fix to audio, gonna rewrite a lot of mp\client stuff
This commit is contained in:
@@ -1,14 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<animNode x_extends="turn_idle_180.xml">
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<m_Name>turn_idle_180L_craw;</m_Name>
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<m_AnimName>Zombie_Crawl</m_AnimName>
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<m_Conditions />
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<m_Conditions />
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<m_Conditions />
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<m_Conditions />
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<m_Conditions>
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<m_Name>IsCrawling</m_Name>
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<m_Type>BOOL</m_Type>
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<m_BoolValue>true</m_BoolValue>
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</m_Conditions>
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</animNode>
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@@ -1,21 +1,11 @@
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-- Synchronization and MP related stuff
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------------------------------------------
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-------- THE ONLY CURE BUT BETTER --------
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------------------------------------------
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------------ CLIENT COMMANDS -------------
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local Commands = {}
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Commands["ResponseCanAct"] = function(arg)
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print("TOC: ResponseCanAct")
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local ui = GetConfirmUIMP()
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ui.responseReceive = true
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ui.responseAction = arg["toSend"][2]
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ui.responsePartName = arg["toSend"][1]
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ui.responseCan = arg["toSend"][3]
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ui.responseUserName = getPlayerByOnlineID(arg["From"]):getUsername()
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ui.responseActionIsBitten = getPlayerByOnlineID(arg["From"]):getBodyDamage():getBodyPart(TocGetBodyPartFromPartName(ui
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.responsePartName)):bitten()
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end
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function SendCutLimb(player, part_name, surgeon_factor, bandage_table, painkiller_table)
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local arg = {}
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@@ -25,7 +15,7 @@ function SendCutLimb(player, part_name, surgeon_factor, bandage_table, painkille
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-- TODO Hotfix for sound, fix this later
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arg["toSend"] = {part_name, surgeon_factor, bandage_table, painkiller_table, getPlayer():getOnlineID()}
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arg["toSend"] = {part_name, surgeon_factor, bandage_table, painkiller_table}
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@@ -103,13 +93,30 @@ function AskCanUnequipProsthesis(player, part_name)
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end
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--------------------------------------------------------------------------
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Commands["ResponseCanAct"] = function(arg)
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print("TOC: ResponseCanAct")
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local ui = GetConfirmUIMP()
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ui.responseReceive = true
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ui.responseAction = arg["toSend"][2]
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ui.responsePartName = arg["toSend"][1]
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ui.responseCan = arg["toSend"][3]
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ui.responseUserName = getPlayerByOnlineID(arg["From"]):getUsername()
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ui.responseActionIsBitten = getPlayerByOnlineID(arg["From"]):getBodyDamage():getBodyPart(TocGetBodyPartFromPartName(ui
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.responsePartName)):bitten()
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end
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-- Patient (receive)
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Commands["CutLimb"] = function(arg)
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local arg = arg["toSend"]
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local surgeon_id = arg[5]
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--local surgeon_id = arg[5]
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-- Disable the sound coming from the surgeon
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getPlayerByOnlineID(surgeon_id):getEmitter():stopSoundByName("Amputation_Sound")
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--getPlayerByOnlineID(surgeon_id):getEmitter():stopSoundByName("Amputation_Sound")
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@@ -121,7 +128,6 @@ Commands["OperateLimb"] = function(arg)
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TocOperateLimb(arg[1], arg[2], arg[3])
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end
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Commands["EquipProsthesis"] = function(arg)
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-- part_name = arg[1]
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@@ -208,8 +214,6 @@ Commands["AcceptResetEverything"] = function(arg)
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end
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-- Cut Limb stuff
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Commands["AcceptDamageOtherPlayer"] = function(arg)
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@@ -219,8 +223,6 @@ Commands["AcceptDamageOtherPlayer"] = function(arg)
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TocDamagePlayerDuringAmputation(patient, part_name)
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end
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-- ANIMATIONS
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-----------------------
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Commands["SetCrawlAnimation"] = function(args)
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@@ -241,6 +243,31 @@ end
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-------------------------------
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--- GENERIC COMMANDS ---------
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Commands["StopAmputationSound"] = function(args)
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local player = getPlayerByOnlineID(args.surgeon_id)
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print("TOC: Running StopAmputationSound for " .. player:getUsername())
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player:getEmitter():stopSoundByName("Amputation_Sound")
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end
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-- Base stuff
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local function OnTocServerCommand(module, command, args)
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@@ -263,7 +290,7 @@ Events.OnServerCommand.Add(OnTocServerCommand)
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---------------------------------- TEST -----------------------------
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---------------------------------- Global Mod Data -----------------------------
