part_name)):bitten() then -- Not cut but bitten
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name = "media/ui/TOC/" .. part_name .. "/Bite.png"
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else -- Not cut
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name = "media/ui/TOC/" .. part_name .. "/Base.png"
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@@ -93,7 +93,7 @@ end
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local function IsPartBitten(part_data, part_name)
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return not part_data.is_cut and
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getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartTypeFromPartName(part_name)):bitten()
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getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartFromPartName(part_name)):bitten()
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end
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local function FindMinMax(lv)
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