Let's switch back to the OG name
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@@ -1,8 +1,8 @@
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-- TODO this needs to be moved away
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function JCIO_Common.GetKitInInventory(surgeon)
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function TOC_Common.GetKitInInventory(surgeon)
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local playerInv = surgeon:getInventory()
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local item = playerInv:getItemFromType('JCIO.Real_surgeon_kit') or playerInv:getItemFromType('JCIO.Surgeon_kit') or
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playerInv:getItemFromType('JCIO.Improvised_surgeon_kit')
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local item = playerInv:getItemFromType('TOC.Real_surgeon_kit') or playerInv:getItemFromType('TOC.Surgeon_kit') or
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playerInv:getItemFromType('TOC.Improvised_surgeon_kit')
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return item
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end
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@@ -10,27 +10,27 @@ end
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-- Unequip Prosthesis
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local function PartNameToBodyLocationProsthesis(name)
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if name == "Right_Hand" then return "JCIO_ArmRightProsthesis" end
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if name == "Right_LowerArm" then return "JCIO_ArmRightProsthesis" end
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if name == "Right_UpperArm" then return "JCIO_ArmRightProsthesis" end
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if name == "Left_Hand" then return "JCIO_ArmLeftProsthesis" end
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if name == "Left_LowerArm" then return "JCIO_ArmLeftProsthesis" end
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if name == "Left_UpperArm" then return "JCIO_ArmLeftProsthesis" end
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if name == "Right_Hand" then return "TOC_ArmRightProsthesis" end
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if name == "Right_LowerArm" then return "TOC_ArmRightProsthesis" end
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if name == "Right_UpperArm" then return "TOC_ArmRightProsthesis" end
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if name == "Left_Hand" then return "TOC_ArmLeftProsthesis" end
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if name == "Left_LowerArm" then return "TOC_ArmLeftProsthesis" end
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if name == "Left_UpperArm" then return "TOC_ArmLeftProsthesis" end
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end
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local function PartNameToBodyLocationAmputation(name)
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if name == "Right_Hand" then return "JCIO_ArmRight" end
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if name == "Right_LowerArm" then return "JCIO_ArmRight" end
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if name == "Right_UpperArm" then return "JCIO_ArmRight" end
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if name == "Left_Hand" then return "JCIO_ArmLeft" end
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if name == "Left_LowerArm" then return "JCIO_ArmLeft" end
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if name == "Left_UpperArm" then return "JCIO_ArmLeft" end
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if name == "Right_Hand" then return "TOC_ArmRight" end
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if name == "Right_LowerArm" then return "TOC_ArmRight" end
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if name == "Right_UpperArm" then return "TOC_ArmRight" end
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if name == "Left_Hand" then return "TOC_ArmLeft" end
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if name == "Left_LowerArm" then return "TOC_ArmLeft" end
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if name == "Left_UpperArm" then return "TOC_ArmLeft" end
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if name == "Left_Foot" then return "JCIO_LegLeft" end
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if name == "Right_Foot" then return "JCIO_LegRight" end
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if name == "Left_Foot" then return "TOC_LegLeft" end
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if name == "Right_Foot" then return "TOC_LegRight" end
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end
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function JCIO_Common.FindItemInProstBodyLocation(partName, patient)
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function TOC_Common.FindItemInProstBodyLocation(partName, patient)
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-- Can't be used for online purposes, since we can't get the online inventory of another player
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local wornItems = patient:getWornItems()
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@@ -45,7 +45,7 @@ function JCIO_Common.FindItemInProstBodyLocation(partName, patient)
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end
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-- Debug cheat and update every minute for cicatrization
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function JCIO_Common.FindAmputationOrProsthesisName(partName, player, choice)
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function TOC_Common.FindAmputationOrProsthesisName(partName, player, choice)
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local wornItems = player:getWornItems()
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for i = 1, wornItems:size() - 1 do
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local item = wornItems:get(i):getItem()
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