Let's switch back to the OG name
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@@ -19,13 +19,13 @@ function ISBaseTimedAction:adjustMaxTime(maxTime)
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local modData = getPlayer():getModData()
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local limbParameters = JCIO.limbParameters
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local limbsData = modData.JCIO.limbs
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local limbParameters = TOC.limbParameters
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local limbsData = modData.TOC.limbs
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local modifiedMaxTime = originalMaxTime
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local burnFactor = 1.3 -- TODO Move this crap
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for _, partName in pairs(JCIO_Common.GetPartNames()) do
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for _, partName in pairs(TOC_Common.GetPartNames()) do
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if limbsData[partName].isCut then
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@@ -79,8 +79,8 @@ function ISInventoryPane:onMouseDoubleClick(x, y)
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if instanceof(item_to_check, "InventoryItem") then
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og_ISInventoryPaneOnMouseDoubleClick(self, x, y)
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elseif JCIO_Common.CheckIfItemIsAmputatedLimb(item_to_check.items[1]) or JCIO_Common.CheckIfItemIsInstalledProsthesis(item_to_check.items[1]) then
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--print("JCIO: Can't double click this item")
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elseif TOC_Common.CheckIfItemIsAmputatedLimb(item_to_check.items[1]) or TOC_Common.CheckIfItemIsInstalledProsthesis(item_to_check.items[1]) then
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--print("TOC: Can't double click this item")
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end
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og_ISInventoryPaneOnMouseDoubleClick(self, x, y)
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@@ -110,8 +110,8 @@ ISInventoryPaneContextMenu.onInspectClothing = function(playerObj, cloth
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-- Inspect menu bypasses getActualItems, so we need to add that workaround here too
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local clothing_full_type = clothing:getFullType()
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if JCIO_Common.CheckIfItemIsAmputatedLimb(clothing) or JCIO_Common.CheckIfItemIsInstalledProsthesis(clothing) then
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--print("JCIO: Can't inspect this!")
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if TOC_Common.CheckIfItemIsAmputatedLimb(clothing) or TOC_Common.CheckIfItemIsInstalledProsthesis(clothing) then
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--print("TOC: Can't inspect this!")
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else
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og_ISInventoryPaneContextMenuOnInspectClothing(playerObj, clothing)
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@@ -126,8 +126,8 @@ function ISEquipWeaponAction:perform()
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--TODO Block it before even performing
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-- TODO in the inventory menu there is something broken, even though this works
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og_ISEquipWeaponActionPerform(self)
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local limbs_data = self.character:getModData().JCIO.limbs
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local can_be_held = JCIO_Common.GetCanBeHeldTable(limbs_data)
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local limbs_data = self.character:getModData().TOC.limbs
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local can_be_held = TOC_Common.GetCanBeHeldTable(limbs_data)
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if not self.item:isRequiresEquippedBothHands() then
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@@ -173,7 +173,7 @@ function ISInventoryPaneContextMenu.unequipItem(item, player)
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if item == nil then
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return
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end
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if JCIO_Common.CheckIfItemIsAmputatedLimb(item) == false and JCIO_Common.CheckIfItemIsInstalledProsthesis(item) == false then
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if TOC_Common.CheckIfItemIsAmputatedLimb(item) == false and TOC_Common.CheckIfItemIsInstalledProsthesis(item) == false then
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og_ISInventoryPaneContextMenuUnequipItem(item, player)
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end
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end
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@@ -181,7 +181,7 @@ end
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local og_ISInventoryPaneContextMenuDropItem = ISInventoryPaneContextMenu.dropItem
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function ISInventoryPaneContextMenu.dropItem(item, player)
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if JCIO_Common.CheckIfItemIsAmputatedLimb(item) == false and JCIO_Common.CheckIfItemIsInstalledProsthesis(item) == false then
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if TOC_Common.CheckIfItemIsAmputatedLimb(item) == false and TOC_Common.CheckIfItemIsInstalledProsthesis(item) == false then
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og_ISInventoryPaneContextMenuDropItem(item, player)
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end
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@@ -193,10 +193,10 @@ function ISWearClothing:isValid()
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local baseCheck = og_ISWearClothingIsValid(self)
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local itemFullType = self.item:getFullType()
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local limbsData = self.character:getModData().JCIO.limbs
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local limbsData = self.character:getModData().TOC.limbs
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local itemToCheck = "Surgery_%s_Tourniquet"
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for _, side in pairs(JCIO.sideNames) do
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for _, side in pairs(TOC.sideNames) do
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local formattedItemName = string.format(itemToCheck, side)
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@@ -224,15 +224,15 @@ function ISClothingExtraAction:isValid()
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local location = newItem:getBodyLocation()
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--print("JCIO: watch full type " .. itemFullType)
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--print("JCIO: watch location " .. location)
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--print("TOC: watch full type " .. itemFullType)
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--print("TOC: watch location " .. location)
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local itemToCheck = "Watch_"
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local limbsData = self.character:getModData().JCIO.limbs
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local limbsData = self.character:getModData().TOC.limbs
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if string.find(itemFullType, itemToCheck) then
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for _, side in pairs (JCIO.sideNames) do
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for _, side in pairs (TOC.sideNames) do
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if location == side .. "Wrist" then
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if limbsData[side .. "_LowerArm"].isCut then
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