Let's switch back to the OG name
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@@ -1,5 +1,5 @@
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------------------------------------------
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------------- JUST CUT IT OUT ------------
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-------------- THE ONLY CURE -------------
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------------------------------------------
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--------- TEST AND DEBUG FUNCTIONS -------
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@@ -32,7 +32,7 @@ end
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function TocResetClothingItemBodyLocation(player, side, limb)
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local playerInv = player:getInventory()
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local limbsData = player:getModData().JCIO.limbs
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local limbsData = player:getModData().TOC.limbs
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local amputationItemName = TocGetAmputationFullTypeFromInventory(player, side, limb)
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local equippedProsthesisItemName = TocGetEquippedProsthesisFullTypeFromInventory(player, side, limb)
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@@ -44,7 +44,7 @@ function TocResetClothingItemBodyLocation(player, side, limb)
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player:removeWornItem(amputationItem)
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player:getInventory():Remove(amputationItem)
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amputationItem = playerInv:AddItem(amputationItemName)
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JCIO_Visuals.SetTextureForAmputation(amputationItem, player, limbsData[side .. "_" .. limb].is_cicatrized)
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TOC_Visuals.SetTextureForAmputation(amputationItem, player, limbsData[side .. "_" .. limb].is_cicatrized)
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player:setWornItem(amputationItem:getBodyLocation(), amputationItem)
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end
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amputationItem = nil -- reset it
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@@ -78,10 +78,10 @@ function TocTestBodyLocations()
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end
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end
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function JCIOTestItem()
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function TOCTestItem()
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local player = getPlayer()
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local player_inventory = player:getInventory()
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local item_name = "JCIO.Amputation_" .. "Right" .. "_" .. "Hand"
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local item_name = "TOC.Amputation_" .. "Right" .. "_" .. "Hand"
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local found_item = player_inventory:FindAndReturn(item_name)
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print(found_item:getID())
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