Various stuff
- Changed how we apply damage to limbs after cutting one - Added some new textures for hooks - Fixed UVs - Some corrections like bandages not applying after cutting a limb
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@@ -41,7 +41,7 @@ function ISInstallProsthesis:perform()
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-- local toc_data = self.character:getModData().TOC
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--local part_name = TocGetPartNameFromBodyPartType(self.bodyPart:getType())
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local body_part_type = TocGetBodyPartTypeFromPartName(self.part_name)
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local body_part_type = TocGetBodyPartFromPartName(self.part_name)
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-- Check if can be performed. This shouldn't be necessary, but just to be sure
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if body_part_type == BodyPartType.UpperArm_L or body_part_type == BodyPartType.UpperArm_R then
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