Refactor BodyLocations.lua for improved management

Refactored BodyLocations.lua to streamline body location management and improve functionality.
This commit is contained in:
guiriguy
2025-12-18 22:51:06 +01:00
committed by GitHub
parent e884985fe3
commit c9d6236b89

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@@ -1,110 +1,74 @@
--Based on RabenRabo's bodylocation solution from their mod "Fantasy Bodyparts" and "Fantasy Legs" sub-mod. require("TOC/Debug")
--Modified by GanydeBielovzki with permission for batch use for the Frockin' Splendor franchise and spin-offs. require("NPCs/BodyLocations")
--To copy, further modify or otherwise use this code the original creator and the modifier must be credited. local TOC = require("TOC/Registries")
local StaticData = require("TOC/StaticData")
local function copyBodyLocationProperties(oldGroup, oldLocID, newGroup) local BodyLocationsAPI = {}
for k = 0, oldGroup:size()-1 do local function customGetVal(obj, int) return getClassFieldVal(obj, getClassField(obj, int)) end
local otherLocID = oldGroup:getLocationByIndex(k):getId() local group = BodyLocations.getGroup("Human")
if oldGroup:isExclusive(oldLocID, otherLocID)
then ---@type ArrayList
newGroup:setExclusive(oldLocID, otherLocID) local list = customGetVal(group, 1)
end
if oldGroup:isHideModel(oldLocID, otherLocID) ---@param bodyLoc string
then function BodyLocationsAPI.New(bodyLoc)
newGroup:setHideModel(oldLocID, otherLocID) curItem = group:getOrCreateLocation(bodyLoc) -- get current item - or create
end return curItem
if oldGroup:isAltModel(oldLocID, otherLocID)
then
newGroup:setAltModel(oldLocID, otherLocID)
end
end
end end
local function addBodyLocationsAt(groupName, locationList) -- TODO Not sure if this method actually works as intende with b42, but for our use case it's fine...
local results = {} ---@param toRelocateOrCreate string
---@param locationElement string
---@param afterBoolean boolean
---@return BodyLocation
function BodyLocationsAPI.MoveOrCreateBeforeOrAfter(toRelocateOrCreate, locationElement, afterBoolean)
-- Check type of arg 2 == string - if not error out.
if type(locationElement) ~= "string" then error("Argument 2 is not of type string. Please re-check!", 2) end
local itemToMoveTo = group:getLocation(locationElement) -- get location to move to
if itemToMoveTo ~= nil then
-- Check type of arg 1 == string - if not, error out.
if type(toRelocateOrCreate) ~= "string" then error("Argument 1 is not of type string. Please re-check!", 2) end
-- get list (!!actually a view!!) of all groups and copy to array (BodyLocations.reset() will also clear the view) local curItem = BodyLocationsAPI.New(toRelocateOrCreate)
local allGroupsList = BodyLocations.getAllGroups() list:remove(curItem) -- remove from the list
local allGroups = {} local index = group:indexOf(locationElement) -- get current index after removal of the location to move to
for i = 0, allGroupsList:size()-1 do if afterBoolean then index = index + 1 end -- if we want it after it, we increase the index to move to by one
allGroups[i + 1] = allGroupsList:get(i) list:add(index, curItem) -- we add the item again
end
BodyLocations.reset()
-- recreate all groups/bodylocations and insert new bodylocations return curItem
for i = 1, #allGroups do else -- we did not find the location to move to, so we throw an error.
