Various stuff

- Changed how we apply damage to limbs after cutting one
- Added some new textures for hooks
- Fixed UVs
- Some corrections like bandages not applying after cutting a limb
This commit is contained in:
Pao
2023-01-27 00:20:42 +01:00
parent 79fd46a808
commit c99975cf18
20 changed files with 89 additions and 47 deletions

View File

@@ -41,7 +41,7 @@ function ISInstallProsthesis:perform()
-- local toc_data = self.character:getModData().TOC
--local part_name = TocGetPartNameFromBodyPartType(self.bodyPart:getType())
local body_part_type = TocGetBodyPartTypeFromPartName(self.part_name)
local body_part_type = TocGetBodyPartFromPartName(self.part_name)
-- Check if can be performed. This shouldn't be necessary, but just to be sure
if body_part_type == BodyPartType.UpperArm_L or body_part_type == BodyPartType.UpperArm_R then