Let's switch back to the OG name
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@@ -1,20 +1,20 @@
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------------------------------------------
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------------- JUST CUT IT OUT ------------
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-------------- THE ONLY CURE -------------
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------------------------------------------
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---------------- CHEATS -----------------
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if JCIO_Cheat == nil then
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JCIO_Cheat = {}
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if TOC_Cheat == nil then
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TOC_Cheat = {}
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end
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JCIO_Cheat.ResetEverything = function()
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TOC_Cheat.ResetEverything = function()
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-- This has to be run on the local player to be sure that we're correctly reassigning everything
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local player = getPlayer()
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local playerInv = player:getInventory()
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local modData = player:getModData()
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modData.JCIO = nil
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modData.TOC = nil
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-- Removes traits just to be sure
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local customTraits = player:getTraits()
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@@ -23,12 +23,12 @@ JCIO_Cheat.ResetEverything = function()
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customTraits:remove("Amputee_UpperArm")
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JCIO.Init(_, player)
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TOC.Init(_, player)
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-- Destroy the amputation or prosthesis item
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for _, partName in pairs(JCIO_Common.GetPartNames()) do
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local amputationItemName = JCIO_Common.FindAmputationOrProsthesisName(partName, player, "Amputation")
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local prostItemName = JCIO_Common.FindAmputationOrProsthesisName(partName, player, "Prosthesis")
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for _, partName in pairs(TOC_Common.GetPartNames()) do
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local amputationItemName = TOC_Common.FindAmputationOrProsthesisName(partName, player, "Amputation")
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local prostItemName = TOC_Common.FindAmputationOrProsthesisName(partName, player, "Prosthesis")
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if amputationItemName ~= nil then
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local amputationItem = playerInv:FindAndReturn(amputationItemName)
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if amputationItem ~= nil then
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@@ -52,6 +52,6 @@ JCIO_Cheat.ResetEverything = function()
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-- Reset special flag for legs amputations
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JCIO_Anims.SetMissingFootAnimation(false)
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TOC_Anims.SetMissingFootAnimation(false)
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end
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