More cleaning, first stuff to implement mp compatibile prosthesis equipping
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41
media/lua/client/TOC_LocalActions.lua
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41
media/lua/client/TOC_LocalActions.lua
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@@ -0,0 +1,41 @@
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function TocCutLocal(_, patient, surgeon, part_name)
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if GetSawInInventory(surgeon) ~= nil then
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ISTimedActionQueue.add(ISCutLimb:new(patient, surgeon, part_name));
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else
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surgeon:Say("I don't have a saw on me")
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end
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end
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function TocOperateLocal(_, patient, surgeon, part_name, use_oven)
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--local player = getPlayer();
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-- todo add a check if the player has already been amputated or somethin
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if use_oven then
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ISTimedActionQueue.add(ISOperateLimb:new(patient, surgeon, _, part_name, use_oven));
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else
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local kit = GetKitInInventory(surgeon)
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if kit ~= nil then
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ISTimedActionQueue.add(ISOperateLimb:new(patient, surgeon, kit, part_name, false))
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else
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surgeon:Say("I don't have a kit on me")
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end
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end
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end
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function TocEquipProsthesisLocal(_, patient, surgeon, part_name)
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-- TODO probably completely broken for MP
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-- TODO this is really janky
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local surgeon_inventory = surgeon:getInventory()
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local prosthesis_to_equip = surgeon_inventory:getItemFromType('TOC.MetalHand') or
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surgeon_inventory:getItemFromType('TOC.MetalHook') or
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surgeon_inventory:getItemFromType('TOC.WoodenHook')
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if prosthesis_to_equip then
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ISTimedActionQueue.add(ISInstallProsthesis:new(patient, prosthesis_to_equip, patient:getBodyDamage():getBodyPart(TocGetBodyPartTypeFromBodyPart(part_name))))
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else
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surgeon:Say("I need a prosthesis")
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end
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end
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function TocUnequipProsthesisLocal(_, patient, part_name)
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local equipped_prosthesis = FindTocItemWorn(part_name, patient)
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ISTimedActionQueue.add(ISUninstallProsthesis:new(patient, equipped_prosthesis, patient:getBodyDamage():getBodyPart(TocGetBodyPartTypeFromBodyPart(part_name))))
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end
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