Added modchecker and modified how sound is handled
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@@ -2,8 +2,8 @@ module base {
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sound Amputation_Sound {
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category = Player,
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loop = true,
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is3D = true,
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loop = false,
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is3D = true,
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clip {
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file = media/sound/Cut_sound.ogg,
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distanceMax = 3,
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