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function TOC_OnReceiveGlobalModData(key, modData)
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@@ -1,3 +1,8 @@
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local function TocReapplyAmputationClothingItem(mod_data)
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local player = getPlayer()
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local player_inv = player:getInventory()
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@@ -40,7 +45,7 @@ function TocCheckCompatibilityWithOlderVersions(mod_data)
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print("TOC: Something was wrongly initiliazed before. Resetting parameters")
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TocResetEverything()
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else
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print("TOC: Found compatible data, correcting models in case of errors")
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print("TOC: Found compatible data, correcting models in case of errors and adding limbs")
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TocReapplyAmputationClothingItem(mod_data)
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end
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@@ -78,11 +78,6 @@ local function TocUpdateBaseData(mod_data)
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end
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if limb == "Hand" then
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mod_data.TOC.Limbs[part_name].cicatrization_base_time = 1700
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mod_data.TOC.Limbs[part_name].depends_on = {}
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@@ -23,7 +23,12 @@ end
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function ISCutLimb:stop()
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print("Stopping ISCutLimb")
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self.surgeon:getEmitter():stopSoundByName("Amputation_Sound")
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sendClientCommand(self.surgeon, "TOC", "AskStopAmputationSound", {surgeon_id = self.surgeon:getOnlineID()})
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-- TODO test this with more than 2 players
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-- TODO this gets bugged when player dies while amputating
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end
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@@ -115,6 +120,7 @@ function ISCutLimb:perform()
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if self.patient ~= self.surgeon and isClient() then
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SendCutLimb(self.patient, self.part_name, surgeon_factor, bandage_table, painkiller_table)
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sendClientCommand(self.surgeon, "TOC", "AskStopAmputationSound", {surgeon_id = self.surgeon:getOnlineID()})
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else
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TocCutLimb(self.part_name, surgeon_factor, bandage_table, painkiller_table)
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end
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@@ -47,6 +47,18 @@ TOC_Commands["AskToResetEverything"] = function(_, arg)
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end
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TOC_Commands.AskStopAmputationSound = function(_, args)
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print("TOC: We're in AskStopAmputationSound")
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sendServerCommand("TOC", "StopAmputationSound", {surgeon_id = args.surgeon_id})
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end
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TOC_Commands.ChangePlayerState = function(playerObj, args)
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ModData.get("TOC_PLAYER_DATA")[playerObj:getUsername()] = args
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ModData.transmit("TOC_PLAYER_DATA")
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end
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------ Global Mod Data -----------
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@@ -57,8 +69,14 @@ end
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Events.OnInitGlobalModData.Add(TOC_OnInitGlobalModData)
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------------------------------------------------------
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TOC_Commands.OnClientCommand = function(module, command, playerObj, args)
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print("TOC: Running ClientCommand " .. command)
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if module == 'TOC' and TOC_Commands[command] then
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TOC_Commands[command](playerObj, args)
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end
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@@ -68,7 +86,3 @@ end
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Events.OnClientCommand.Add(TOC_Commands.OnClientCommand)
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TOC_Commands.ChangePlayerState = function(playerObj, args)
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ModData.get("TOC_PLAYER_DATA")[playerObj:getUsername()] = args
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ModData.transmit("TOC_PLAYER_DATA")
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end
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@@ -1,4 +1,4 @@
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local function addBodyLocationBefore(new_location, move_to_location)
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local function AddBodyLocationBefore(new_location, move_to_location)
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local group = BodyLocations.getGroup("Human")
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local list = getClassFieldVal(group, getClassField(group, 1))
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group:getOrCreateLocation(new_location)
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@@ -10,17 +10,17 @@ local function addBodyLocationBefore(new_location, move_to_location)
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end
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addBodyLocationBefore("TOC_ArmRight", "Shoes")
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addBodyLocationBefore("TOC_ArmLeft", "Shoes")
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AddBodyLocationBefore("TOC_ArmRight", "Shoes")
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AddBodyLocationBefore("TOC_ArmLeft", "Shoes")
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addBodyLocationBefore("TOC_ArmRightProsthesis", "Shoes")
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addBodyLocationBefore("TOC_ArmLeftProsthesis", "Shoes")
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AddBodyLocationBefore("TOC_ArmRightProsthesis", "Shoes")
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AddBodyLocationBefore("TOC_ArmLeftProsthesis", "Shoes")
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addBodyLocationBefore("TOC_LegRight", "FannyPackFront")
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addBodyLocationBefore("TOC_LegLeft", "FannyPackFront")
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AddBodyLocationBefore("TOC_LegRight", "FannyPackFront")
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AddBodyLocationBefore("TOC_LegLeft", "FannyPackFront")
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addBodyLocationBefore("TOC_LegRightProsthesis", "FannyPackFront")
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addBodyLocationBefore("TOC_LegLeftProsthesis", "FannyPackFront")
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AddBodyLocationBefore("TOC_LegRightProsthesis", "FannyPackFront")
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AddBodyLocationBefore("TOC_LegLeftProsthesis", "FannyPackFront")
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