local oldGroup = allGroups[i] error("Could not find the BodyLocation [".. tostring(locationElement) .."] - please check the passed arguments!", 2)
local newGroup = BodyLocations.getGroup(oldGroup:getId()) end
-- FIRST: Process all original locations AND insert new ones at correct positions
for j = 0, oldGroup:size()-1 do
local oldLoc = oldGroup:getLocationByIndex(j)
local oldLocID = oldLoc:getId()
-- For each location definition, check if it should be inserted here
for _, locDef in ipairs(locationList) do
if oldGroup:getId() == groupName then
local newLocID = type(locDef.name) ~= "string" and locDef.name or
ItemBodyLocation.get(ResourceLocation.of(locDef.name))
local refLocID = type(locDef.reference) ~= "string" and locDef.reference or
ResourceLocation.of(locDef.reference)
local isTargetGroupAndLoc = refLocID == oldLocID
if isTargetGroupAndLoc and locDef.before then
results[locDef.name] = newGroup:getOrCreateLocation(newLocID)
end
end
end
-- Add the original location
newGroup:getOrCreateLocation(oldLocID)
-- Check for "after" insertions
for _, locDef in ipairs(locationList) do
if oldGroup:getId() == groupName then
local newLocID = type(locDef.name) ~= "string" and locDef.name or
ItemBodyLocation.get(ResourceLocation.of(locDef.name))
local refLocID = type(locDef.reference) ~= "string" and locDef.reference or
ResourceLocation.of(locDef.reference)
local isTargetGroupAndLoc = refLocID == oldLocID
if isTargetGroupAndLoc and not locDef.before then
results[locDef.name] = newGroup:getOrCreateLocation(newLocID)
end
end
end
end
-- SECOND: copy bodylocation properties from old groups to new groups
for j = 0, oldGroup:size()-1 do
local oldLocID = oldGroup:getLocationByIndex(j):getId()
newGroup:setMultiItem(oldLocID, oldGroup:isMultiItem(oldLocID))
copyBodyLocationProperties(oldGroup, oldLocID, newGroup)
end
end
return results
end end
local results = addBodyLocationsAt("Human", {
{name = "toc:TOC_Arm_L", reference = ItemBodyLocation.FULL_TOP, before = false}, -- function TestBodyLocations()
{name = "toc:TOC_Arm_R", reference = ItemBodyLocation.FULL_TOP, before = false}, -- local group = BodyLocations.getGroup("Human")
{name = "toc:TOC_ArmProst_L", reference = ItemBodyLocation.FULL_TOP, before = false}, -- local x = group:getAllLocations()
{name = "toc:TOC_ArmProst_R", reference = ItemBodyLocation.FULL_TOP, before = false},
{name = "toc:TOC_ArmAccessory_L", reference = ItemBodyLocation.FULL_TOP, before = false}, -- for i=0, x:size() -1 do
{name = "toc:TOC_ArmAccessory_R", reference = ItemBodyLocation.FULL_TOP, before = false},
}) -- ---@type BodyLocation
-- local bl = x:get(i)
-- print(bl:getId())
-- end
-- end
-- MultiItem causes a ton of issues... fucking hell
-- local curItem = BodyLocation.new(group, "TOC_Arm_L")
-- group:getAllLocations():add(curItem)
-- local curItem = BodyLocation.new(group, "TOC_Arm_R")
-- group:getAllLocations():add(curItem)
results['toc:TOC_Arm_L']:setMultiItem(true) BodyLocationsAPI.New(TOC.bodylocations.TOC_Arm_L)
results['toc:TOC_Arm_R']:setMultiItem(true) BodyLocationsAPI.New(TOC.bodylocations.TOC_Arm_R)
results['toc:TOC_ArmProst_L']:setMultiItem(true) BodyLocationsAPI.New(TOC.bodylocations.TOC_ArmProst_L)
results['toc:TOC_ArmProst_R']:setMultiItem(true) BodyLocationsAPI.New(TOC.bodylocations.TOC_ArmProst_R)
results['toc:TOC_ArmAccessory_L']:setMultiItem(true) BodyLocationsAPI.New(TOC.bodylocations.TOC_ArmAccessory_L)
results['toc:TOC_ArmAccessory_R']:setMultiItem(true) BodyLocationsAPI.New(TOC.bodylocations.TOC_ArmAccessory_R)